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147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkProperty2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkProperty2D
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* @brief represent surface properties of a 2D image
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*
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* vtkProperty2D contains properties used to render two dimensional images
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* and annotations.
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*
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* @sa
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* vtkActor2D
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*/
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#ifndef vtkProperty2D_h
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#define vtkProperty2D_h
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#include "vtkObject.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkViewport;
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#define VTK_BACKGROUND_LOCATION 0
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#define VTK_FOREGROUND_LOCATION 1
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class VTKRENDERINGCORE_EXPORT vtkProperty2D : public vtkObject
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{
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public:
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vtkTypeMacro(vtkProperty2D, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Creates a vtkProperty2D with the following default values:
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* Opacity 1, Color (1,1,1)
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*/
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static vtkProperty2D* New();
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/**
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* Assign one property to another.
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*/
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void DeepCopy(vtkProperty2D* p);
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//@{
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/**
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* Set/Get the RGB color of this property.
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*/
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vtkSetVector3Macro(Color, double);
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vtkGetVector3Macro(Color, double);
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//@}
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//@{
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/**
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* Set/Get the Opacity of this property.
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*/
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vtkGetMacro(Opacity, double);
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vtkSetMacro(Opacity, double);
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//@}
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//@{
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/**
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* Set/Get the diameter of a Point. The size is expressed in screen units.
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* This is only implemented for OpenGL. The default is 1.0.
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*/
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vtkSetClampMacro(PointSize, float, 0, VTK_FLOAT_MAX);
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vtkGetMacro(PointSize, float);
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//@}
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//@{
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/**
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* Set/Get the width of a Line. The width is expressed in screen units.
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* This is only implemented for OpenGL. The default is 1.0.
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*/
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vtkSetClampMacro(LineWidth, float, 0, VTK_FLOAT_MAX);
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vtkGetMacro(LineWidth, float);
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//@}
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//@{
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/**
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* Set/Get the stippling pattern of a Line, as a 16-bit binary pattern
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* (1 = pixel on, 0 = pixel off).
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* This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.
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*/
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vtkSetMacro(LineStipplePattern, int);
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vtkGetMacro(LineStipplePattern, int);
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//@}
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//@{
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/**
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* Set/Get the stippling repeat factor of a Line, which specifies how
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* many times each bit in the pattern is to be repeated.
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* This is only implemented for OpenGL, not OpenGL2. The default is 1.
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*/
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vtkSetClampMacro(LineStippleRepeatFactor, int, 1, VTK_INT_MAX);
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vtkGetMacro(LineStippleRepeatFactor, int);
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//@}
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//@{
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/**
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* The DisplayLocation is either background or foreground.
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* If it is background, then this 2D actor will be drawn
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* behind all 3D props or foreground 2D actors. If it is
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* background, then this 2D actor will be drawn in front of
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* all 3D props and background 2D actors. Within 2D actors
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* of the same DisplayLocation type, order is determined by
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* the order in which the 2D actors were added to the viewport.
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*/
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vtkSetClampMacro(DisplayLocation, int, VTK_BACKGROUND_LOCATION, VTK_FOREGROUND_LOCATION);
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vtkGetMacro(DisplayLocation, int);
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void SetDisplayLocationToBackground() { this->DisplayLocation = VTK_BACKGROUND_LOCATION; }
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void SetDisplayLocationToForeground() { this->DisplayLocation = VTK_FOREGROUND_LOCATION; }
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//@}
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/**
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* Have the device specific subclass render this property.
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*/
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virtual void Render(vtkViewport* vtkNotUsed(viewport)) {}
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protected:
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vtkProperty2D();
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~vtkProperty2D() override;
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double Color[3];
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double Opacity;
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float PointSize;
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float LineWidth;
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int LineStipplePattern;
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int LineStippleRepeatFactor;
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int DisplayLocation;
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private:
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vtkProperty2D(const vtkProperty2D&) = delete;
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void operator=(const vtkProperty2D&) = delete;
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};
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#endif
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