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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPropItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPropItem
* @brief Embed a vtkProp in a vtkContextScene.
*
*
* This class allows vtkProp objects to be drawn inside a vtkContextScene.
* This is especially useful for constructing layered scenes that need to ignore
* depth testing.
*/
#ifndef vtkPropItem_h
#define vtkPropItem_h
#include "vtkAbstractContextItem.h"
#include "vtkRenderingContext2DModule.h" // For export macro
class vtkProp;
class VTKRENDERINGCONTEXT2D_EXPORT vtkPropItem : public vtkAbstractContextItem
{
public:
static vtkPropItem* New();
vtkTypeMacro(vtkPropItem, vtkAbstractContextItem);
void PrintSelf(ostream& os, vtkIndent indent) override;
bool Paint(vtkContext2D* painter) override;
void ReleaseGraphicsResources() override;
/**
* The actor to render.
*/
virtual void SetPropObject(vtkProp* PropObject);
vtkGetObjectMacro(PropObject, vtkProp);
protected:
vtkPropItem();
~vtkPropItem() override;
// Sync the active vtkCamera with the GL state set by the painter.
virtual void UpdateTransforms();
// Restore the vtkCamera state.
virtual void ResetTransforms();
private:
vtkProp* PropObject;
vtkPropItem(const vtkPropItem&) = delete;
void operator=(const vtkPropItem&) = delete;
};
#endif // vtkPropItem_h