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183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPolygonalSurfacePointPlacer.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPolygonalSurfacePointPlacer
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* @brief Place points on the surface of polygonal data.
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*
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*
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* vtkPolygonalSurfacePointPlacer places points on polygonal data and is
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* meant to be used in conjunction with
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* vtkPolygonalSurfaceContourLineInterpolator.
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*
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* @warning
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* You should have computed cell normals for the input polydata if you are
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* specifying a distance offset.
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*
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* @sa
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* vtkPointPlacer vtkPolyDataNormals
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*/
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#ifndef vtkPolygonalSurfacePointPlacer_h
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#define vtkPolygonalSurfacePointPlacer_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkPolyDataPointPlacer.h"
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class vtkPolyDataCollection;
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class vtkCellPicker;
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class vtkPolygonalSurfacePointPlacerInternals;
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class vtkPolyData;
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// The Node stores information about the point. This information is used by
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// the interpolator. Reusing this information avoids the need for a second
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// pick operation to regenerate it. (Cellpickers are slow).
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struct vtkPolygonalSurfacePointPlacerNode
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{
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double WorldPosition[3];
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double SurfaceWorldPosition[3];
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vtkIdType CellId;
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vtkIdType PointId;
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double ParametricCoords[3]; // parametric coords within cell
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vtkPolyData* PolyData;
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};
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class VTKINTERACTIONWIDGETS_EXPORT vtkPolygonalSurfacePointPlacer : public vtkPolyDataPointPlacer
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{
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public:
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/**
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* Instantiate this class.
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*/
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static vtkPolygonalSurfacePointPlacer* New();
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//@{
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/**
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* Standard methods for instances of this class.
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*/
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vtkTypeMacro(vtkPolygonalSurfacePointPlacer, vtkPolyDataPointPlacer);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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// Descuription:
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// Add /remove a prop, to place points on
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void AddProp(vtkProp*) override;
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void RemoveViewProp(vtkProp* prop) override;
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void RemoveAllProps() override;
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/**
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* Given a renderer and a display position in pixel coordinates,
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* compute the world position and orientation where this point
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* will be placed. This method is typically used by the
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* representation to place the point initially.
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* For the Terrain point placer this computes world points that
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* lie at the specified height above the terrain.
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*/
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int ComputeWorldPosition(
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vtkRenderer* ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override;
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/**
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* Given a renderer, a display position, and a reference world
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* position, compute the new world position and orientation
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* of this point. This method is typically used by the
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* representation to move the point.
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*/
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int ComputeWorldPosition(vtkRenderer* ren, double displayPos[2], double refWorldPos[3],
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double worldPos[3], double worldOrient[9]) override;
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/**
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* Given a world position check the validity of this
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* position according to the constraints of the placer
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*/
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int ValidateWorldPosition(double worldPos[3]) override;
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/**
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* Give the node a chance to update its auxiliary point id.
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*/
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int UpdateNodeWorldPosition(double worldPos[3], vtkIdType nodePointId) override;
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/**
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* Given a display position, check the validity of this position.
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*/
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int ValidateDisplayPosition(vtkRenderer*, double displayPos[2]) override;
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/**
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* Given a world position and a world orientation,
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* validate it according to the constraints of the placer.
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*/
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int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override;
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//@{
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/**
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* Get the Prop picker.
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*/
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vtkGetObjectMacro(CellPicker, vtkCellPicker);
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//@}
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//@{
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/**
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* Be sure to add polydata on which you wish to place points to this list
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* or they will not be considered for placement.
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*/
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vtkGetObjectMacro(Polys, vtkPolyDataCollection);
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//@}
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//@{
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/**
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* Height offset at which points may be placed on the polygonal surface.
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* If you specify a non-zero value here, be sure to compute cell normals
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* on your input polygonal data (easily done with vtkPolyDataNormals).
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*/
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vtkSetMacro(DistanceOffset, double);
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vtkGetMacro(DistanceOffset, double);
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//@}
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//@{
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/**
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* Snap to the closest point on the surface ?
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* This is useful for the vtkPolygonalSurfaceContourLineInterpolator, when
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* drawing contours along the edges of a surface mesh.
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* OFF by default.
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*/
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vtkSetMacro(SnapToClosestPoint, vtkTypeBool);
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vtkGetMacro(SnapToClosestPoint, vtkTypeBool);
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vtkBooleanMacro(SnapToClosestPoint, vtkTypeBool);
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//@}
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//@{
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/**
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* Internally used by the interpolator.
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*/
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typedef vtkPolygonalSurfacePointPlacerNode Node;
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Node* GetNodeAtWorldPosition(double worldPos[3]);
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//@}
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protected:
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vtkPolygonalSurfacePointPlacer();
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~vtkPolygonalSurfacePointPlacer() override;
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// The props that represents the terrain data (one or more) in a rendered
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// scene
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vtkCellPicker* CellPicker;
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vtkPolyDataCollection* Polys;
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vtkPolygonalSurfacePointPlacerInternals* Internals;
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double DistanceOffset;
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vtkTypeBool SnapToClosestPoint;
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private:
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vtkPolygonalSurfacePointPlacer(const vtkPolygonalSurfacePointPlacer&) = delete;
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void operator=(const vtkPolygonalSurfacePointPlacer&) = delete;
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};
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#endif
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