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120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPolygonalSurfaceContourLineInterpolator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPolygonalSurfaceContourLineInterpolator
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* @brief Contour interpolator for to place points on polygonal surfaces.
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*
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*
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* vtkPolygonalSurfaceContourLineInterpolator interpolates and places
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* contour points on polygonal surfaces. The class interpolates nodes by
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* computing a \em graph \em geodesic laying on the polygonal data. By \em
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* graph \em Geodesic, we mean that the line interpolating the two end
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* points traverses along on the mesh edges so as to form the shortest
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* path. A Dijkstra algorithm is used to compute the path. See
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* vtkDijkstraGraphGeodesicPath.
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*
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* The class is mean to be used in conjunction with
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* vtkPolygonalSurfacePointPlacer. The reason for this weak coupling is a
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* performance issue, both classes need to perform a cell pick, and
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* coupling avoids multiple cell picks (cell picks are slow).
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*
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* @warning
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* You should have computed cell normals for the input polydata.
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*
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* @sa
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* vtkDijkstraGraphGeodesicPath, vtkPolyDataNormals
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*/
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#ifndef vtkPolygonalSurfaceContourLineInterpolator_h
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#define vtkPolygonalSurfaceContourLineInterpolator_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkPolyDataContourLineInterpolator.h"
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class vtkDijkstraGraphGeodesicPath;
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class vtkIdList;
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class VTKINTERACTIONWIDGETS_EXPORT vtkPolygonalSurfaceContourLineInterpolator
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: public vtkPolyDataContourLineInterpolator
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{
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public:
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//@{
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/**
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* Standard methods for instances of this class.
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*/
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vtkTypeMacro(vtkPolygonalSurfaceContourLineInterpolator, vtkPolyDataContourLineInterpolator);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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static vtkPolygonalSurfaceContourLineInterpolator* New();
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/**
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* Subclasses that wish to interpolate a line segment must implement this.
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* For instance vtkBezierContourLineInterpolator adds nodes between idx1
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* and idx2, that allow the contour to adhere to a bezier curve.
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*/
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int InterpolateLine(vtkRenderer* ren, vtkContourRepresentation* rep, int idx1, int idx2) override;
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/**
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* The interpolator is given a chance to update the node.
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* vtkImageContourLineInterpolator updates the idx'th node in the contour,
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* so it automatically sticks to edges in the vicinity as the user
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* constructs the contour.
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* Returns 0 if the node (world position) is unchanged.
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*/
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int UpdateNode(vtkRenderer*, vtkContourRepresentation*, double* vtkNotUsed(node),
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int vtkNotUsed(idx)) override;
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//@{
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/**
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* Height offset at which points may be placed on the polygonal surface.
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* If you specify a non-zero value here, be sure to have computed vertex
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* normals on your input polygonal data. (easily done with
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* vtkPolyDataNormals).
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*/
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vtkSetMacro(DistanceOffset, double);
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vtkGetMacro(DistanceOffset, double);
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//@}
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/**
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* Get the contour point ids. These point ids correspond to those on the
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* polygonal surface
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*/
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void GetContourPointIds(vtkContourRepresentation* rep, vtkIdList* idList);
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protected:
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vtkPolygonalSurfaceContourLineInterpolator();
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~vtkPolygonalSurfaceContourLineInterpolator() override;
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/**
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* Draw the polyline at a certain height (in the direction of the vertex
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* normal) above the polydata.
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*/
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double DistanceOffset;
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private:
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vtkPolygonalSurfaceContourLineInterpolator(
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const vtkPolygonalSurfaceContourLineInterpolator&) = delete;
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void operator=(const vtkPolygonalSurfaceContourLineInterpolator&) = delete;
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// Cache the last used vertex id's (start and end).
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// If they are the same, don't recompute.
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vtkIdType LastInterpolatedVertexIds[2];
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vtkDijkstraGraphGeodesicPath* DijkstraGraphGeodesicPath;
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};
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#endif
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