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193 lines
5.8 KiB
C++
193 lines
5.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPolyDataSilhouette.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPolyDataSilhouette
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* @brief sort polydata along camera view direction
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*
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*
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* vtkPolyDataSilhouette extracts a subset of a polygonal mesh edges to
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* generate an outline (silhouette) of the corresponding 3D object. In
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* addition, this filter can also extracts sharp edges (aka feature angles).
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* In order to use this filter you must specify the a point of view (origin) or
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* a direction (vector). given this direction or origin, a silhouette is
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* generated wherever the surface's normal is orthogonal to the view direction.
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*
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* @warning
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* when the active camera is used, almost everything is recomputed for each
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* frame, keep this in mind when dealing with extremely large surface data
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* sets.
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*
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* @par Thanks:
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* Contribution by Thierry Carrard <br>
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* CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France <br>
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* BP12, F-91297 Arpajon, France. <br>
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*/
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#ifndef vtkPolyDataSilhouette_h
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#define vtkPolyDataSilhouette_h
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#include "vtkFiltersHybridModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkCamera;
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class vtkProp3D;
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class vtkTransform;
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class vtkPolyDataEdges;
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class VTKFILTERSHYBRID_EXPORT vtkPolyDataSilhouette : public vtkPolyDataAlgorithm
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{
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public:
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/**
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* Instantiate object.
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*/
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static vtkPolyDataSilhouette* New();
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vtkTypeMacro(vtkPolyDataSilhouette, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Enables or Disables generation of silhouette edges along sharp edges
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*/
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vtkSetMacro(EnableFeatureAngle, int);
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vtkGetMacro(EnableFeatureAngle, int);
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//@}
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//@{
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/**
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* Sets/Gets minimal angle for sharp edges detection. Default is 60
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*/
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vtkSetMacro(FeatureAngle, double);
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vtkGetMacro(FeatureAngle, double);
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//@}
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//@{
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/**
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* Enables or Disables generation of border edges. Note: borders exist only
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* in case of non closed surface
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*/
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vtkSetMacro(BorderEdges, vtkTypeBool);
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vtkGetMacro(BorderEdges, vtkTypeBool);
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vtkBooleanMacro(BorderEdges, vtkTypeBool);
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//@}
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//@{
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/**
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* Enables or Disables piece invariance. This is useful when dealing with
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* multi-block data sets. Note: requires one level of ghost cells
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*/
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vtkSetMacro(PieceInvariant, vtkTypeBool);
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vtkGetMacro(PieceInvariant, vtkTypeBool);
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vtkBooleanMacro(PieceInvariant, vtkTypeBool);
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//@}
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enum Directions
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{
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VTK_DIRECTION_SPECIFIED_VECTOR = 0,
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VTK_DIRECTION_SPECIFIED_ORIGIN = 1,
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VTK_DIRECTION_CAMERA_ORIGIN = 2,
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VTK_DIRECTION_CAMERA_VECTOR = 3
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};
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//@{
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/**
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* Specify how view direction is computed. By default, the
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* camera origin (eye) is used.
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*/
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vtkSetMacro(Direction, int);
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vtkGetMacro(Direction, int);
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void SetDirectionToSpecifiedVector() { this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR); }
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void SetDirectionToSpecifiedOrigin() { this->SetDirection(VTK_DIRECTION_SPECIFIED_ORIGIN); }
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void SetDirectionToCameraVector() { this->SetDirection(VTK_DIRECTION_CAMERA_VECTOR); }
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void SetDirectionToCameraOrigin() { this->SetDirection(VTK_DIRECTION_CAMERA_ORIGIN); }
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//@}
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//@{
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/**
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* Specify a camera that is used to define the view direction. This ivar
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* only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
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* VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
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*/
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virtual void SetCamera(vtkCamera VTK_WRAP_EXTERN*);
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vtkGetObjectMacro(Camera, vtkCamera VTK_WRAP_EXTERN);
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//@}
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//@{
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/**
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* Specify a transformation matrix (via the vtkProp3D::GetMatrix() method)
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* that is used to include the effects of transformation. This ivar only has
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* effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
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* VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the
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* vtkProp3D is optional.
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*/
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void SetProp3D(vtkProp3D VTK_WRAP_EXTERN*);
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vtkProp3D VTK_WRAP_EXTERN* GetProp3D();
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//@}
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//@{
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/**
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* Set/Get the sort direction. This ivar only has effect if the sort
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* direction is set to SetDirectionToSpecifiedVector(). The edge detection
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* occurs in the direction of the vector.
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*/
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vtkSetVector3Macro(Vector, double);
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vtkGetVectorMacro(Vector, double, 3);
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//@}
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//@{
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/**
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* Set/Get the sort origin. This ivar only has effect if the sort direction
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* is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in
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* the direction of the origin to each edge's center.
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*/
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vtkSetVector3Macro(Origin, double);
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vtkGetVectorMacro(Origin, double, 3);
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//@}
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/**
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* Return MTime also considering the dependent objects: the camera
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* and/or the prop3D.
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*/
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vtkMTimeType GetMTime() override;
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protected:
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vtkPolyDataSilhouette();
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~vtkPolyDataSilhouette() override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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void ComputeProjectionVector(double vector[3], double origin[3]);
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int Direction;
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vtkCamera* Camera;
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vtkProp3D* Prop3D;
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vtkTransform* Transform;
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double Vector[3];
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double Origin[3];
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int EnableFeatureAngle;
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double FeatureAngle;
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vtkTypeBool BorderEdges;
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vtkTypeBool PieceInvariant;
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vtkPolyDataEdges* PreComp; // precomputed data for a given point of view
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private:
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vtkPolyDataSilhouette(const vtkPolyDataSilhouette&) = delete;
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void operator=(const vtkPolyDataSilhouette&) = delete;
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};
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#endif
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