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182 lines
5.4 KiB
C++
182 lines
5.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPolyDataMapper.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPolyDataMapper
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* @brief map vtkPolyData to graphics primitives
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*
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* vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
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* to graphics primitives. vtkPolyDataMapper serves as a superclass for
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* device-specific poly data mappers, that actually do the mapping to the
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* rendering/graphics hardware/software.
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*/
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#ifndef vtkPolyDataMapper_h
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#define vtkPolyDataMapper_h
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#include "vtkMapper.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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//#include "vtkTexture.h" // used to include texture unit enum.
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class vtkPolyData;
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class vtkRenderer;
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class vtkRenderWindow;
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class VTKRENDERINGCORE_EXPORT vtkPolyDataMapper : public vtkMapper
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{
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public:
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static vtkPolyDataMapper* New();
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vtkTypeMacro(vtkPolyDataMapper, vtkMapper);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Implemented by sub classes. Actual rendering is done here.
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*/
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virtual void RenderPiece(vtkRenderer*, vtkActor*){};
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/**
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* This calls RenderPiece (in a for loop if streaming is necessary).
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*/
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void Render(vtkRenderer* ren, vtkActor* act) override;
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//@{
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/**
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* Specify the input data to map.
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*/
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void SetInputData(vtkPolyData* in);
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vtkPolyData* GetInput();
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//@}
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//@{
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/**
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* Bring this algorithm's outputs up-to-date.
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*/
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void Update(int port) override;
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void Update() override;
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vtkTypeBool Update(int port, vtkInformationVector* requests) override;
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vtkTypeBool Update(vtkInformation* requests) override;
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//@}
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//@{
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/**
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* If you want only a part of the data, specify by setting the piece.
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*/
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vtkSetMacro(Piece, int);
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vtkGetMacro(Piece, int);
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vtkSetMacro(NumberOfPieces, int);
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vtkGetMacro(NumberOfPieces, int);
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vtkSetMacro(NumberOfSubPieces, int);
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vtkGetMacro(NumberOfSubPieces, int);
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//@}
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//@{
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/**
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* Set the number of ghost cells to return.
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*/
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vtkSetMacro(GhostLevel, int);
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vtkGetMacro(GhostLevel, int);
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//@}
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//@{
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/**
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* Accessors / Mutators for handling seams on wrapping surfaces. Letters U and V stand for
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* texture coordinates (u,v).
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*
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* @note Implementation taken from the work of Marco Tarini:
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* Cylindrical and Toroidal Parameterizations Without Vertex Seams
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* Journal of Graphics Tools, 2012, number 3, volume 16, pages 144-150.
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*/
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vtkSetMacro(SeamlessU, bool);
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vtkGetMacro(SeamlessU, bool);
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vtkBooleanMacro(SeamlessU, bool);
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vtkSetMacro(SeamlessV, bool);
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vtkGetMacro(SeamlessV, bool);
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vtkBooleanMacro(SeamlessV, bool);
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//@}
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/**
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* Return bounding box (array of six doubles) of data expressed as
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* (xmin,xmax, ymin,ymax, zmin,zmax).
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*/
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double* GetBounds() VTK_SIZEHINT(6) override;
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void GetBounds(double bounds[6]) override { this->Superclass::GetBounds(bounds); }
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/**
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* Make a shallow copy of this mapper.
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*/
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void ShallowCopy(vtkAbstractMapper* m) override;
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/**
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* Select a data array from the point/cell data
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* and map it to a generic vertex attribute.
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* vertexAttributeName is the name of the vertex attribute.
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* dataArrayName is the name of the data array.
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* fieldAssociation indicates when the data array is a point data array or
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* cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or
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* (vtkDataObject::FIELD_ASSOCIATION_CELLS).
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* componentno indicates which component from the data array must be passed as
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* the attribute. If -1, then all components are passed.
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* Currently only point data is supported.
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*/
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virtual void MapDataArrayToVertexAttribute(const char* vertexAttributeName,
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const char* dataArrayName, int fieldAssociation, int componentno = -1);
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// Specify a data array to use as the texture coordinate
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// for a named texture. See vtkProperty.h for how to
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// name textures.
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virtual void MapDataArrayToMultiTextureAttribute(
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const char* textureName, const char* dataArrayName, int fieldAssociation, int componentno = -1);
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/**
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* Remove a vertex attribute mapping.
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*/
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virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName);
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/**
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* Remove all vertex attributes.
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*/
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virtual void RemoveAllVertexAttributeMappings();
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/**
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* see vtkAlgorithm for details
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*/
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vtkTypeBool ProcessRequest(
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vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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protected:
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vtkPolyDataMapper();
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~vtkPolyDataMapper() override {}
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/**
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* Called in GetBounds(). When this method is called, the consider the input
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* to be updated depending on whether this->Static is set or not. This method
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* simply obtains the bounds from the data-object and returns it.
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*/
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virtual void ComputeBounds();
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int Piece;
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int NumberOfPieces;
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int NumberOfSubPieces;
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int GhostLevel;
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bool SeamlessU, SeamlessV;
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int FillInputPortInformation(int, vtkInformation*) override;
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private:
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vtkPolyDataMapper(const vtkPolyDataMapper&) = delete;
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void operator=(const vtkPolyDataMapper&) = delete;
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};
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#endif
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