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Tools/Win64/VTK/include/vtk-9.0/vtkPointHandleRepresentatio...

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPointHandleRepresentation2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPointHandleRepresentation2D
* @brief represent the position of a point in display coordinates
*
* This class is used to represent a vtkHandleWidget. It represents a
* position in 2D world coordinates using a x-y cursor (the cursor defined by
* an instance of vtkPolyData and generated by a vtkPolyDataAlgorithm).
*
* @sa
* vtkHandleRepresentation vtkHandleWidget
*/
#ifndef vtkPointHandleRepresentation2D_h
#define vtkPointHandleRepresentation2D_h
#include "vtkHandleRepresentation.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkProperty2D;
class vtkActor2D;
class vtkCoordinate;
class vtkPolyDataMapper2D;
class vtkPolyData;
class vtkGlyph2D;
class vtkPoints;
class vtkPolyDataAlgorithm;
class vtkPointPlacer;
class VTKINTERACTIONWIDGETS_EXPORT vtkPointHandleRepresentation2D : public vtkHandleRepresentation
{
public:
/**
* Instantiate this class.
*/
static vtkPointHandleRepresentation2D* New();
//@{
/**
* Standard methods for instances of this class.
*/
vtkTypeMacro(vtkPointHandleRepresentation2D, vtkHandleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
using vtkHandleRepresentation::Translate;
//@{
/**
* Specify the cursor shape with an instance of vtkPolyData. Note that
* shape is assumed to be defined in the display coordinate system. By
* default a vtkCursor2D shape is used.
*/
void SetCursorShape(vtkPolyData* cursorShape);
vtkPolyData* GetCursorShape();
//@}
/**
* Set/Get the position of the point in display coordinates. This overloads
* the superclasses SetDisplayPosition in order to set the focal point
* of the cursor.
*/
void SetDisplayPosition(double xyz[3]) override;
//@{
/**
* Set/Get the handle properties when unselected and selected.
*/
void SetProperty(vtkProperty2D*);
void SetSelectedProperty(vtkProperty2D*);
vtkGetObjectMacro(Property, vtkProperty2D);
vtkGetObjectMacro(SelectedProperty, vtkProperty2D);
//@}
//@{
/**
* Subclasses of vtkPointHandleRepresentation2D must implement these
* methods. These are the methods that the widget and its representation
* use to communicate with each other.
*/
double* GetBounds() VTK_SIZEHINT(6) override;
void BuildRepresentation() override;
void StartWidgetInteraction(double eventPos[2]) override;
void WidgetInteraction(double eventPos[2]) override;
int ComputeInteractionState(int X, int Y, int modify = 0) override;
//@}
//@{
/**
* Methods to make this class behave as a vtkProp.
*/
void ShallowCopy(vtkProp* prop) override;
void DeepCopy(vtkProp* prop) override;
void GetActors2D(vtkPropCollection*) override;
void ReleaseGraphicsResources(vtkWindow*) override;
int RenderOverlay(vtkViewport* viewport) override;
//@}
void Highlight(int highlight) override;
/**
* Override the superclass implementation. This class does not use a
* point placer. Point placers dictate the placement of points in 3D
* space. Since this class constrains points to lie in an overlay
* plane anyway, we don't care. Just returns.
*/
void SetPointPlacer(vtkPointPlacer*) override;
/**
* Override to ensure that the internal actor's visibility is consistent with
* this representation's visibility. Inconsistency between the two would cause
* issues in picking logic which relies on individual view prop visibility to
* determine whether the prop is pickable.
*/
void SetVisibility(vtkTypeBool visible) override;
protected:
vtkPointHandleRepresentation2D();
~vtkPointHandleRepresentation2D() override;
// Render the cursor
vtkActor2D* Actor;
vtkCoordinate* MapperCoordinate;
vtkPolyDataMapper2D* Mapper;
vtkGlyph2D* Glypher;
vtkPolyData* CursorShape;
vtkPolyData* FocalData;
vtkPoints* FocalPoint;
// Support picking
double LastPickPosition[3];
double LastEventPosition[2];
// Methods to manipulate the cursor
virtual void Translate(const double* eventPos) override;
void Scale(const double eventPos[2]);
// Properties used to control the appearance of selected objects and
// the manipulator in general.
vtkProperty2D* Property;
vtkProperty2D* SelectedProperty;
void CreateDefaultProperties();
// The size of the hot spot.
int WaitingForMotion;
int WaitCount;
private:
vtkPointHandleRepresentation2D(const vtkPointHandleRepresentation2D&) = delete;
void operator=(const vtkPointHandleRepresentation2D&) = delete;
};
#endif