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182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPlaneSource.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPlaneSource
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* @brief create an array of quadrilaterals located in a plane
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*
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* vtkPlaneSource creates an m x n array of quadrilaterals arranged as
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* a regular tiling in a plane. The plane is defined by specifying an
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* origin point, and then two other points that, together with the
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* origin, define two axes for the plane. These axes do not have to be
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* orthogonal - so you can create a parallelogram. (The axes must not
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* be parallel.) The resolution of the plane (i.e., number of subdivisions) is
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* controlled by the ivars XResolution and YResolution.
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*
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* By default, the plane is centered at the origin and perpendicular to the
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* z-axis, with width and height of length 1 and resolutions set to 1.
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*
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* There are three convenience methods that allow you to easily move the
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* plane. The first, SetNormal(), allows you to specify the plane
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* normal. The effect of this method is to rotate the plane around the center
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* of the plane, aligning the plane normal with the specified normal. The
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* rotation is about the axis defined by the cross product of the current
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* normal with the new normal. The second, SetCenter(), translates the center
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* of the plane to the specified center point. The third method, Push(),
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* allows you to translate the plane along the plane normal by the distance
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* specified. (Negative Push values translate the plane in the negative
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* normal direction.) Note that the SetNormal(), SetCenter() and Push()
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* methods modify the Origin, Point1, and/or Point2 instance variables.
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*
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* @warning
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* The normal to the plane will point in the direction of the cross product
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* of the first axis (Origin->Point1) with the second (Origin->Point2). This
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* also affects the normals to the generated polygons.
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*/
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#ifndef vtkPlaneSource_h
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#define vtkPlaneSource_h
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#include "vtkFiltersSourcesModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class VTKFILTERSSOURCES_EXPORT vtkPlaneSource : public vtkPolyDataAlgorithm
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{
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public:
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void PrintSelf(ostream& os, vtkIndent indent) override;
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vtkTypeMacro(vtkPlaneSource, vtkPolyDataAlgorithm);
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/**
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* Construct plane perpendicular to z-axis, resolution 1x1, width
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* and height 1.0, and centered at the origin.
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*/
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static vtkPlaneSource* New();
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//@{
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/**
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* Specify the resolution of the plane along the first axes.
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*/
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vtkSetMacro(XResolution, int);
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vtkGetMacro(XResolution, int);
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//@}
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//@{
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/**
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* Specify the resolution of the plane along the second axes.
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*/
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vtkSetMacro(YResolution, int);
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vtkGetMacro(YResolution, int);
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//@}
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//@{
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/**
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* Set the number of x-y subdivisions in the plane.
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*/
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void SetResolution(const int xR, const int yR);
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void GetResolution(int& xR, int& yR)
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{
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xR = this->XResolution;
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yR = this->YResolution;
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}
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//@}
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//@{
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/**
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* Specify a point defining the origin of the plane.
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*/
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vtkSetVector3Macro(Origin, double);
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vtkGetVectorMacro(Origin, double, 3);
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//@}
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//@{
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/**
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* Specify a point defining the first axis of the plane.
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*/
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void SetPoint1(double x, double y, double z);
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void SetPoint1(double pnt[3]);
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vtkGetVectorMacro(Point1, double, 3);
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//@}
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//@{
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/**
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* Specify a point defining the second axis of the plane.
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*/
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void SetPoint2(double x, double y, double z);
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void SetPoint2(double pnt[3]);
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vtkGetVectorMacro(Point2, double, 3);
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//@}
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//@{
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/**
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* Set/Get the center of the plane. Works in conjunction with the plane
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* normal to position the plane. Don't use this method to define the plane.
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* Instead, use it to move the plane to a new center point.
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*/
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void SetCenter(double x, double y, double z);
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void SetCenter(double center[3]);
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vtkGetVectorMacro(Center, double, 3);
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//@}
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//@{
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/**
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* Set/Get the plane normal. Works in conjunction with the plane center to
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* orient the plane. Don't use this method to define the plane. Instead, use
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* it to rotate the plane around the current center point.
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*/
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void SetNormal(double nx, double ny, double nz);
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void SetNormal(double n[3]);
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vtkGetVectorMacro(Normal, double, 3);
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//@}
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/**
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* Translate the plane in the direction of the normal by the
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* distance specified. Negative values move the plane in the
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* opposite direction.
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*/
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void Push(double distance);
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//@{
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/**
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* Set/get the desired precision for the output points.
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* vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
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* vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
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*/
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vtkSetMacro(OutputPointsPrecision, int);
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vtkGetMacro(OutputPointsPrecision, int);
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//@}
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protected:
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vtkPlaneSource();
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~vtkPlaneSource() override {}
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int XResolution;
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int YResolution;
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double Origin[3];
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double Point1[3];
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double Point2[3];
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double Normal[3];
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double Center[3];
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int OutputPointsPrecision;
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int UpdatePlane(double v1[3], double v2[3]);
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private:
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vtkPlaneSource(const vtkPlaneSource&) = delete;
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void operator=(const vtkPlaneSource&) = delete;
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};
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#endif
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