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139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkParallelCoordinatesInteractorStyle.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2009 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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/**
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* @class vtkParallelCoordinatesInteractorStyle
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* @brief interactive manipulation of the camera specialized for parallel coordinates
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*
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* vtkParallelCoordinatesInteractorStyle allows the user to interactively manipulate
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* (rotate, pan, zoom etc.) the camera.
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* Several events are overloaded from its superclass
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* vtkInteractorStyleTrackballCamera, hence the mouse bindings are different.
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* (The bindings keep the camera's view plane normal perpendicular to the x-y plane.)
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* In summary, the mouse events are as follows:
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* + Left Mouse button triggers window level events
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* + CTRL Left Mouse spins the camera around its view plane normal
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* + SHIFT Left Mouse pans the camera
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* + CTRL SHIFT Left Mouse dollys (a positional zoom) the camera
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* + Middle mouse button pans the camera
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* + Right mouse button dollys the camera.
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* + SHIFT Right Mouse triggers pick events
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*
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* Note that the renderer's actors are not moved; instead the camera is moved.
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*
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* @sa
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* vtkInteractorStyle vtkInteractorStyleTrackballActor
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* vtkInteractorStyleJoystickCamera vtkInteractorStyleJoystickActor
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*/
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#ifndef vtkParallelCoordinatesInteractorStyle_h
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#define vtkParallelCoordinatesInteractorStyle_h
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#include "vtkInteractionStyleModule.h" // For export macro
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#include "vtkInteractorStyleTrackballCamera.h"
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class vtkViewport;
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class VTKINTERACTIONSTYLE_EXPORT vtkParallelCoordinatesInteractorStyle
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: public vtkInteractorStyleTrackballCamera
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{
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public:
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static vtkParallelCoordinatesInteractorStyle* New();
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vtkTypeMacro(vtkParallelCoordinatesInteractorStyle, vtkInteractorStyleTrackballCamera);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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enum
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{
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INTERACT_HOVER = 0,
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INTERACT_INSPECT,
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INTERACT_ZOOM,
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INTERACT_PAN
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};
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//@{
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/**
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* Get the cursor positions in pixel coords
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*/
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vtkGetVector2Macro(CursorStartPosition, int);
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vtkGetVector2Macro(CursorCurrentPosition, int);
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vtkGetVector2Macro(CursorLastPosition, int);
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//@}
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//@{
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/**
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* Get the cursor positions in a given coordinate system
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*/
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void GetCursorStartPosition(vtkViewport* viewport, double pos[2]);
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void GetCursorCurrentPosition(vtkViewport* viewport, double pos[2]);
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void GetCursorLastPosition(vtkViewport* viewport, double pos[2]);
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//@}
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//@{
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/**
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* Event bindings controlling the effects of pressing mouse buttons
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* or moving the mouse.
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*/
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void OnMouseMove() override;
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void OnLeftButtonDown() override;
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void OnLeftButtonUp() override;
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void OnMiddleButtonDown() override;
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void OnMiddleButtonUp() override;
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void OnRightButtonDown() override;
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void OnRightButtonUp() override;
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void OnLeave() override;
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//@}
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//@{
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virtual void StartInspect(int x, int y);
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virtual void Inspect(int x, int y);
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virtual void EndInspect();
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//@}
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//@{
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void StartZoom() override;
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void Zoom() override;
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void EndZoom() override;
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//@}
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//@{
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void StartPan() override;
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void Pan() override;
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void EndPan() override;
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//@}
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/**
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* Override the "fly-to" (f keypress) for images.
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*/
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void OnChar() override;
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protected:
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vtkParallelCoordinatesInteractorStyle();
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~vtkParallelCoordinatesInteractorStyle() override;
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int CursorStartPosition[2];
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int CursorCurrentPosition[2];
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int CursorLastPosition[2];
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private:
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vtkParallelCoordinatesInteractorStyle(const vtkParallelCoordinatesInteractorStyle&) = delete;
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void operator=(const vtkParallelCoordinatesInteractorStyle&) = delete;
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};
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#endif
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