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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPLYWriter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPLYWriter
* @brief write Stanford PLY file format
*
* vtkPLYWriter writes polygonal data in Stanford University PLY format
* (see http://graphics.stanford.edu/data/3Dscanrep/). The data can be
* written in either binary (little or big endian) or ASCII representation.
* As for PointData and CellData, vtkPLYWriter cannot handle normals or
* vectors. It only handles RGB PointData and CellData. You need to set the
* name of the array (using SetName for the array and SetArrayName for the
* writer). If the array is not a vtkUnsignedCharArray with 3 or 4 components,
* you need to specify a vtkLookupTable to map the scalars to RGB.
*
* To enable saving out alpha (opacity) values, you must enable alpha using
* `vtkPLYWriter::SetEnableAlpha()`.
*
* @warning
* PLY does not handle big endian versus little endian correctly.
*
* @sa
* vtkPLYReader
*/
#ifndef vtkPLYWriter_h
#define vtkPLYWriter_h
#include "vtkIOPLYModule.h" // For export macro
#include "vtkSmartPointer.h" // For protected ivars
#include "vtkWriter.h"
#include <string> // For string parameter
class vtkDataSetAttributes;
class vtkPolyData;
class vtkScalarsToColors;
class vtkStringArray;
class vtkUnsignedCharArray;
#define VTK_LITTLE_ENDIAN 0
#define VTK_BIG_ENDIAN 1
#define VTK_COLOR_MODE_DEFAULT 0
#define VTK_COLOR_MODE_UNIFORM_CELL_COLOR 1
#define VTK_COLOR_MODE_UNIFORM_POINT_COLOR 2
#define VTK_COLOR_MODE_UNIFORM_COLOR 3
#define VTK_COLOR_MODE_OFF 4
#define VTK_TEXTURECOORDS_UV 0
#define VTK_TEXTURECOORDS_TEXTUREUV 1
class VTKIOPLY_EXPORT vtkPLYWriter : public vtkWriter
{
public:
static vtkPLYWriter* New();
vtkTypeMacro(vtkPLYWriter, vtkWriter);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* If the file type is binary, then the user can specify which
* byte order to use (little versus big endian).
*/
vtkSetClampMacro(DataByteOrder, int, VTK_LITTLE_ENDIAN, VTK_BIG_ENDIAN);
vtkGetMacro(DataByteOrder, int);
void SetDataByteOrderToBigEndian() { this->SetDataByteOrder(VTK_BIG_ENDIAN); }
void SetDataByteOrderToLittleEndian() { this->SetDataByteOrder(VTK_LITTLE_ENDIAN); }
//@}
//@{
/**
* Enable writing to an OutputString instead of the default, a file.
* Note that writing to an output stream would be more flexible (enabling
* other kind of streams) and possibly more efficient because we don't need
* to write the whole stream to a string. However a stream interface
* does not translate well to python and the string interface satisfies
* our current needs. So we leave the stream interface for future work.
*/
vtkSetMacro(WriteToOutputString, bool);
vtkGetMacro(WriteToOutputString, bool);
vtkBooleanMacro(WriteToOutputString, bool);
const std::string& GetOutputString() const { return this->OutputString; }
//@}
//@{
/**
* These methods enable the user to control how to add color into the PLY
* output file. The default behavior is as follows. The user provides the
* name of an array and a component number. If the type of the array is
* three components, unsigned char, then the data is written as three
* separate "red", "green" and "blue" properties. If the type of the array is
* four components, unsigned char, then the data is written as three separate
* "red", "green" and "blue" properties, dropping the "alpha". If the type is not
* unsigned char, and a lookup table is provided, then the array/component
* are mapped through the table to generate three separate "red", "green"
* and "blue" properties in the PLY file. The user can also set the
* ColorMode to specify a uniform color for the whole part (on a vertex
* colors, face colors, or both. (Note: vertex colors or cell colors may be
* written, depending on where the named array is found. If points and
* cells have the arrays with the same name, then both colors will be
* written.)
*/
vtkSetMacro(ColorMode, int);
vtkGetMacro(ColorMode, int);
void SetColorModeToDefault() { this->SetColorMode(VTK_COLOR_MODE_DEFAULT); }
void SetColorModeToUniformCellColor() { this->SetColorMode(VTK_COLOR_MODE_UNIFORM_CELL_COLOR); }
void SetColorModeToUniformPointColor() { this->SetColorMode(VTK_COLOR_MODE_UNIFORM_POINT_COLOR); }
void SetColorModeToUniformColor() // both cells and points are colored
{
this->SetColorMode(VTK_COLOR_MODE_UNIFORM_COLOR);
}
void SetColorModeToOff() // No color information is written
{
this->SetColorMode(VTK_COLOR_MODE_OFF);
}
//@}
//@{
/**
* Enable alpha output. Default is off, i.e. only color values will be saved
* based on ColorMode.
*/
vtkSetMacro(EnableAlpha, bool);
vtkGetMacro(EnableAlpha, bool);
vtkBooleanMacro(EnableAlpha, bool);
//@}
//@{
/**
* Specify the array name to use to color the data.
*/
vtkSetStringMacro(ArrayName);
vtkGetStringMacro(ArrayName);
//@}
//@{
/**
* Specify the array component to use to color the data.
*/
vtkSetClampMacro(Component, int, 0, VTK_INT_MAX);
vtkGetMacro(Component, int);
//@}
//@{
/**
* A lookup table can be specified in order to convert data arrays to
* RGBA colors.
*/
virtual void SetLookupTable(vtkScalarsToColors*);
vtkGetObjectMacro(LookupTable, vtkScalarsToColors);
//@}
//@{
/**
* Set the color to use when using a uniform color (either point or cells,
* or both). The color is specified as a triplet of three unsigned chars
* between (0,255). This only takes effect when the ColorMode is set to
* uniform point, uniform cell, or uniform color.
*/
vtkSetVector3Macro(Color, unsigned char);
vtkGetVector3Macro(Color, unsigned char);
//@}
//@{
/** Set the alpha to use when using a uniform color (effect point or cells, or
* both) and EnableAlpha is ON.
*/
vtkSetMacro(Alpha, unsigned char);
vtkGetMacro(Alpha, unsigned char);
//@}
//@{
/**
* Get the input to this writer.
*/
vtkPolyData* GetInput();
vtkPolyData* GetInput(int port);
//@}
//@{
/**
* Specify file name of vtk polygon data file to write.
*/
vtkSetStringMacro(FileName);
vtkGetStringMacro(FileName);
//@}
//@{
/**
* Specify file type (ASCII or BINARY) for vtk data file.
*/
vtkSetClampMacro(FileType, int, VTK_ASCII, VTK_BINARY);
vtkGetMacro(FileType, int);
void SetFileTypeToASCII() { this->SetFileType(VTK_ASCII); }
void SetFileTypeToBinary() { this->SetFileType(VTK_BINARY); }
//@}
//@{
/**
* Choose the name used for the texture coordinates.
* (u, v) or (texture_u, texture_v)
*/
vtkSetClampMacro(TextureCoordinatesName, int, VTK_TEXTURECOORDS_UV, VTK_TEXTURECOORDS_TEXTUREUV);
vtkGetMacro(TextureCoordinatesName, int);
void SetTextureCoordinatesNameToUV() { this->SetTextureCoordinatesName(VTK_TEXTURECOORDS_UV); }
void SetTextureCoordinatesNameToTextureUV()
{
this->SetTextureCoordinatesName(VTK_TEXTURECOORDS_TEXTUREUV);
}
//@}
/**
* Add a comment in the header part.
*/
void AddComment(const std::string& comment);
protected:
vtkPLYWriter();
~vtkPLYWriter() override;
void WriteData() override;
vtkSmartPointer<vtkUnsignedCharArray> GetColors(vtkIdType num, vtkDataSetAttributes* dsa);
const float* GetTextureCoordinates(vtkIdType num, vtkDataSetAttributes* dsa);
int DataByteOrder;
char* ArrayName;
int Component;
int ColorMode;
vtkScalarsToColors* LookupTable;
unsigned char Color[3];
bool EnableAlpha;
unsigned char Alpha;
char* FileName;
int FileType;
int TextureCoordinatesName;
vtkSmartPointer<vtkStringArray> HeaderComments;
// Whether this object is writing to a string or a file.
// Default is 0: write to file.
bool WriteToOutputString;
// The output string.
std::string OutputString;
int FillInputPortInformation(int port, vtkInformation* info) override;
private:
vtkPLYWriter(const vtkPLYWriter&) = delete;
void operator=(const vtkPLYWriter&) = delete;
};
#endif