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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLTextActor3D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLTextActor3D
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* @brief OpenGL2 override for vtkTextActor3D.
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*/
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#ifndef vtkOpenGLTextActor3D_h
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#define vtkOpenGLTextActor3D_h
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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#include "vtkTextActor3D.h"
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class vtkOpenGLGL2PSHelper;
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class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTextActor3D : public vtkTextActor3D
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{
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public:
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static vtkOpenGLTextActor3D* New();
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vtkTypeMacro(vtkOpenGLTextActor3D, vtkTextActor3D);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
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protected:
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vtkOpenGLTextActor3D();
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~vtkOpenGLTextActor3D() override;
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int RenderGL2PS(vtkViewport* vp, vtkOpenGLGL2PSHelper* gl2ps);
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private:
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vtkOpenGLTextActor3D(const vtkOpenGLTextActor3D&) = delete;
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void operator=(const vtkOpenGLTextActor3D&) = delete;
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};
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#endif // vtkOpenGLTextActor3D_h
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