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Tools/Win64/VTK/include/vtk-9.0/vtkOpenGLImageAlgorithmHelp...

80 lines
2.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLImageAlgorithmHelper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLImageAlgorithmHelper
* @brief Help image algorithms use the GPU
*
* Designed to make it easier to accelerate an image algorithm on the GPU
*/
#ifndef vtkOpenGLImageAlgorithmHelper_h
#define vtkOpenGLImageAlgorithmHelper_h
#include "vtkObject.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkOpenGLHelper.h" // used for ivars
#include "vtkSmartPointer.h" // for ivar
class vtkOpenGLRenderWindow;
class vtkRenderWindow;
class vtkImageData;
class vtkDataArray;
class vtkOpenGLImageAlgorithmCallback
{
public:
virtual void InitializeShaderUniforms(vtkShaderProgram* /* program */) {}
virtual void UpdateShaderUniforms(vtkShaderProgram* /* program */, int /* zExtent */) {}
virtual ~vtkOpenGLImageAlgorithmCallback() {}
vtkOpenGLImageAlgorithmCallback() {}
private:
vtkOpenGLImageAlgorithmCallback(const vtkOpenGLImageAlgorithmCallback&) = delete;
void operator=(const vtkOpenGLImageAlgorithmCallback&) = delete;
};
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageAlgorithmHelper : public vtkObject
{
public:
static vtkOpenGLImageAlgorithmHelper* New();
vtkTypeMacro(vtkOpenGLImageAlgorithmHelper, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
void Execute(vtkOpenGLImageAlgorithmCallback* cb, vtkImageData* inImage, vtkDataArray* inData,
vtkImageData* outData, int outExt[6], const char* vertexCode, const char* fragmentCode,
const char* geometryCode);
/**
* Set the render window to get the OpenGL resources from
*/
void SetRenderWindow(vtkRenderWindow* renWin);
protected:
vtkOpenGLImageAlgorithmHelper();
~vtkOpenGLImageAlgorithmHelper() override;
vtkSmartPointer<vtkOpenGLRenderWindow> RenderWindow;
vtkOpenGLHelper Quad;
private:
vtkOpenGLImageAlgorithmHelper(const vtkOpenGLImageAlgorithmHelper&) = delete;
void operator=(const vtkOpenGLImageAlgorithmHelper&) = delete;
};
#endif
// VTK-HeaderTest-Exclude: vtkOpenGLImageAlgorithmHelper.h