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Tools/Win64/VTK/include/vtk-9.0/vtkOpenGLBillboardTextActor...

49 lines
1.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLBillboardTextActor3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLBillboardTextActor3D
* @brief Handles GL2PS capture of billboard text.
*/
#ifndef vtkOpenGLBillboardTextActor3D_h
#define vtkOpenGLBillboardTextActor3D_h
#include "vtkBillboardTextActor3D.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkOpenGLGL2PSHelper;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D : public vtkBillboardTextActor3D
{
public:
static vtkOpenGLBillboardTextActor3D* New();
vtkTypeMacro(vtkOpenGLBillboardTextActor3D, vtkBillboardTextActor3D);
void PrintSelf(ostream& os, vtkIndent indent) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* vp) override;
protected:
vtkOpenGLBillboardTextActor3D();
~vtkOpenGLBillboardTextActor3D() override;
int RenderGL2PS(vtkViewport* viewport, vtkOpenGLGL2PSHelper* gl2ps);
private:
vtkOpenGLBillboardTextActor3D(const vtkOpenGLBillboardTextActor3D&) = delete;
void operator=(const vtkOpenGLBillboardTextActor3D&) = delete;
};
#endif // vtkOpenGLBillboardTextActor3D_h