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79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLActor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLActor
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* @brief OpenGL actor
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*
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* vtkOpenGLActor is a concrete implementation of the abstract class vtkActor.
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* vtkOpenGLActor interfaces to the OpenGL rendering library.
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*/
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#ifndef vtkOpenGLActor_h
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#define vtkOpenGLActor_h
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#include "vtkActor.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class vtkInformationIntegerKey;
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class vtkOpenGLRenderer;
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class vtkMatrix4x4;
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class vtkMatrix3x3;
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class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLActor : public vtkActor
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{
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public:
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static vtkOpenGLActor* New();
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vtkTypeMacro(vtkOpenGLActor, vtkActor);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Actual actor render method.
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*/
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void Render(vtkRenderer* ren, vtkMapper* mapper) override;
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virtual void GetKeyMatrices(vtkMatrix4x4*& WCVCMatrix, vtkMatrix3x3*& normalMatrix);
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/**
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* If this key is set in GetPropertyKeys(), the glDepthMask will be adjusted
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* prior to rendering translucent objects. This is useful for e.g. depth
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* peeling.
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* If GetIsOpaque() == true, the depth mask is always enabled, regardless of
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* this key. Otherwise, the depth mask is disabled for default alpha blending
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* unless this key is set.
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* If this key is set, the integer value has the following meanings:
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* 0: glDepthMask(GL_FALSE)
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* 1: glDepthMask(GL_TRUE)
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* Anything else: No change to depth mask.
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*/
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static vtkInformationIntegerKey* GLDepthMaskOverride();
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protected:
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vtkOpenGLActor();
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~vtkOpenGLActor() override;
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vtkMatrix4x4* MCWCMatrix;
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vtkMatrix3x3* NormalMatrix;
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vtkTransform* NormalTransform;
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vtkTimeStamp KeyMatrixTime;
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private:
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vtkOpenGLActor(const vtkOpenGLActor&) = delete;
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void operator=(const vtkOpenGLActor&) = delete;
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};
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#endif
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