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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOBJExporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOBJExporter
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* @brief export a scene into Wavefront format.
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*
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* vtkOBJExporter is a concrete subclass of vtkExporter that writes wavefront
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* .OBJ files in ASCII form. It also writes out a mtl file that contains the
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* material properties. The filenames are derived by appending the .obj and
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* .mtl suffix onto the user specified FilePrefix.
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*
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* @sa
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* vtkExporter
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*/
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#ifndef vtkOBJExporter_h
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#define vtkOBJExporter_h
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#include "vtkExporter.h"
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#include "vtkIOExportModule.h" // For export macro
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#include <fstream> // For ofstream
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#include <map> // For map
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#include <vector> // For string
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class vtkActor;
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class vtkTexture;
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class VTKIOEXPORT_EXPORT vtkOBJExporter : public vtkExporter
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{
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public:
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static vtkOBJExporter* New();
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vtkTypeMacro(vtkOBJExporter, vtkExporter);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Specify the prefix of the files to write out. The resulting filenames
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* will have .obj and .mtl appended to them.
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*/
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vtkSetStringMacro(FilePrefix);
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vtkGetStringMacro(FilePrefix);
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//@}
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//@{
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/**
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* Specify comment string that will be written to the obj file header.
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*/
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vtkSetStringMacro(OBJFileComment);
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vtkGetStringMacro(OBJFileComment);
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//@}
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//@{
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/**
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* Specify comment string that will be written to the mtl file header.
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*/
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vtkSetStringMacro(MTLFileComment);
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vtkGetStringMacro(MTLFileComment);
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//@}
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protected:
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vtkOBJExporter();
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~vtkOBJExporter() override;
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void WriteData() override;
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void WriteAnActor(
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vtkActor* anActor, std::ostream& fpObj, std::ostream& fpMat, std::string& modelName, int& id);
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char* FilePrefix;
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char* OBJFileComment;
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char* MTLFileComment;
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bool FlipTexture;
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std::map<std::string, vtkTexture*> TextureFileMap;
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private:
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vtkOBJExporter(const vtkOBJExporter&) = delete;
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void operator=(const vtkOBJExporter&) = delete;
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};
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#endif
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