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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOBJExporter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOBJExporter
* @brief export a scene into Wavefront format.
*
* vtkOBJExporter is a concrete subclass of vtkExporter that writes wavefront
* .OBJ files in ASCII form. It also writes out a mtl file that contains the
* material properties. The filenames are derived by appending the .obj and
* .mtl suffix onto the user specified FilePrefix.
*
* @sa
* vtkExporter
*/
#ifndef vtkOBJExporter_h
#define vtkOBJExporter_h
#include "vtkExporter.h"
#include "vtkIOExportModule.h" // For export macro
#include <fstream> // For ofstream
#include <map> // For map
#include <vector> // For string
class vtkActor;
class vtkTexture;
class VTKIOEXPORT_EXPORT vtkOBJExporter : public vtkExporter
{
public:
static vtkOBJExporter* New();
vtkTypeMacro(vtkOBJExporter, vtkExporter);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Specify the prefix of the files to write out. The resulting filenames
* will have .obj and .mtl appended to them.
*/
vtkSetStringMacro(FilePrefix);
vtkGetStringMacro(FilePrefix);
//@}
//@{
/**
* Specify comment string that will be written to the obj file header.
*/
vtkSetStringMacro(OBJFileComment);
vtkGetStringMacro(OBJFileComment);
//@}
//@{
/**
* Specify comment string that will be written to the mtl file header.
*/
vtkSetStringMacro(MTLFileComment);
vtkGetStringMacro(MTLFileComment);
//@}
protected:
vtkOBJExporter();
~vtkOBJExporter() override;
void WriteData() override;
void WriteAnActor(
vtkActor* anActor, std::ostream& fpObj, std::ostream& fpMat, std::string& modelName, int& id);
char* FilePrefix;
char* OBJFileComment;
char* MTLFileComment;
bool FlipTexture;
std::map<std::string, vtkTexture*> TextureFileMap;
private:
vtkOBJExporter(const vtkOBJExporter&) = delete;
void operator=(const vtkOBJExporter&) = delete;
};
#endif