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/*=========================================================================
Program: Visualization Toolkit
Module: vtkMatrixToLinearTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMatrixToLinearTransform
* @brief convert a matrix to a transform
*
* This is a very simple class which allows a vtkMatrix4x4 to be used in
* place of a vtkLinearTransform or vtkAbstractTransform. For example,
* if you use it as a proxy between a matrix and vtkTransformPolyDataFilter
* then any modifications to the matrix will automatically be reflected in
* the output of the filter.
* @sa
* vtkTransform vtkMatrix4x4 vtkMatrixToHomogeneousTransform
*/
#ifndef vtkMatrixToLinearTransform_h
#define vtkMatrixToLinearTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"
class vtkMatrix4x4;
class VTKCOMMONTRANSFORMS_EXPORT vtkMatrixToLinearTransform : public vtkLinearTransform
{
public:
static vtkMatrixToLinearTransform* New();
vtkTypeMacro(vtkMatrixToLinearTransform, vtkLinearTransform);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set the input matrix. Any modifications to the matrix will be
* reflected in the transformation.
*/
virtual void SetInput(vtkMatrix4x4*);
vtkGetObjectMacro(Input, vtkMatrix4x4);
//@}
/**
* The input matrix is left as-is, but the transformation matrix
* is inverted.
*/
void Inverse() override;
/**
* Get the MTime: this is the bit of magic that makes everything work.
*/
vtkMTimeType GetMTime() override;
/**
* Make a new transform of the same type.
*/
vtkAbstractTransform* MakeTransform() override;
protected:
vtkMatrixToLinearTransform();
~vtkMatrixToLinearTransform() override;
void InternalUpdate() override;
void InternalDeepCopy(vtkAbstractTransform* transform) override;
int InverseFlag;
vtkMatrix4x4* Input;
private:
vtkMatrixToLinearTransform(const vtkMatrixToLinearTransform&) = delete;
void operator=(const vtkMatrixToLinearTransform&) = delete;
};
#endif