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Tools/Win64/VTK/include/vtk-9.0/vtkMatrixToHomogeneousTrans...

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkMatrixToHomogeneousTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMatrixToHomogeneousTransform
* @brief convert a matrix to a transform
*
* This is a very simple class which allows a vtkMatrix4x4 to be used in
* place of a vtkHomogeneousTransform or vtkAbstractTransform. For example,
* if you use it as a proxy between a matrix and vtkTransformPolyDataFilter
* then any modifications to the matrix will automatically be reflected in
* the output of the filter.
* @sa
* vtkPerspectiveTransform vtkMatrix4x4 vtkMatrixToLinearTransform
*/
#ifndef vtkMatrixToHomogeneousTransform_h
#define vtkMatrixToHomogeneousTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkHomogeneousTransform.h"
class vtkMatrix4x4;
class VTKCOMMONTRANSFORMS_EXPORT vtkMatrixToHomogeneousTransform : public vtkHomogeneousTransform
{
public:
static vtkMatrixToHomogeneousTransform* New();
vtkTypeMacro(vtkMatrixToHomogeneousTransform, vtkHomogeneousTransform);
void PrintSelf(ostream& os, vtkIndent indent) override;
// Set the input matrix. Any modifications to the matrix will be
// reflected in the transformation.
virtual void SetInput(vtkMatrix4x4*);
vtkGetObjectMacro(Input, vtkMatrix4x4);
/**
* The input matrix is left as-is, but the transformation matrix
* is inverted.
*/
void Inverse() override;
/**
* Get the MTime: this is the bit of magic that makes everything work.
*/
vtkMTimeType GetMTime() override;
/**
* Make a new transform of the same type.
*/
vtkAbstractTransform* MakeTransform() override;
protected:
vtkMatrixToHomogeneousTransform();
~vtkMatrixToHomogeneousTransform() override;
void InternalUpdate() override;
void InternalDeepCopy(vtkAbstractTransform* transform) override;
int InverseFlag;
vtkMatrix4x4* Input;
private:
vtkMatrixToHomogeneousTransform(const vtkMatrixToHomogeneousTransform&) = delete;
void operator=(const vtkMatrixToHomogeneousTransform&) = delete;
};
#endif