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556 lines
20 KiB
C++
556 lines
20 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMapper.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkMapper
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* @brief abstract class specifies interface to map data to graphics primitives
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*
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* vtkMapper is an abstract class to specify interface between data and
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* graphics primitives. Subclasses of vtkMapper map data through a
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* lookuptable and control the creation of rendering primitives that
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* interface to the graphics library. The mapping can be controlled by
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* supplying a lookup table and specifying a scalar range to map data
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* through.
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*
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* There are several important control mechanisms affecting the behavior of
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* this object. The ScalarVisibility flag controls whether scalar data (if
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* any) controls the color of the associated actor(s) that refer to the
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* mapper. The ScalarMode ivar is used to determine whether scalar point data
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* or cell data is used to color the object. By default, point data scalars
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* are used unless there are none, in which cell scalars are used. Or you can
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* explicitly control whether to use point or cell scalar data. Finally, the
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* mapping of scalars through the lookup table varies depending on the
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* setting of the ColorMode flag. See the documentation for the appropriate
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* methods for an explanation.
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*
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* Another important feature of the mapper is the ability to shift the
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* z-buffer to resolve coincident topology. For example, if you'd like to
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* draw a mesh with some edges a different color, and the edges lie on the
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* mesh, this feature can be useful to get nice looking lines. (See the
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* ResolveCoincidentTopology-related methods.)
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*
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* @sa
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* vtkDataSetMapper vtkPolyDataMapper
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*/
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#ifndef vtkMapper_h
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#define vtkMapper_h
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#include "vtkAbstractMapper3D.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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#include "vtkSmartPointer.h" // needed for vtkSmartPointer.
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#include "vtkSystemIncludes.h" // For VTK_COLOR_MODE_DEFAULT and _MAP_SCALARS
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#include <vector> // for method args
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#define VTK_RESOLVE_OFF 0
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#define VTK_RESOLVE_POLYGON_OFFSET 1
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#define VTK_RESOLVE_SHIFT_ZBUFFER 2
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#define VTK_GET_ARRAY_BY_ID 0
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#define VTK_GET_ARRAY_BY_NAME 1
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#define VTK_MATERIALMODE_DEFAULT 0
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#define VTK_MATERIALMODE_AMBIENT 1
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#define VTK_MATERIALMODE_DIFFUSE 2
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#define VTK_MATERIALMODE_AMBIENT_AND_DIFFUSE 3
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class vtkActor;
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class vtkDataSet;
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class vtkDataObject;
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class vtkFloatArray;
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class vtkHardwareSelector;
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class vtkImageData;
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class vtkProp;
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class vtkRenderer;
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class vtkScalarsToColors;
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class vtkUnsignedCharArray;
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class vtkWindow;
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class VTKRENDERINGCORE_EXPORT vtkMapper : public vtkAbstractMapper3D
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{
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public:
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vtkTypeMacro(vtkMapper, vtkAbstractMapper3D);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Make a shallow copy of this mapper.
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*/
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void ShallowCopy(vtkAbstractMapper* m) override;
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/**
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* Overload standard modified time function. If lookup table is modified,
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* then this object is modified as well.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Method initiates the mapping process. Generally sent by the actor
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* as each frame is rendered.
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*/
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virtual void Render(vtkRenderer* ren, vtkActor* a) = 0;
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/**
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* Release any graphics resources that are being consumed by this mapper.
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* The parameter window could be used to determine which graphic
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* resources to release.
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*/
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void ReleaseGraphicsResources(vtkWindow*) override {}
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//@{
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/**
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* Specify a lookup table for the mapper to use.
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*/
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void SetLookupTable(vtkScalarsToColors* lut);
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vtkScalarsToColors* GetLookupTable();
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//@}
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/**
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* Create default lookup table. Generally used to create one when none
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* is available with the scalar data.
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*/
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virtual void CreateDefaultLookupTable();
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//@{
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/**
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* Turn on/off flag to control whether scalar data is used to color objects.
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*/
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vtkSetMacro(ScalarVisibility, vtkTypeBool);
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vtkGetMacro(ScalarVisibility, vtkTypeBool);
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vtkBooleanMacro(ScalarVisibility, vtkTypeBool);
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//@}
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//@{
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/**
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* Turn on/off flag to control whether the mapper's data is static. Static data
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* means that the mapper does not propagate updates down the pipeline, greatly
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* decreasing the time it takes to update many mappers. This should only be
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* used if the data never changes.
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*/
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vtkSetMacro(Static, vtkTypeBool);
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vtkGetMacro(Static, vtkTypeBool);
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vtkBooleanMacro(Static, vtkTypeBool);
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//@}
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//@{
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/**
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* default (ColorModeToDefault), unsigned char scalars are treated
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* as colors, and NOT mapped through the lookup table, while
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* everything else is. ColorModeToDirectScalar extends
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* ColorModeToDefault such that all integer types are treated as
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* colors with values in the range 0-255 and floating types are
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* treated as colors with values in the range 0.0-1.0. Setting
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* ColorModeToMapScalars means that all scalar data will be mapped
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* through the lookup table. (Note that for multi-component
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* scalars, the particular component to use for mapping can be
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* specified using the SelectColorArray() method.)
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*/
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vtkSetMacro(ColorMode, int);
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vtkGetMacro(ColorMode, int);
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void SetColorModeToDefault() { this->SetColorMode(VTK_COLOR_MODE_DEFAULT); }
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void SetColorModeToMapScalars() { this->SetColorMode(VTK_COLOR_MODE_MAP_SCALARS); }
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void SetColorModeToDirectScalars() { this->SetColorMode(VTK_COLOR_MODE_DIRECT_SCALARS); }
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//@}
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/**
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* Return the method of coloring scalar data.
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*/
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const char* GetColorModeAsString();
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//@{
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/**
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* By default, vertex color is used to map colors to a surface.
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* Colors are interpolated after being mapped.
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* This option avoids color interpolation by using a one dimensional
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* texture map for the colors.
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*/
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vtkSetMacro(InterpolateScalarsBeforeMapping, vtkTypeBool);
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vtkGetMacro(InterpolateScalarsBeforeMapping, vtkTypeBool);
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vtkBooleanMacro(InterpolateScalarsBeforeMapping, vtkTypeBool);
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//@}
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//@{
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/**
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* Control whether the mapper sets the lookuptable range based on its
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* own ScalarRange, or whether it will use the LookupTable ScalarRange
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* regardless of it's own setting. By default the Mapper is allowed to set
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* the LookupTable range, but users who are sharing LookupTables between
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* mappers/actors will probably wish to force the mapper to use the
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* LookupTable unchanged.
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*/
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vtkSetMacro(UseLookupTableScalarRange, vtkTypeBool);
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vtkGetMacro(UseLookupTableScalarRange, vtkTypeBool);
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vtkBooleanMacro(UseLookupTableScalarRange, vtkTypeBool);
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//@}
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//@{
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/**
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* Specify range in terms of scalar minimum and maximum (smin,smax). These
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* values are used to map scalars into lookup table. Has no effect when
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* UseLookupTableScalarRange is true.
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*/
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vtkSetVector2Macro(ScalarRange, double);
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vtkGetVectorMacro(ScalarRange, double, 2);
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//@}
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/**
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* Control how the filter works with scalar point data and cell attribute
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* data. By default (ScalarModeToDefault), the filter will use point data,
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* and if no point data is available, then cell data is used. Alternatively
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* you can explicitly set the filter to use point data
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* (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData).
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* You can also choose to get the scalars from an array in point field
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* data (ScalarModeToUsePointFieldData) or cell field data
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* (ScalarModeToUseCellFieldData). If scalars are coming from a field
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* data array, you must call SelectColorArray before you call
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* GetColors.
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*/
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// When ScalarMode is set to use Field Data (ScalarModeToFieldData),
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// you must call SelectColorArray to choose the field data array to
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// be used to color cells. In this mode, the default behavior is to
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// treat the field data tuples as being associated with cells. If
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// the poly data contains triangle strips, the array is expected to
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// contain the cell data for each mini-cell formed by any triangle
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// strips in the poly data as opposed to treating them as a single
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// tuple that applies to the entire strip. This mode can also be
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// used to color the entire poly data by a single color obtained by
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// mapping the tuple at a given index in the field data array
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// through the color map. Use SetFieldDataTupleId() to specify
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// the tuple index.
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vtkSetMacro(ScalarMode, int);
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vtkGetMacro(ScalarMode, int);
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void SetScalarModeToDefault() { this->SetScalarMode(VTK_SCALAR_MODE_DEFAULT); }
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void SetScalarModeToUsePointData() { this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA); }
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void SetScalarModeToUseCellData() { this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_DATA); }
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void SetScalarModeToUsePointFieldData()
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{
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this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA);
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}
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void SetScalarModeToUseCellFieldData()
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{
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this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_FIELD_DATA);
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}
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void SetScalarModeToUseFieldData() { this->SetScalarMode(VTK_SCALAR_MODE_USE_FIELD_DATA); }
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//@{
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/**
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* When ScalarMode is set to UsePointFieldData or UseCellFieldData,
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* you can specify which array to use for coloring using these methods.
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* The lookup table will decide how to convert vectors to colors.
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*/
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void SelectColorArray(int arrayNum);
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void SelectColorArray(const char* arrayName);
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//@}
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// When ScalarMode is set to UseFieldData, set the index of the
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// tuple by which to color the entire data set. By default, the
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// index is -1, which means to treat the field data array selected
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// with SelectColorArray as having a scalar value for each cell.
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// Indices of 0 or higher mean to use the tuple at the given index
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// for coloring the entire data set.
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vtkSetMacro(FieldDataTupleId, vtkIdType);
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vtkGetMacro(FieldDataTupleId, vtkIdType);
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//@{
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/**
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* Legacy:
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* These methods used to be used to specify the array component.
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* It is better to do this in the lookup table.
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*/
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void ColorByArrayComponent(int arrayNum, int component);
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void ColorByArrayComponent(const char* arrayName, int component);
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//@}
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/**
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* Set/Get the array name or number and component to color by.
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*/
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vtkGetStringMacro(ArrayName);
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vtkSetStringMacro(ArrayName);
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vtkGetMacro(ArrayId, int);
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vtkSetMacro(ArrayId, int);
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vtkGetMacro(ArrayAccessMode, int);
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vtkSetMacro(ArrayAccessMode, int);
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vtkGetMacro(ArrayComponent, int);
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vtkSetMacro(ArrayComponent, int);
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/**
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* Return the method for obtaining scalar data.
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*/
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const char* GetScalarModeAsString();
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//@{
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/**
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* Set/Get a global flag that controls whether coincident topology (e.g., a
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* line on top of a polygon) is shifted to avoid z-buffer resolution (and
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* hence rendering problems). If not off, there are two methods to choose
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* from. PolygonOffset uses graphics systems calls to shift polygons, lines
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* and points from each other. ShiftZBuffer is a legacy method that used to
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* remap the z-buffer to distinguish vertices, lines, and polygons, but
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* does not always produce acceptable results. You should only use the
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* PolygonOffset method (or none) at this point.
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*/
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static void SetResolveCoincidentTopology(int val);
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static int GetResolveCoincidentTopology();
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static void SetResolveCoincidentTopologyToDefault();
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static void SetResolveCoincidentTopologyToOff() { SetResolveCoincidentTopology(VTK_RESOLVE_OFF); }
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static void SetResolveCoincidentTopologyToPolygonOffset()
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{
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SetResolveCoincidentTopology(VTK_RESOLVE_POLYGON_OFFSET);
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}
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static void SetResolveCoincidentTopologyToShiftZBuffer()
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{
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SetResolveCoincidentTopology(VTK_RESOLVE_SHIFT_ZBUFFER);
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}
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//@}
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//@{
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/**
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* Used to set the polygon offset scale factor and units.
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* Used when ResolveCoincidentTopology is set to PolygonOffset.
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* These are global variables.
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*/
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static void SetResolveCoincidentTopologyPolygonOffsetParameters(double factor, double units);
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static void GetResolveCoincidentTopologyPolygonOffsetParameters(double& factor, double& units);
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//@}
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//@{
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/**
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* Used to set the polygon offset values relative to the global
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* Used when ResolveCoincidentTopology is set to PolygonOffset.
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*/
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void SetRelativeCoincidentTopologyPolygonOffsetParameters(double factor, double units);
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void GetRelativeCoincidentTopologyPolygonOffsetParameters(double& factor, double& units);
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//@}
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//@{
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/**
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* Used to set the line offset scale factor and units.
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* Used when ResolveCoincidentTopology is set to PolygonOffset.
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* These are global variables.
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*/
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static void SetResolveCoincidentTopologyLineOffsetParameters(double factor, double units);
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static void GetResolveCoincidentTopologyLineOffsetParameters(double& factor, double& units);
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//@}
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//@{
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/**
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* Used to set the line offset values relative to the global
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* Used when ResolveCoincidentTopology is set to PolygonOffset.
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*/
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void SetRelativeCoincidentTopologyLineOffsetParameters(double factor, double units);
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void GetRelativeCoincidentTopologyLineOffsetParameters(double& factor, double& units);
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//@}
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//@{
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/**
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* Used to set the point offset value
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* Used when ResolveCoincidentTopology is set to PolygonOffset.
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* These are global variables.
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*/
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static void SetResolveCoincidentTopologyPointOffsetParameter(double units);
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static void GetResolveCoincidentTopologyPointOffsetParameter(double& units);
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//@}
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//@{
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/**
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* Used to set the point offset value relative to the global
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* Used when ResolveCoincidentTopology is set to PolygonOffset.
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*/
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void SetRelativeCoincidentTopologyPointOffsetParameter(double units);
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void GetRelativeCoincidentTopologyPointOffsetParameter(double& units);
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//@}
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//@{
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/**
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* Get the net parameters for handling coincident topology
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* obtained by summing the global values with the relative values.
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*/
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void GetCoincidentTopologyPolygonOffsetParameters(double& factor, double& units);
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void GetCoincidentTopologyLineOffsetParameters(double& factor, double& units);
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void GetCoincidentTopologyPointOffsetParameter(double& units);
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//@}
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//@{
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/**
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* Used when ResolveCoincidentTopology is set to PolygonOffset. The polygon
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* offset can be applied either to the solid polygonal faces or the
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* lines/vertices. When set (default), the offset is applied to the faces
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* otherwise it is applied to lines and vertices.
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* This is a global variable.
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*/
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static void SetResolveCoincidentTopologyPolygonOffsetFaces(int faces);
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static int GetResolveCoincidentTopologyPolygonOffsetFaces();
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//@}
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//@{
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/**
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* Used to set the z-shift if ResolveCoincidentTopology is set to
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* ShiftZBuffer. This is a global variable.
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*/
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static void SetResolveCoincidentTopologyZShift(double val);
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static double GetResolveCoincidentTopologyZShift();
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//@}
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/**
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* Return bounding box (array of six doubles) of data expressed as
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* (xmin,xmax, ymin,ymax, zmin,zmax).
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*/
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double* GetBounds() VTK_SIZEHINT(6) override;
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void GetBounds(double bounds[6]) override { this->vtkAbstractMapper3D::GetBounds(bounds); }
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/**
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* This instance variable is used by vtkLODActor to determine which
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* mapper to use. It is an estimate of the time necessary to render.
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* Setting the render time does not modify the mapper.
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*/
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void SetRenderTime(double time) { this->RenderTime = time; }
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vtkGetMacro(RenderTime, double);
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/**
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* Get the input as a vtkDataSet. This method is overridden in
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* the specialized mapper classes to return more specific data types.
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*/
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vtkDataSet* GetInput();
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/**
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* Get the input to this mapper as a vtkDataSet, instead of as a
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* more specialized data type that the subclass may return from
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* GetInput(). This method is provided for use in the wrapper languages,
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* C++ programmers should use GetInput() instead.
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*/
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vtkDataSet* GetInputAsDataSet() { return this->GetInput(); }
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//@{
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/**
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* Map the scalars (if there are any scalars and ScalarVisibility is on)
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* through the lookup table, returning an unsigned char RGBA array. This is
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* typically done as part of the rendering process. The alpha parameter
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* allows the blending of the scalars with an additional alpha (typically
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* which comes from a vtkActor, etc.)
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*/
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virtual vtkUnsignedCharArray* MapScalars(double alpha);
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virtual vtkUnsignedCharArray* MapScalars(double alpha, int& cellFlag);
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virtual vtkUnsignedCharArray* MapScalars(vtkDataSet* input, double alpha);
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virtual vtkUnsignedCharArray* MapScalars(vtkDataSet* input, double alpha, int& cellFlag);
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//@}
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//@{
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/**
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* Some introspection on the type of data the mapper will render
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* used by props to determine if they should invoke the mapper
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* on a specific rendering pass.
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*/
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virtual bool HasOpaqueGeometry();
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virtual bool HasTranslucentPolygonalGeometry();
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//@}
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/**
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* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
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* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
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* Used by vtkHardwareSelector to determine if the prop supports hardware
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* selection.
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*/
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virtual bool GetSupportsSelection() { return false; }
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/**
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* allows a mapper to update a selections color buffers
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* Called from a prop which in turn is called from the selector
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*/
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virtual void ProcessSelectorPixelBuffers(vtkHardwareSelector* /* sel */,
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std::vector<unsigned int>& /* pixeloffsets */, vtkProp* /* prop */)
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{
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}
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/**
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* Returns if we can use texture maps for scalar coloring. Note this doesn't
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* say we "will" use scalar coloring. It says, if we do use scalar coloring,
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* we will use a texture.
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* When rendering multiblock datasets, if any 2 blocks provide different
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* lookup tables for the scalars, then also we cannot use textures. This case
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* can be handled if required.
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|
*/
|
|
virtual int CanUseTextureMapForColoring(vtkDataObject* input);
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|
|
|
/**
|
|
* Call to force a rebuild of color result arrays on next MapScalars.
|
|
* Necessary when using arrays in the case of multiblock data.
|
|
*/
|
|
void ClearColorArrays();
|
|
|
|
/**
|
|
* Provide read access to the color array
|
|
*/
|
|
vtkUnsignedCharArray* GetColorMapColors();
|
|
|
|
/**
|
|
* Provide read access to the color texture coordinate array
|
|
*/
|
|
vtkFloatArray* GetColorCoordinates();
|
|
|
|
/**
|
|
* Provide read access to the color texture array
|
|
*/
|
|
vtkImageData* GetColorTextureMap();
|
|
|
|
protected:
|
|
vtkMapper();
|
|
~vtkMapper() override;
|
|
|
|
// color mapped colors
|
|
vtkUnsignedCharArray* Colors;
|
|
|
|
// Use texture coordinates for coloring.
|
|
vtkTypeBool InterpolateScalarsBeforeMapping;
|
|
// Coordinate for each point.
|
|
vtkFloatArray* ColorCoordinates;
|
|
// 1D ColorMap used for the texture image.
|
|
vtkImageData* ColorTextureMap;
|
|
void MapScalarsToTexture(vtkAbstractArray* scalars, double alpha);
|
|
|
|
vtkScalarsToColors* LookupTable;
|
|
vtkTypeBool ScalarVisibility;
|
|
vtkTimeStamp BuildTime;
|
|
double ScalarRange[2];
|
|
vtkTypeBool UseLookupTableScalarRange;
|
|
|
|
int ColorMode;
|
|
int ScalarMode;
|
|
|
|
double RenderTime;
|
|
|
|
// for coloring by a component of a field data array
|
|
int ArrayId;
|
|
char* ArrayName;
|
|
int ArrayComponent;
|
|
int ArrayAccessMode;
|
|
|
|
// If coloring by field data, which tuple to use to color the entire
|
|
// data set. If -1, treat array values as cell data.
|
|
vtkIdType FieldDataTupleId;
|
|
|
|
vtkTypeBool Static;
|
|
|
|
double CoincidentPolygonFactor;
|
|
double CoincidentPolygonOffset;
|
|
double CoincidentLineFactor;
|
|
double CoincidentLineOffset;
|
|
double CoincidentPointOffset;
|
|
|
|
private:
|
|
vtkMapper(const vtkMapper&) = delete;
|
|
void operator=(const vtkMapper&) = delete;
|
|
};
|
|
|
|
#endif
|