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193 lines
5.9 KiB
C++
193 lines
5.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMNIObjectWriter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*=========================================================================
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Copyright (c) 2006 Atamai, Inc.
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Use, modification and redistribution of the software, in source or
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binary forms, are permitted provided that the following terms and
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conditions are met:
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1) Redistribution of the source code, in verbatim or modified
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form, must retain the above copyright notice, this license,
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the following disclaimer, and any notices that refer to this
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license and/or the following disclaimer.
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2) Redistribution in binary form must include the above copyright
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notice, a copy of this license and the following disclaimer
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in the documentation or with other materials provided with the
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distribution.
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3) Modified copies of the source code must be clearly marked as such,
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and must not be misrepresented as verbatim copies of the source code.
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THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS"
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WITHOUT EXPRESSED OR IMPLIED WARRANTY INCLUDING, BUT NOT LIMITED TO,
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR OTHER PARTY WHO MAY
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MODIFY AND/OR REDISTRIBUTE THE SOFTWARE UNDER THE TERMS OF THIS LICENSE
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BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA OR DATA BECOMING INACCURATE
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OR LOSS OF PROFIT OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF
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THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGES.
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=========================================================================*/
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/**
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* @class vtkMNIObjectWriter
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* @brief A writer for MNI surface mesh files.
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*
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* The MNI .obj file format is used to store geometrical data. This
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* file format was developed at the McConnell Brain Imaging Centre at
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* the Montreal Neurological Institute and is used by their software.
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* Only polygon and line files are supported by this writer. For these
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* formats, all data elements are written including normals, colors,
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* and surface properties. ASCII and binary file types are supported.
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* @sa
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* vtkMINCImageReader vtkMNIObjectReader vtkMNITransformReader
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* @par Thanks:
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* Thanks to David Gobbi for writing this class and Atamai Inc. for
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* contributing it to VTK.
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*/
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#ifndef vtkMNIObjectWriter_h
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#define vtkMNIObjectWriter_h
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#include "vtkIOMINCModule.h" // For export macro
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#include "vtkWriter.h"
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class vtkMapper;
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class vtkProperty;
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class vtkLookupTable;
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class vtkPolyData;
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class vtkFloatArray;
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class vtkIntArray;
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class vtkPoints;
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class VTKIOMINC_EXPORT vtkMNIObjectWriter : public vtkWriter
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{
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public:
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vtkTypeMacro(vtkMNIObjectWriter, vtkWriter);
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static vtkMNIObjectWriter* New();
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Get the extension for this file format.
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*/
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virtual const char* GetFileExtensions() { return ".obj"; }
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/**
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* Get the name of this file format.
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*/
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virtual const char* GetDescriptiveName() { return "MNI object"; }
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//@{
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/**
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* Set the property associated with the object. Optional.
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* This is useful for exporting an actor.
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*/
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virtual void SetProperty(vtkProperty* property);
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virtual vtkProperty* GetProperty() { return this->Property; }
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//@}
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//@{
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/**
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* Set the mapper associated with the object. Optional.
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* This is useful for exporting an actor with the same colors
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* that are used to display the actor within VTK.
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*/
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virtual void SetMapper(vtkMapper* mapper);
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virtual vtkMapper* GetMapper() { return this->Mapper; }
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//@}
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//@{
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/**
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* Set the lookup table associated with the object. This will be
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* used to convert scalar values to colors, if a mapper is not set.
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*/
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virtual void SetLookupTable(vtkLookupTable* table);
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virtual vtkLookupTable* GetLookupTable() { return this->LookupTable; }
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//@}
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//@{
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/**
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* Get the input to this writer.
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*/
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vtkPolyData* GetInput();
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vtkPolyData* GetInput(int port);
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//@}
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//@{
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/**
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* Specify file name of vtk polygon data file to write.
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*/
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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//@}
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//@{
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/**
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* Specify file type (ASCII or BINARY) for vtk data file.
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*/
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vtkSetClampMacro(FileType, int, VTK_ASCII, VTK_BINARY);
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vtkGetMacro(FileType, int);
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void SetFileTypeToASCII() { this->SetFileType(VTK_ASCII); }
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void SetFileTypeToBinary() { this->SetFileType(VTK_BINARY); }
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//@}
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protected:
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vtkMNIObjectWriter();
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~vtkMNIObjectWriter() override;
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vtkProperty* Property;
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vtkMapper* Mapper;
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vtkLookupTable* LookupTable;
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ostream* OutputStream;
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int WriteObjectType(int objType);
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int WriteValues(vtkDataArray* array);
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int WriteIdValue(vtkIdType value);
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int WriteNewline();
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int WriteProperty(vtkProperty* property);
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int WriteLineThickness(vtkProperty* property);
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int WritePoints(vtkPolyData* polyData);
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int WriteNormals(vtkPolyData* polyData);
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int WriteColors(vtkProperty* property, vtkMapper* mapper, vtkPolyData* data);
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int WriteCells(vtkPolyData* data, int cellType);
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int WritePolygonObject(vtkPolyData* output);
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int WriteLineObject(vtkPolyData* output);
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void WriteData() override;
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char* FileName;
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int FileType;
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int FillInputPortInformation(int port, vtkInformation* info) override;
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ostream* OpenFile();
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void CloseFile(ostream* fp);
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private:
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vtkMNIObjectWriter(const vtkMNIObjectWriter&) = delete;
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void operator=(const vtkMNIObjectWriter&) = delete;
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};
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#endif
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