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Tools/Win64/VTK/include/vtk-9.0/vtkInformationObjectBaseVec...

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkInformationObjectBaseVectorKey.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkInformationObjectBaseVectorKey
* @brief Key for vtkObjectBase vector values.
*
* vtkInformationObjectBaseVectorKey is used to represent keys for double
* vector values in vtkInformation.h. NOTE the interface in this key differs
* from that in other similar keys because of our internal use of smart
* pointers.
*/
#ifndef vtkInformationObjectBaseVectorKey_h
#define vtkInformationObjectBaseVectorKey_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkCommonInformationKeyManager.h" // Manage instances of this type.
#include "vtkInformationKey.h"
class vtkInformationObjectBaseVectorValue;
class VTKCOMMONCORE_EXPORT vtkInformationObjectBaseVectorKey : public vtkInformationKey
{
public:
vtkTypeMacro(vtkInformationObjectBaseVectorKey, vtkInformationKey);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* The name of the static instance and the class in which
* it is defined(location) should be passed to the constructor.
* Providing "requiredClass" name one can insure that only
* objects of type "requiredClass" are stored in vectors
* associated with the instance of this key type created.
* These should be string literals as they are not copied.
*/
vtkInformationObjectBaseVectorKey(
const char* name, const char* location, const char* requiredClass = nullptr);
//
~vtkInformationObjectBaseVectorKey() override;
//@}
/**
* This method simply returns a new vtkInformationObjectBaseVectorKey, given a
* name, location and optionally a required class (a classname to restrict
* which class types can be set with this key). This method is provided
* for wrappers. Use the constructor directly from C++ instead.
*/
static vtkInformationObjectBaseVectorKey* MakeKey(
const char* name, const char* location, const char* requiredClass = nullptr)
{
return new vtkInformationObjectBaseVectorKey(name, location, requiredClass);
}
/**
* Clear the vector.
*/
void Clear(vtkInformation* info);
/**
* Resize (extend) the vector to hold n objects. Any new elements
* created will be null initialized.
*/
void Resize(vtkInformation* info, int n);
/**
* Get the vector's length.
*/
int Size(vtkInformation* info);
int Length(vtkInformation* info) { return this->Size(info); }
/**
* Put the value on the back of the vector, with ref counting.
*/
void Append(vtkInformation* info, vtkObjectBase* value);
/**
* Set element i of the vector to value. Resizes the vector
* if needed.
*/
void Set(vtkInformation* info, vtkObjectBase* value, int i);
//@{
/**
* Remove all instances of val from the list. If using the indexed overload,
* the object at the specified position is removed.
*/
void Remove(vtkInformation* info, vtkObjectBase* val);
void Remove(vtkInformation* info, int idx);
using Superclass::Remove; // Don't hide base class methods
//@}
/**
* Copy n values from the range in source defined by [from from+n-1]
* into the range in this vector defined by [to to+n-1]. Resizes
* the vector if needed.
*/
void SetRange(vtkInformation* info, vtkObjectBase** source, int from, int to, int n);
/**
* Copy n values from the range in this vector defined by [from from+n-1]
* into the range in the destination vector defined by [to to+n-1]. Up
* to you to make sure the destination is big enough.
*/
void GetRange(vtkInformation* info, vtkObjectBase** dest, int from, int to, int n);
/**
* Get the vtkObjectBase at a specific location in the vector.
*/
vtkObjectBase* Get(vtkInformation* info, int idx);
// _escription:
// Get a pointer to the first vtkObjectBase in the vector. We are
// uysing a vector of smart pointers so this is not easy to
// implement.
// vtkObjectBase **Get(vtkInformation* info);
/**
* Copy the entry associated with this key from one information
* object to another. If there is no entry in the first information
* object for this key, the value is removed from the second.
*/
void ShallowCopy(vtkInformation* from, vtkInformation* to) override;
/**
* Print the key's value in an information object to a stream.
*/
void Print(ostream& os, vtkInformation* info) override;
protected:
// The type required of all objects stored with this key.
const char* RequiredClass;
private:
/**
* Used to create the underlying vector that will be associated
* with this key.
*/
void CreateObjectBase();
/**
* Check insures that if RequiredClass is set then the
* type of aValue matches. return true if the two match.
*/
bool ValidateDerivedType(vtkInformation* info, vtkObjectBase* aValue);
/**
* Get the vector associated with this key, if there is
* none then associate a new vector with this key and return
* that.
*/
vtkInformationObjectBaseVectorValue* GetObjectBaseVector(vtkInformation* info);
//
vtkInformationObjectBaseVectorKey(const vtkInformationObjectBaseVectorKey&) = delete;
void operator=(const vtkInformationObjectBaseVectorKey&) = delete;
};
#endif