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151 lines
5.0 KiB
C++
151 lines
5.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImplicitFunction.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkImplicitFunction
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* @brief abstract interface for implicit functions
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*
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* vtkImplicitFunction specifies an abstract interface for implicit
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* functions. Implicit functions are real valued functions defined in 3D
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* space, w = F(x,y,z). Two primitive operations are required: the ability to
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* evaluate the function, and the function gradient at a given point. The
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* implicit function divides space into three regions: on the surface
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* (F(x,y,z)=w), outside of the surface (F(x,y,z)>c), and inside the
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* surface (F(x,y,z)<c). (When c is zero, positive values are outside,
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* negative values are inside, and zero is on the surface. Note also
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* that the function gradient points from inside to outside.)
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*
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* Implicit functions are very powerful. It is possible to represent almost
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* any type of geometry with the level sets w = const, especially if you use
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* boolean combinations of implicit functions (see vtkImplicitBoolean).
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*
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* vtkImplicitFunction provides a mechanism to transform the implicit
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* function(s) via a vtkAbstractTransform. This capability can be used to
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* translate, orient, scale, or warp implicit functions. For example,
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* a sphere implicit function can be transformed into an oriented ellipse.
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*
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* @warning
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* The transformation transforms a point into the space of the implicit
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* function (i.e., the model space). Typically we want to transform the
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* implicit model into world coordinates. In this case the inverse of the
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* transformation is required.
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*
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* @sa
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* vtkAbstractTransform vtkSphere vtkCylinder vtkImplicitBoolean vtkPlane
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* vtkPlanes vtkQuadric vtkImplicitVolume vtkSampleFunction vtkCutter
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* vtkClipPolyData
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*/
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#ifndef vtkImplicitFunction_h
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#define vtkImplicitFunction_h
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#include "vtkCommonDataModelModule.h" // For export macro
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#include "vtkObject.h"
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class vtkDataArray;
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class vtkAbstractTransform;
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class VTKCOMMONDATAMODEL_EXPORT vtkImplicitFunction : public vtkObject
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{
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public:
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vtkTypeMacro(vtkImplicitFunction, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Overload standard modified time function. If Transform is modified,
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* then this object is modified as well.
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*/
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vtkMTimeType GetMTime() override;
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//@{
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/**
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* Evaluate function at position x-y-z and return value. Point x[3] is
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* transformed through transform (if provided).
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*/
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virtual void FunctionValue(vtkDataArray* input, vtkDataArray* output);
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double FunctionValue(const double x[3]);
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double FunctionValue(double x, double y, double z)
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{
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double xyz[3] = { x, y, z };
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return this->FunctionValue(xyz);
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}
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//@}
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//@{
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/**
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* Evaluate function gradient at position x-y-z and pass back vector. Point
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* x[3] is transformed through transform (if provided).
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*/
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void FunctionGradient(const double x[3], double g[3]);
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double* FunctionGradient(const double x[3]) VTK_SIZEHINT(3)
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{
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this->FunctionGradient(x, this->ReturnValue);
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return this->ReturnValue;
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}
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double* FunctionGradient(double x, double y, double z) VTK_SIZEHINT(3)
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{
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double xyz[3] = { x, y, z };
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return this->FunctionGradient(xyz);
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}
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//@}
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//@{
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/**
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* Set/Get a transformation to apply to input points before
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* executing the implicit function.
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*/
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virtual void SetTransform(vtkAbstractTransform*);
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virtual void SetTransform(const double elements[16]);
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vtkGetObjectMacro(Transform, vtkAbstractTransform);
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//@}
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//@{
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/**
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* Evaluate function at position x-y-z and return value. You should
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* generally not call this method directly, you should use
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* FunctionValue() instead. This method must be implemented by
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* any derived class.
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*/
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virtual double EvaluateFunction(double x[3]) = 0;
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virtual void EvaluateFunction(vtkDataArray* input, vtkDataArray* output);
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virtual double EvaluateFunction(double x, double y, double z)
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{
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double xyz[3] = { x, y, z };
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return this->EvaluateFunction(xyz);
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}
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//@}
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/**
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* Evaluate function gradient at position x-y-z and pass back vector.
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* You should generally not call this method directly, you should use
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* FunctionGradient() instead. This method must be implemented by
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* any derived class.
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*/
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virtual void EvaluateGradient(double x[3], double g[3]) = 0;
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protected:
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vtkImplicitFunction();
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~vtkImplicitFunction() override;
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vtkAbstractTransform* Transform;
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double ReturnValue[3];
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private:
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vtkImplicitFunction(const vtkImplicitFunction&) = delete;
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void operator=(const vtkImplicitFunction&) = delete;
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};
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#endif
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