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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImagePermute.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkImagePermute
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* @brief Permutes axes of input.
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*
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* vtkImagePermute reorders the axes of the input. Filtered axes specify
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* the input axes which become X, Y, Z. The input has to have the
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* same scalar type of the output. The filter does copy the
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* data when it executes. This filter is actually a very thin wrapper
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* around vtkImageReslice.
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*/
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#ifndef vtkImagePermute_h
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#define vtkImagePermute_h
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#include "vtkImageReslice.h"
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#include "vtkImagingCoreModule.h" // For export macro
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class VTKIMAGINGCORE_EXPORT vtkImagePermute : public vtkImageReslice
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{
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public:
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static vtkImagePermute* New();
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vtkTypeMacro(vtkImagePermute, vtkImageReslice);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* The filtered axes are the input axes that get relabeled to X,Y,Z.
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*/
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void SetFilteredAxes(int x, int y, int z);
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void SetFilteredAxes(const int xyz[3]) { this->SetFilteredAxes(xyz[0], xyz[1], xyz[2]); }
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vtkGetVector3Macro(FilteredAxes, int);
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//@}
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protected:
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vtkImagePermute();
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~vtkImagePermute() override {}
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int FilteredAxes[3];
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private:
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vtkImagePermute(const vtkImagePermute&) = delete;
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void operator=(const vtkImagePermute&) = delete;
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};
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#endif
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