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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageAppendComponents.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageAppendComponents
* @brief Collects components from two inputs into
* one output.
*
* vtkImageAppendComponents takes the components from two inputs and merges
* them into one output. If Input1 has M components, and Input2 has N
* components, the output will have M+N components with input1
* components coming first.
*/
#ifndef vtkImageAppendComponents_h
#define vtkImageAppendComponents_h
#include "vtkImagingCoreModule.h" // For export macro
#include "vtkThreadedImageAlgorithm.h"
class VTKIMAGINGCORE_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm
{
public:
static vtkImageAppendComponents* New();
vtkTypeMacro(vtkImageAppendComponents, vtkThreadedImageAlgorithm);
/**
* Replace one of the input connections with a new input. You can
* only replace input connections that you previously created with
* AddInputConnection() or, in the case of the first input,
* with SetInputConnection().
*/
virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(int num, vtkDataObject* input);
void SetInputData(vtkDataObject* input) { this->SetInputData(0, input); }
//@}
//@{
/**
* Get one input to this filter. This method is only for support of
* old-style pipeline connections. When writing new code you should
* use vtkAlgorithm::GetInputConnection(0, num).
*/
vtkDataObject* GetInput(int num);
vtkDataObject* GetInput() { return this->GetInput(0); }
//@}
/**
* Get the number of inputs to this filter. This method is only for
* support of old-style pipeline connections. When writing new code
* you should use vtkAlgorithm::GetNumberOfInputConnections(0).
*/
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); }
protected:
vtkImageAppendComponents() {}
~vtkImageAppendComponents() override {}
int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
void ThreadedRequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData, int ext[6],
int id) override;
// Implement methods required by vtkAlgorithm.
int FillInputPortInformation(int, vtkInformation*) override;
private:
vtkImageAppendComponents(const vtkImageAppendComponents&) = delete;
void operator=(const vtkImageAppendComponents&) = delete;
};
#endif
// VTK-HeaderTest-Exclude: vtkImageAppendComponents.h