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Tools/Win64/VTK/include/vtk-9.0/vtkHyperTreeGridDepthLimiter.h

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3.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkHyperTreeGridDepthLimiter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkHyperTreeGridDepthLimiter
* @brief Hyper tree grid level extraction
*
*
* Extract all levels down to a specified depth from a hyper tree grid.
* If the required depth is greater or equal to the maximum level of the
* input grid, then the output is identical.
* Note that when a material mask is present, the geometry extent of the
* output grid is guaranteed to contain that of the input tree, but the
* former might be strictly larger than the latter. This is not a bug
* but an expected behavior of which the user should be aware.
*
* @sa
* vtkHyperTreeGrid vtkHyperTreeGridAlgorithm
*
* @par Thanks:
* This class was written by Guenole Harel and Jacques-Bernard Lekien 2014
* This class was modified by Philippe Pebay, 2016
* This class was modified by Jacques-Bernard Lekien, 2018
* This class was optimized by Jacques-Bernard Lekien, 2019,
* by DepthLimiter directly manadged by HyperTreeGrid and (super)cursors.
* This work was supported by Commissariat a l'Energie Atomique
* CEA, DAM, DIF, F-91297 Arpajon, France.
*/
#ifndef vtkHyperTreeGridDepthLimiter_h
#define vtkHyperTreeGridDepthLimiter_h
#include "vtkFiltersHyperTreeModule.h" // For export macro
#include "vtkHyperTreeGridAlgorithm.h"
class vtkBitArray;
class vtkHyperTreeGrid;
class vtkHyperTreeGridNonOrientedCursor;
class VTKFILTERSHYPERTREE_EXPORT vtkHyperTreeGridDepthLimiter : public vtkHyperTreeGridAlgorithm
{
public:
static vtkHyperTreeGridDepthLimiter* New();
vtkTypeMacro(vtkHyperTreeGridDepthLimiter, vtkHyperTreeGridAlgorithm);
void PrintSelf(ostream&, vtkIndent) override;
//@{
/**
* Set/Get True, create a new mask ; false, create a new HTG.
*/
vtkSetMacro(JustCreateNewMask, bool);
vtkGetMacro(JustCreateNewMask, bool);
//@}
//@{
/**
* Set/Get maximum depth to which output grid should be limited
*/
vtkSetMacro(Depth, unsigned int);
vtkGetMacro(Depth, unsigned int);
//@}
protected:
vtkHyperTreeGridDepthLimiter();
~vtkHyperTreeGridDepthLimiter() override;
/**
* For this algorithm the output is a vtkHyperTreeGrid instance
*/
int FillOutputPortInformation(int, vtkInformation*) override;
/**
* Main routine to extract hyper tree grid levels
*/
int ProcessTrees(vtkHyperTreeGrid*, vtkDataObject*) override;
/**
* Recursively descend into tree down to leaves
*/
void RecursivelyProcessTree(
vtkHyperTreeGridNonOrientedCursor*, vtkHyperTreeGridNonOrientedCursor*);
/**
* Maximum depth of hyper tree grid to be extracted
*/
unsigned int Depth;
/**
* Input mask
*/
vtkBitArray* InMask;
/**
* Output mask constructed by this filter
*/
vtkBitArray* OutMask;
/**
* Keep track of current index in output hyper tree grid
*/
vtkIdType CurrentId;
/**
* With or without copy
*/
bool JustCreateNewMask;
private:
vtkHyperTreeGridDepthLimiter(const vtkHyperTreeGridDepthLimiter&) = delete;
void operator=(const vtkHyperTreeGridDepthLimiter&) = delete;
};
#endif // vtkHyperTreeGridDepthLimiter_h