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/*=========================================================================
Program: Visualization Toolkit
Module: vtkGL2PSExporter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkGL2PSExporter
* @brief export a scene as a PostScript file using GL2PS.
*
* vtkGL2PSExporter is a concrete subclass of vtkExporter that writes
* high quality vector PostScript (PS/EPS), PDF or SVG files by using
* GL2PS. GL2PS can be obtained at: http://www.geuz.org/gl2ps/. This
* can be very useful when one requires publication quality pictures.
* This class works best with simple 3D scenes and most 2D plots.
* Please note that GL2PS has its limitations since PostScript is not
* an ideal language to represent complex 3D scenes. However, this
* class does allow one to write mixed vector/raster files by using
* the Write3DPropsAsRasterImage ivar. Please do read the caveats
* section of this documentation.
*
* By default vtkGL2PSExporter generates Encapsulated PostScript (EPS)
* output along with the text in portrait orientation with the
* background color of the window being drawn. The generated output
* is also compressed using zlib. The various other options are set to
* sensible defaults.
*
* The output file format (FileFormat) can be either PostScript (PS),
* Encapsulated PostScript (EPS), PDF, SVG or TeX. The file extension
* is generated automatically depending on the FileFormat. The
* default is EPS. When TeX output is chosen, only the text strings
* in the plot are generated and put into a picture environment. One
* can turn on and off the text when generating PS/EPS/PDF/SVG files
* by using the Text boolean variable. By default the text is drawn.
* The background color of the renderwindow is drawn by default. To
* make the background white instead use the DrawBackgroundOff
* function. Landscape figures can be generated by using the
* LandscapeOn function. Portrait orientation is used by default.
* Several of the GL2PS options can be set. The names of the ivars
* for these options are similar to the ones that GL2PS provides.
* Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and
* OcclusionCull are similar to the options provided by GL2PS. Please
* read the function documentation or the GL2PS documentation for more
* details. The ivar Write3DPropsAsRasterImage allows one to generate
* mixed vector/raster images. All the 3D props in the scene will be
* written as a raster image and all 2D actors will be written as
* vector graphic primitives. This makes it possible to handle
* transparency and complex 3D scenes. This ivar is set to Off by
* default. Specific 3D props can be excluded from the rasterization
* process by adding them to the RasterExclusions ivar. Props in this
* collection will be rendered as 2D vector primitives instead.
*
* @warning
* By default (with Write3DPropsAsRasterImage set to Off) exporting
* complex 3D scenes can take a long while and result in huge output
* files. Generating correct vector graphics output for scenes with
* transparency is almost impossible. However, one can set
* Write3DPropsAsRasterImageOn and generate mixed vector/raster files.
* This should work fine with complex scenes along with transparent
* actors.
*
* @sa
* vtkExporter
*
* @par Thanks:
* Thanks to Goodwin Lawlor and Prabhu Ramachandran for this class.
*/
#ifndef vtkGL2PSExporter_h
#define vtkGL2PSExporter_h
#include "vtkExporter.h"
#include "vtkIOExportGL2PSModule.h" // For export macro
#include "vtkNew.h" // For vtkNew
class vtkPropCollection;
class VTKIOEXPORTGL2PS_EXPORT vtkGL2PSExporter : public vtkExporter
{
public:
static vtkGL2PSExporter* New();
vtkTypeMacro(vtkGL2PSExporter, vtkExporter);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Specify the prefix of the files to write out. The resulting filenames
* will have .ps or .eps or .tex appended to them depending on the
* other options chosen.
*/
vtkSetStringMacro(FilePrefix);
vtkGetStringMacro(FilePrefix);
//@}
//@{
/**
* The initial size of the GL2PS export buffer in bytes. The buffer is used to
* store the exported image prior to writing to file. If the buffer is too
* small, the exporter will enlarge the buffer and rerender until the export
* is successful. Setting a larger value here can reduce the time needed to
* export a complex scene by reducing the number of iterations required.
* The default initial size is 4 MB.
*/
vtkSetMacro(BufferSize, int);
vtkGetMacro(BufferSize, int);
//@}
//@{
/**
* Set the title for the output, if supported. If nullptr, "VTK GL2PS Export" is
* used.
*/
vtkSetStringMacro(Title);
vtkGetStringMacro(Title);
//@}
enum OutputFormat
{
PS_FILE,
EPS_FILE,
PDF_FILE,
TEX_FILE,
SVG_FILE
};
//@{
/**
* Configure the exporter to expect a painter-ordered 2D rendering, that is,
* a rendering at a fixed depth where primitives are drawn from the bottom up.
* This disables sorting, which will break the painter ordering, and turns off
* the simple line offset, which can cause line primitives to be drawn on top
* of all other geometry.
*/
void UsePainterSettings()
{
this->SetSortToOff();
this->SetSimpleLineOffset(0);
}
//@}
//@{
/**
* Specify the format of file to write out. This can be one of:
* PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE.
* Depending on the option chosen it generates the appropriate file
* (with correct extension) when the Write function is called.
*/
vtkSetClampMacro(FileFormat, int, PS_FILE, SVG_FILE);
vtkGetMacro(FileFormat, int);
void SetFileFormatToPS() { this->SetFileFormat(PS_FILE); }
void SetFileFormatToEPS() { this->SetFileFormat(EPS_FILE); }
void SetFileFormatToPDF() { this->SetFileFormat(PDF_FILE); }
void SetFileFormatToTeX() { this->SetFileFormat(TEX_FILE); }
void SetFileFormatToSVG() { this->SetFileFormat(SVG_FILE); }
const char* GetFileFormatAsString();
//@}
enum SortScheme
{
NO_SORT = 0,
SIMPLE_SORT = 1,
BSP_SORT = 2
};
//@{
/**
* Set the type of sorting algorithm to order primitives from
* back to front. Successive algorithms are more memory
* intensive. Simple is the default but BSP is perhaps the best.
*/
vtkSetClampMacro(Sort, int, NO_SORT, BSP_SORT);
vtkGetMacro(Sort, int);
void SetSortToOff() { this->SetSort(NO_SORT); }
void SetSortToSimple() { this->SetSort(SIMPLE_SORT); }
void SetSortToBSP() { this->SetSort(BSP_SORT); }
const char* GetSortAsString();
//@}
//@{
/**
* Turn on/off compression when generating PostScript or PDF
* output. By default compression is on.
*/
vtkSetMacro(Compress, vtkTypeBool);
vtkGetMacro(Compress, vtkTypeBool);
vtkBooleanMacro(Compress, vtkTypeBool);
//@}
//@{
/**
* Turn on/off drawing the background frame. If off the background
* is treated as white. By default the background is drawn.
* On the OpenGL2 backend, the background is always drawn.
*/
vtkSetMacro(DrawBackground, vtkTypeBool);
vtkGetMacro(DrawBackground, vtkTypeBool);
vtkBooleanMacro(DrawBackground, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. When enabled a
* small offset is added in the z-buffer to all the lines in the
* plot. This results in an anti-aliasing like solution. Defaults to
* on.
*/
vtkSetMacro(SimpleLineOffset, vtkTypeBool);
vtkGetMacro(SimpleLineOffset, vtkTypeBool);
vtkBooleanMacro(SimpleLineOffset, vtkTypeBool);
//@}
//@{
/**
* Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). When
* enabled GL2PS messages are suppressed. Defaults to off.
*/
vtkSetMacro(Silent, vtkTypeBool);
vtkGetMacro(Silent, vtkTypeBool);
vtkBooleanMacro(Silent, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the GL2PS_BEST_ROOT option. When enabled the
* construction of the BSP tree is optimized by choosing the root
* primitives leading to the minimum number of splits. Defaults to
* on.
*/
vtkSetMacro(BestRoot, vtkTypeBool);
vtkGetMacro(BestRoot, vtkTypeBool);
vtkBooleanMacro(BestRoot, vtkTypeBool);
//@}
//@{
/**
* Turn on/off drawing the text. If on (default) the text is drawn.
* If the FileFormat is set to TeX output then a LaTeX picture is
* generated with the text strings. If off text output is
* suppressed.
*/
vtkSetMacro(Text, vtkTypeBool);
vtkGetMacro(Text, vtkTypeBool);
vtkBooleanMacro(Text, vtkTypeBool);
//@}
//@{
/**
* Turn on/off landscape orientation. If off (default) the
* orientation is set to portrait.
*/
vtkSetMacro(Landscape, vtkTypeBool);
vtkGetMacro(Landscape, vtkTypeBool);
vtkBooleanMacro(Landscape, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the GL2PS_PS3_SHADING option. When enabled the
* shfill PostScript level 3 operator is used. Read the GL2PS
* documentation for more details. Defaults to on.
*/
vtkSetMacro(PS3Shading, vtkTypeBool);
vtkGetMacro(PS3Shading, vtkTypeBool);
vtkBooleanMacro(PS3Shading, vtkTypeBool);
//@}
//@{
/**
* Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL).
* When enabled hidden polygons are removed. This reduces file size
* considerably. Defaults to on.
*/
vtkSetMacro(OcclusionCull, vtkTypeBool);
vtkGetMacro(OcclusionCull, vtkTypeBool);
vtkBooleanMacro(OcclusionCull, vtkTypeBool);
//@}
//@{
/**
* Turn on/off writing 3D props as raster images. 2D props are
* rendered using vector graphics primitives. If you have hi-res
* actors and are using transparency you probably need to turn this
* on. Defaults to Off.
* This option has no effect when the OpenGL2 backend is in use, as all
* 3D props (excluding vtkTextActor3D) are rasterized into the background.
*/
vtkSetMacro(Write3DPropsAsRasterImage, vtkTypeBool);
vtkGetMacro(Write3DPropsAsRasterImage, vtkTypeBool);
vtkBooleanMacro(Write3DPropsAsRasterImage, vtkTypeBool);
//@}
//@{
/**
* Turn on/off exporting text as path information, rather than character data.
* This is useful for the PDF backend, which does not properly
* support aligned text otherwise. Defaults to Off.
*/
vtkSetMacro(TextAsPath, bool);
vtkGetMacro(TextAsPath, bool);
vtkBooleanMacro(TextAsPath, bool);
//@}
//@{
/**
* Collection of props to exclude from rasterization. These will be
* rendered as 2D vector primitives in the output. This setting is ignored if
* Write3DPropsAsRasterImage is false. Behind the scenes, these props are
* treated as 2D props during the vector output generation.
*/
void SetRasterExclusions(vtkPropCollection*);
vtkGetObjectMacro(RasterExclusions, vtkPropCollection);
//@}
//@{
/**
* Set the ratio between the OpenGL PointSize and that used by GL2PS
* to generate PostScript. Defaults to a ratio of 5/7.
*/
vtkSetMacro(PointSizeFactor, float);
vtkGetMacro(PointSizeFactor, float);
//@}
//@{
/**
* Set the ratio between the OpenGL LineWidth and that used by GL2PS
* to generate PostScript. Defaults to a ratio of 5/7.
*/
vtkSetMacro(LineWidthFactor, float);
vtkGetMacro(LineWidthFactor, float);
//@}
protected:
vtkGL2PSExporter();
~vtkGL2PSExporter() override;
int GetGL2PSOptions();
int GetGL2PSSort();
int GetGL2PSFormat();
const char* GetFileExtension();
vtkPropCollection* RasterExclusions;
char* FilePrefix;
char* Title;
int FileFormat;
int BufferSize;
int Sort;
vtkTypeBool Compress;
vtkTypeBool DrawBackground;
vtkTypeBool SimpleLineOffset;
vtkTypeBool Silent;
vtkTypeBool BestRoot;
vtkTypeBool Text;
vtkTypeBool Landscape;
vtkTypeBool PS3Shading;
vtkTypeBool OcclusionCull;
vtkTypeBool Write3DPropsAsRasterImage;
bool TextAsPath;
float PointSizeFactor;
float LineWidthFactor;
private:
vtkGL2PSExporter(const vtkGL2PSExporter&) = delete;
void operator=(const vtkGL2PSExporter&) = delete;
};
inline const char* vtkGL2PSExporter::GetSortAsString(void)
{
if (this->Sort == NO_SORT)
{
return "Off";
}
else if (this->Sort == SIMPLE_SORT)
{
return "Simple";
}
else
{
return "BSP";
}
}
inline const char* vtkGL2PSExporter::GetFileFormatAsString(void)
{
if (this->FileFormat == PS_FILE)
{
return "PS";
}
else if (this->FileFormat == EPS_FILE)
{
return "EPS";
}
else if (this->FileFormat == PDF_FILE)
{
return "PDF";
}
else if (this->FileFormat == TEX_FILE)
{
return "TeX";
}
else
{
return "SVG";
}
}
#endif