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202 lines
6.3 KiB
C++
202 lines
6.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkForceDirectedLayoutStrategy.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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/**
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* @class vtkForceDirectedLayoutStrategy
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* @brief a force directed graph layout algorithm
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*
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*
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* Lays out a graph in 2D or 3D using a force-directed algorithm.
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* The user may specify whether to layout the graph randomly initially,
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* the bounds, the number of dimensions (2 or 3), and the cool-down rate.
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*
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* @par Thanks:
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* Thanks to Brian Wylie for adding functionality for allowing this layout
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* to be incremental.
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*/
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#ifndef vtkForceDirectedLayoutStrategy_h
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#define vtkForceDirectedLayoutStrategy_h
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#include "vtkGraphLayoutStrategy.h"
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#include "vtkInfovisLayoutModule.h" // For export macro
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class VTKINFOVISLAYOUT_EXPORT vtkForceDirectedLayoutStrategy : public vtkGraphLayoutStrategy
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{
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public:
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static vtkForceDirectedLayoutStrategy* New();
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vtkTypeMacro(vtkForceDirectedLayoutStrategy, vtkGraphLayoutStrategy);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Seed the random number generator used to jitter point positions.
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* This has a significant effect on their final positions when
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* the layout is complete.
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*/
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vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX);
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vtkGetMacro(RandomSeed, int);
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//@}
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//@{
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/**
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* Set / get the region in space in which to place the final graph.
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* The GraphBounds only affects the results if AutomaticBoundsComputation
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* is off.
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*/
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vtkSetVector6Macro(GraphBounds, double);
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vtkGetVectorMacro(GraphBounds, double, 6);
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//@}
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//@{
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/**
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* Turn on/off automatic graph bounds calculation. If this
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* boolean is off, then the manually specified GraphBounds is used.
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* If on, then the input's bounds us used as the graph bounds.
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*/
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vtkSetMacro(AutomaticBoundsComputation, vtkTypeBool);
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vtkGetMacro(AutomaticBoundsComputation, vtkTypeBool);
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vtkBooleanMacro(AutomaticBoundsComputation, vtkTypeBool);
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//@}
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//@{
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/**
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* Set/Get the maximum number of iterations to be used.
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* The higher this number, the more iterations through the algorithm
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* is possible, and thus, the more the graph gets modified.
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* The default is '50' for no particular reason
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*/
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vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX);
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vtkGetMacro(MaxNumberOfIterations, int);
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//@}
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//@{
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/**
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* Set/Get the number of iterations per layout.
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* The only use for this ivar is for the application
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* to do visualizations of the layout before it's complete.
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* The default is '50' to match the default 'MaxNumberOfIterations'
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*/
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vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX);
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vtkGetMacro(IterationsPerLayout, int);
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//@}
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//@{
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/**
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* Set/Get the Cool-down rate.
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* The higher this number is, the longer it will take to "cool-down",
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* and thus, the more the graph will be modified.
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*/
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vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
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vtkGetMacro(CoolDownRate, double);
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//@}
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//@{
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/**
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* Turn on/off layout of graph in three dimensions. If off, graph
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* layout occurs in two dimensions. By default, three dimensional
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* layout is off.
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*/
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vtkSetMacro(ThreeDimensionalLayout, vtkTypeBool);
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vtkGetMacro(ThreeDimensionalLayout, vtkTypeBool);
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vtkBooleanMacro(ThreeDimensionalLayout, vtkTypeBool);
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//@}
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//@{
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/**
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* Turn on/off use of random positions within the graph bounds as initial points.
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*/
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vtkSetMacro(RandomInitialPoints, vtkTypeBool);
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vtkGetMacro(RandomInitialPoints, vtkTypeBool);
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vtkBooleanMacro(RandomInitialPoints, vtkTypeBool);
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//@}
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//@{
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/**
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* Set the initial temperature. If zero (the default) , the initial temperature
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* will be computed automatically.
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*/
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vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
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vtkGetMacro(InitialTemperature, float);
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//@}
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/**
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* This strategy sets up some data structures
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* for faster processing of each Layout() call
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*/
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void Initialize() override;
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/**
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* This is the layout method where the graph that was
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* set in SetGraph() is laid out. The method can either
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* entirely layout the graph or iteratively lay out the
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* graph. If you have an iterative layout please implement
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* the IsLayoutComplete() method.
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*/
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void Layout() override;
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/**
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* I'm an iterative layout so this method lets the caller
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* know if I'm done laying out the graph
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*/
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int IsLayoutComplete() override { return this->LayoutComplete; }
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protected:
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vtkForceDirectedLayoutStrategy();
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~vtkForceDirectedLayoutStrategy() override;
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double GraphBounds[6];
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vtkTypeBool AutomaticBoundsComputation; // Boolean controls automatic bounds calc.
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int MaxNumberOfIterations; // Maximum number of iterations.
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double CoolDownRate; // Cool-down rate. Note: Higher # = Slower rate.
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double InitialTemperature;
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vtkTypeBool ThreeDimensionalLayout; // Boolean for a third dimension.
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vtkTypeBool RandomInitialPoints; // Boolean for having random points
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private:
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// A vertex contains a position and a displacement.
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typedef struct
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{
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double x[3];
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double d[3];
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} vtkLayoutVertex;
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// An edge consists of two vertices joined together.
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// This struct acts as a "pointer" to those two vertices.
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typedef struct
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{
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int t;
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int u;
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} vtkLayoutEdge;
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int RandomSeed;
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int IterationsPerLayout;
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int TotalIterations;
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int LayoutComplete;
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double Temp;
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double optDist;
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vtkLayoutVertex* v;
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vtkLayoutEdge* e;
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vtkForceDirectedLayoutStrategy(const vtkForceDirectedLayoutStrategy&) = delete;
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void operator=(const vtkForceDirectedLayoutStrategy&) = delete;
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};
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#endif
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