You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

135 lines
4.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkFinitePlaneWidget.h
Copyright (c)
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkFinitePlaneWidget
* @brief 3D widget for manipulating a finite plane
*
* This 3D widget interacts with a vtkFinitePlaneRepresentation class (i.e., it
* handles the events that drive its corresponding representation). This 3D
* widget defines a finite plane that can be interactively placed in a scene.
* The widget is assumed to consist of four parts: 1) a plane with 2) a normal
* and 3) three handles that can be moused on and manipulated.
* The green and red handles represent the semi finite plane definition,
* the third is in the center of the plane.
* Operation like rotation of the plane (using normal), origin translation and
* geometry plane modification using green and red handles are availables.
*
* To use this widget, you generally pair it with a vtkFinitePlaneRepresentation
* (or a subclass). Various options are available in the representation for
* controlling how the widget appears, and how the widget reacts.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* If one of the 3 handles are selected:
* LeftButtonPressEvent - select the appropriate handle
* LeftButtonReleaseEvent - release the currently selected handle
* MouseMoveEvent - move the handle
* In all the cases, independent of what is picked, the widget responds to the
* following VTK events:
* LeftButtonPressEvent - start select action
* LeftButtonReleaseEvent - stop select action
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkFinitePlaneWidget's widget events:
* <pre>
* vtkWidgetEvent::Select -- some part of the widget has been selected
* vtkWidgetEvent::EndSelect -- the selection process has completed
* vtkWidgetEvent::Move -- a request for motion has been invoked
* </pre>
*
* @par Event Bindings:
* In turn, when these widget events are processed, the vtkFinitePlaneWidget
* invokes the following VTK events on itself (which observers can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
* vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
* vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
* </pre>
* @sa
* vtkFinitePlaneRepresentation
*/
#ifndef vtkFinitePlaneWidget_h
#define vtkFinitePlaneWidget_h
#include "vtkAbstractWidget.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkFinitePlaneRepresentation;
class vtkHandleWidget;
class VTKINTERACTIONWIDGETS_EXPORT vtkFinitePlaneWidget : public vtkAbstractWidget
{
public:
/**
* Instantiate the object.
*/
static vtkFinitePlaneWidget* New();
//@{
/**
* Standard vtkObject methods
*/
vtkTypeMacro(vtkFinitePlaneWidget, vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkFinitePlaneRepresentation* r);
/**
* Create the default widget representation if one is not set. By default,
* this is an instance of the vtkFinitePlaneRepresentation class.
*/
void CreateDefaultRepresentation() override;
protected:
vtkFinitePlaneWidget();
~vtkFinitePlaneWidget() override;
int WidgetState;
enum _WidgetState
{
Start = 0,
Active
};
// These methods handle events
static void SelectAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
/**
* Update the cursor shape based on the interaction state. Returns 1
* if the cursor shape requested is different from the existing one.
*/
int UpdateCursorShape(int interactionState);
private:
vtkFinitePlaneWidget(const vtkFinitePlaneWidget&) = delete;
void operator=(const vtkFinitePlaneWidget&) = delete;
};
#endif