You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Tools/Win64/VTK/include/vtk-9.0/vtkEquirectangularToCubeMap...

92 lines
2.8 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkEquirectangularToCubeMapTexture.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkEquirectangularToCubeMapTexture
* @brief compute a cubemap texture based on a standard equirectangular projection
*
* This special texture converts a 2D projected texture in equirectangular format to a 3D cubemap
* using the GPU.
* The generated texture can be used as input for a skybox or an environment map for PBR shading.
*
* @sa vtkSkybox vtkRenderer::SetEnvironmentCubeMap
*/
#ifndef vtkEquirectangularToCubeMapTexture_h
#define vtkEquirectangularToCubeMapTexture_h
#include "vtkOpenGLTexture.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkOpenGLFramebufferObject;
class vtkOpenGLRenderWindow;
class vtkOpenGLTexture;
class vtkRenderWindow;
class VTKRENDERINGOPENGL2_EXPORT vtkEquirectangularToCubeMapTexture : public vtkOpenGLTexture
{
public:
static vtkEquirectangularToCubeMapTexture* New();
vtkTypeMacro(vtkEquirectangularToCubeMapTexture, vtkOpenGLTexture);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Get/Set the input equirectangular 2D texture.
*/
void SetInputTexture(vtkOpenGLTexture* texture);
vtkGetObjectMacro(InputTexture, vtkOpenGLTexture);
//@}
/**
* Implement base class method.
*/
void Load(vtkRenderer*) override;
/**
* Implement base class method.
*/
void Render(vtkRenderer* ren) override { this->Load(ren); }
//@{
/**
* Set/Get size of each face of the output cubemap texture.
* Default is 512.
*/
vtkGetMacro(CubeMapSize, unsigned int);
vtkSetMacro(CubeMapSize, unsigned int);
//@}
/**
* Release any graphics resources that are being consumed by this texture.
* The parameter window could be used to determine which graphic
* resources to release. Using the same texture object in multiple
* render windows is NOT currently supported.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
protected:
vtkEquirectangularToCubeMapTexture();
~vtkEquirectangularToCubeMapTexture() override;
unsigned int CubeMapSize = 512;
vtkOpenGLTexture* InputTexture = nullptr;
private:
vtkEquirectangularToCubeMapTexture(const vtkEquirectangularToCubeMapTexture&) = delete;
void operator=(const vtkEquirectangularToCubeMapTexture&) = delete;
};
#endif