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257 lines
7.4 KiB
C++
257 lines
7.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkEncodedGradientEstimator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkEncodedGradientEstimator
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* @brief Superclass for gradient estimation
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*
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* vtkEncodedGradientEstimator is an abstract superclass for gradient
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* estimation. It takes a scalar input of vtkImageData, computes
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* a gradient value for every point, and encodes this value into a
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* three byte value (2 for direction, 1 for magnitude) using the
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* vtkDirectionEncoder. The direction encoder is defaulted to a
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* vtkRecursiveSphereDirectionEncoder, but can be overridden with the
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* SetDirectionEncoder method. The scale and the bias values for the gradient
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* magnitude are used to convert it into a one byte value according to
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* v = m*scale + bias where m is the magnitude and v is the resulting
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* one byte value.
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* @sa
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* vtkFiniteDifferenceGradientEstimator vtkDirectionEncoder
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*/
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#ifndef vtkEncodedGradientEstimator_h
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#define vtkEncodedGradientEstimator_h
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#include "vtkObject.h"
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#include "vtkRenderingVolumeModule.h" // For export macro
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class vtkImageData;
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class vtkDirectionEncoder;
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class vtkMultiThreader;
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class VTKRENDERINGVOLUME_EXPORT vtkEncodedGradientEstimator : public vtkObject
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{
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public:
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vtkTypeMacro(vtkEncodedGradientEstimator, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Set/Get the scalar input for which the normals will be
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* calculated. Note that this call does not setup a pipeline
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* connection. vtkEncodedGradientEstimator is not an algorithm
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* and does not update its input. If you are directly using this
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* class, you may need to manually update the algorithm that produces
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* this data object.
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*/
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virtual void SetInputData(vtkImageData*);
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vtkGetObjectMacro(InputData, vtkImageData);
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//@}
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//@{
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/**
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* Set/Get the scale and bias for the gradient magnitude
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*/
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vtkSetMacro(GradientMagnitudeScale, float);
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vtkGetMacro(GradientMagnitudeScale, float);
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vtkSetMacro(GradientMagnitudeBias, float);
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vtkGetMacro(GradientMagnitudeBias, float);
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//@}
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//@{
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/**
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* Turn on / off the bounding of the normal computation by
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* the this->Bounds bounding box
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*/
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vtkSetClampMacro(BoundsClip, vtkTypeBool, 0, 1);
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vtkGetMacro(BoundsClip, vtkTypeBool);
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vtkBooleanMacro(BoundsClip, vtkTypeBool);
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//@}
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//@{
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/**
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* Set / Get the bounds of the computation (used if
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* this->ComputationBounds is 1.) The bounds are specified
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* xmin, xmax, ymin, ymax, zmin, zmax.
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*/
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vtkSetVector6Macro(Bounds, int);
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vtkGetVectorMacro(Bounds, int, 6);
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//@}
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/**
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* Recompute the encoded normals and gradient magnitudes.
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*/
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void Update(void);
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/**
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* Get the encoded normals.
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*/
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unsigned short* GetEncodedNormals(void);
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//@{
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/**
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* Get the encoded normal at an x,y,z location in the volume
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*/
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int GetEncodedNormalIndex(vtkIdType xyz_index);
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int GetEncodedNormalIndex(int x_index, int y_index, int z_index);
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//@}
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/**
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* Get the gradient magnitudes
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*/
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unsigned char* GetGradientMagnitudes(void);
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//@{
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/**
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* Get/Set the number of threads to create when encoding normals
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* This defaults to the number of available processors on the machine
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*/
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vtkSetClampMacro(NumberOfThreads, int, 1, VTK_MAX_THREADS);
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vtkGetMacro(NumberOfThreads, int);
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//@}
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//@{
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/**
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* Set / Get the direction encoder used to encode normal directions
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* to fit within two bytes
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*/
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void SetDirectionEncoder(vtkDirectionEncoder* direnc);
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vtkGetObjectMacro(DirectionEncoder, vtkDirectionEncoder);
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//@}
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//@{
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/**
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* If you don't want to compute gradient magnitudes (but you
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* do want normals for shading) this can be used. Be careful - if
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* if you a non-constant gradient magnitude transfer function and
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* you turn this on, it may crash
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*/
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vtkSetMacro(ComputeGradientMagnitudes, vtkTypeBool);
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vtkGetMacro(ComputeGradientMagnitudes, vtkTypeBool);
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vtkBooleanMacro(ComputeGradientMagnitudes, vtkTypeBool);
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//@}
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//@{
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/**
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* If the data in each slice is only contained within a circle circumscribed
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* within the slice, and the slice is square, then don't compute anything
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* outside the circle. This circle through the slices forms a cylinder.
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*/
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vtkSetMacro(CylinderClip, vtkTypeBool);
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vtkGetMacro(CylinderClip, vtkTypeBool);
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vtkBooleanMacro(CylinderClip, vtkTypeBool);
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//@}
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//@{
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/**
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* Get the time required for the last update in seconds or cpu seconds
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*/
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vtkGetMacro(LastUpdateTimeInSeconds, float);
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vtkGetMacro(LastUpdateTimeInCPUSeconds, float);
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//@}
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vtkGetMacro(UseCylinderClip, int);
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int* GetCircleLimits() { return this->CircleLimits; }
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//@{
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/**
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* Set / Get the ZeroNormalThreshold - this defines the minimum magnitude
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* of a gradient that is considered sufficient to define a
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* direction. Gradients with magnitudes at or less than this value are given
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* a "zero normal" index. These are handled specially in the shader,
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* and you can set the intensity of light for these zero normals in
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* the gradient shader.
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*/
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void SetZeroNormalThreshold(float v);
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vtkGetMacro(ZeroNormalThreshold, float);
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//@}
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//@{
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/**
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* Assume that the data value outside the volume is zero when
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* computing normals.
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*/
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vtkSetClampMacro(ZeroPad, vtkTypeBool, 0, 1);
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vtkGetMacro(ZeroPad, vtkTypeBool);
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vtkBooleanMacro(ZeroPad, vtkTypeBool);
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//@}
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// These variables should be protected but are being
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// made public to be accessible to the templated function.
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// We used to have the templated function as a friend, but
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// this does not work with all compilers
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// The input scalar data on which the normals are computed
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vtkImageData* InputData;
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// The encoded normals (2 bytes) and the size of the encoded normals
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unsigned short* EncodedNormals;
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int EncodedNormalsSize[3];
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// The magnitude of the gradient array and the size of this array
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unsigned char* GradientMagnitudes;
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// The time at which the normals were last built
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vtkTimeStamp BuildTime;
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vtkGetVectorMacro(InputSize, int, 3);
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vtkGetVectorMacro(InputAspect, float, 3);
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protected:
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vtkEncodedGradientEstimator();
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~vtkEncodedGradientEstimator() override;
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void ReportReferences(vtkGarbageCollector*) override;
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// The number of threads to use when encoding normals
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int NumberOfThreads;
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vtkMultiThreader* Threader;
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vtkDirectionEncoder* DirectionEncoder;
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virtual void UpdateNormals(void) = 0;
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float GradientMagnitudeScale;
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float GradientMagnitudeBias;
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float LastUpdateTimeInSeconds;
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float LastUpdateTimeInCPUSeconds;
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float ZeroNormalThreshold;
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vtkTypeBool CylinderClip;
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int* CircleLimits;
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int CircleLimitsSize;
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int UseCylinderClip;
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void ComputeCircleLimits(int size);
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vtkTypeBool BoundsClip;
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int Bounds[6];
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int InputSize[3];
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float InputAspect[3];
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vtkTypeBool ComputeGradientMagnitudes;
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vtkTypeBool ZeroPad;
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private:
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vtkEncodedGradientEstimator(const vtkEncodedGradientEstimator&) = delete;
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void operator=(const vtkEncodedGradientEstimator&) = delete;
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};
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#endif
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