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208 lines
6.2 KiB
C++
208 lines
6.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDataArrayAccessor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkDataArrayAccessor
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* @brief Efficient templated access to vtkDataArray.
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*
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* @warning vtkDataArrayAccessor has been replaced by the much easier to use
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* range facilities vtk::DataArrayTupleRange and vtk::DataArrayValueRange,
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* defined in vtkDataArrayRange.h. This accessor class shouldn't need to be
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* used directly.
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*
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* vtkDataArrayAccessor provides access to data stored in a vtkDataArray. It
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* is intended to be used in conjunction with vtkArrayDispatcher.
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*
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* A more detailed description of this class and related tools can be found
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* \ref VTK-7-1-ArrayDispatch "here".
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*
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* The goal of this helper template is to allow developers to write a single
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* templated worker function that will generates code to use the efficient typed
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* APIs provided by vtkGenericDataArray when the array type is known, but
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* fallback to the slower vtkDataArray virtual double API if needed.
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*
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* This can be used to reduce template-explosion issues by restricting the
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* vtkArrayDispatch call to only dispatch a few common cases/array types, and
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* route all other arrays through a slower implementation using vtkDataArray's
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* API. With vtkDataArrayAccessor, a single templated worker function can be
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* used to generate both.
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*
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* Note that while this interface provides both component-wise and
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* tuple access, the tuple methods are discouraged as they are
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* significantly slower as they copy data into a temporary array, and
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* prevent many advanced compiler optimizations that are possible when
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* using the component accessors. In other words, prefer the methods
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* that operate on a single component instead of an entire tuple when
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* performance matters.
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*
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* A standard usage pattern of this class would be:
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*
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* @code
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* // vtkArrayDispatch worker struct:
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* struct Worker
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* {
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* // Templated worker function:
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* template <typename ArrayT>
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* void operator()(ArrayT *array)
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* {
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* // The accessor:
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* vtkDataArrayAccessor<ArrayT> accessor(array);
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* // The data type used by ArrayT's API, use this for
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* // temporary/intermediate results:
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* typedef typename vtkDataArrayAccessor<ArrayT>::APIType APIType;
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*
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* // Do work using accessor to set/get values....
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* }
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* };
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*
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* // Usage:
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* Worker worker;
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* vtkDataArray *array = ...;
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* if (!vtkArrayDispatch::Dispatch::Execute(array, worker))
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* {
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* // Dispatch failed: unknown array type. Fallback to vtkDataArray API:
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* worker(array);
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* }
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* @endcode
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*
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* We define Worker::operator() as the templated worker function, restricting
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* all data accesses to go through the 'accessor' object (methods like
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* GetNumberOfTuples, GetNumberOfComponents, etc should be called on the array
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* itself).
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*
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* This worker is passed into an array dispatcher, which tests 'array' to see
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* if it can figure out the array subclass. If it does, Worker is instantiated
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* with ArrayT set to the array's subclass, resulting in efficient code. If
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* Dispatch::Execute returns false (meaning the array type is not recognized),
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* the worker is executed using the vtkDataArray pointer. While slower, this
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* ensures that less-common cases will still be handled -- all from one worker
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* function template.
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*
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* .SEE ALSO
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* vtkArrayDispatch vtk::DataArrayValueRange vtk::DataArrayTupleRange
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*/
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#include "vtkDataArray.h"
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#include "vtkGenericDataArray.h"
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#ifndef vtkDataArrayAccessor_h
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#define vtkDataArrayAccessor_h
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#ifndef __VTK_WRAP__
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// Generic form for all (non-bit) vtkDataArray subclasses.
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template <typename ArrayT>
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struct vtkDataArrayAccessor
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{
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typedef ArrayT ArrayType;
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typedef typename ArrayType::ValueType APIType;
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ArrayType* Array;
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vtkDataArrayAccessor(ArrayType* array)
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: Array(array)
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{
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}
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VTK_ALWAYS_INLINE
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APIType Get(vtkIdType tupleIdx, int compIdx) const
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{
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return this->Array->GetTypedComponent(tupleIdx, compIdx);
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}
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VTK_ALWAYS_INLINE
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void Set(vtkIdType tupleIdx, int compIdx, APIType val) const
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{
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this->Array->SetTypedComponent(tupleIdx, compIdx, val);
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}
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VTK_ALWAYS_INLINE
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void Insert(vtkIdType tupleIdx, int compIdx, APIType val) const
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{
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this->Array->InsertTypedComponent(tupleIdx, compIdx, val);
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}
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VTK_ALWAYS_INLINE
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void Get(vtkIdType tupleIdx, APIType* tuple) const
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{
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this->Array->GetTypedTuple(tupleIdx, tuple);
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}
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VTK_ALWAYS_INLINE
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void Set(vtkIdType tupleIdx, const APIType* tuple) const
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{
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this->Array->SetTypedTuple(tupleIdx, tuple);
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}
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VTK_ALWAYS_INLINE
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void Insert(vtkIdType tupleIdx, const APIType* tuple) const
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{
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this->Array->InsertTypedTuple(tupleIdx, tuple);
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}
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};
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// Specialization for vtkDataArray.
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template <>
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struct vtkDataArrayAccessor<vtkDataArray>
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{
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typedef vtkDataArray ArrayType;
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typedef double APIType;
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ArrayType* Array;
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vtkDataArrayAccessor(ArrayType* array)
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: Array(array)
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{
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}
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VTK_ALWAYS_INLINE
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APIType Get(vtkIdType tupleIdx, int compIdx) const
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{
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return this->Array->GetComponent(tupleIdx, compIdx);
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}
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VTK_ALWAYS_INLINE
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void Set(vtkIdType tupleIdx, int compIdx, APIType val) const
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{
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this->Array->SetComponent(tupleIdx, compIdx, val);
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}
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VTK_ALWAYS_INLINE
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void Insert(vtkIdType tupleIdx, int compIdx, APIType val) const
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{
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this->Array->InsertComponent(tupleIdx, compIdx, val);
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}
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VTK_ALWAYS_INLINE
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void Get(vtkIdType tupleIdx, APIType* tuple) const { this->Array->GetTuple(tupleIdx, tuple); }
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VTK_ALWAYS_INLINE
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void Set(vtkIdType tupleIdx, const APIType* tuple) const
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{
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this->Array->SetTuple(tupleIdx, tuple);
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}
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VTK_ALWAYS_INLINE
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void Insert(vtkIdType tupleIdx, const APIType* tuple) const
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{
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this->Array->InsertTuple(tupleIdx, tuple);
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}
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};
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#endif
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#endif // vtkDataArrayAccessor_h
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// VTK-HeaderTest-Exclude: vtkDataArrayAccessor.h
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