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100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkContourTriangulator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkContourTriangulator
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* @brief Fill all 2D contours to create polygons
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*
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* vtkContourTriangulator will generate triangles to fill all of the 2D
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* contours in its input. The contours may be concave, and may even
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* contain holes i.e. a contour may contain an internal contour that
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* is wound in the opposite direction to indicate that it is a hole.
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* @warning
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* The triangulation of is done in O(n) time for simple convex
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* inputs, but for non-convex inputs the worst-case time is O(n^2*m^2)
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* where n is the number of points and m is the number of holes.
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* The best triangulation algorithms, in contrast, are O(n log n).
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* The resulting triangles may be quite narrow, the algorithm does
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* not attempt to produce high-quality triangles.
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* @par Thanks:
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* Thanks to David Gobbi for contributing this class to VTK.
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*/
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#ifndef vtkContourTriangulator_h
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#define vtkContourTriangulator_h
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#include "vtkFiltersGeneralModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkCellArray;
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class vtkIdList;
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class VTKFILTERSGENERAL_EXPORT vtkContourTriangulator : public vtkPolyDataAlgorithm
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{
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public:
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static vtkContourTriangulator* New();
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vtkTypeMacro(vtkContourTriangulator, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Check if there was a triangulation failure in the last update.
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*/
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vtkGetMacro(TriangulationError, int);
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//@}
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//@{
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/**
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* Generate errors when the triangulation fails.
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* Note that triangulation failures are often minor, because they involve
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* tiny triangles that are too small to see.
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*/
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vtkSetMacro(TriangulationErrorDisplay, vtkTypeBool);
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vtkBooleanMacro(TriangulationErrorDisplay, vtkTypeBool);
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vtkGetMacro(TriangulationErrorDisplay, vtkTypeBool);
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//@}
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/**
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* A robust method for triangulating a polygon.
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* It cleans up the polygon and then applies the ear-cut triangulation.
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* A zero return value indicates that triangulation failed.
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*/
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static int TriangulatePolygon(vtkIdList* polygon, vtkPoints* points, vtkCellArray* triangles);
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/**
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* Given some closed contour lines, create a triangle mesh that
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* fills those lines. The input lines must be single-segment lines,
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* not polylines. The input lines do not have to be in order.
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* Only numLines starting from firstLine will be used.
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*/
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static int TriangulateContours(vtkPolyData* data, vtkIdType firstLine, vtkIdType numLines,
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vtkCellArray* outputPolys, const double normal[3]);
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protected:
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vtkContourTriangulator();
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~vtkContourTriangulator() override;
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int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector) override;
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int TriangulationError;
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vtkTypeBool TriangulationErrorDisplay;
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private:
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vtkContourTriangulator(const vtkContourTriangulator&) = delete;
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void operator=(const vtkContourTriangulator&) = delete;
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};
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#endif
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