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98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkContourLineInterpolator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkContourLineInterpolator
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* @brief Defines API for interpolating/modifying nodes from a vtkContourRepresentation
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*
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* vtkContourLineInterpolator is an abstract base class for interpolators
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* that are used by the vtkContourRepresentation class to interpolate
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* and/or modify nodes in a contour. Subclasses must override the virtual
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* method \c InterpolateLine. This is used by the contour representation
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* to give the interpolator a chance to define an interpolation scheme
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* between nodes. See vtkBezierContourLineInterpolator for a concrete
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* implementation. Subclasses may also override \c UpdateNode. This provides
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* a way for the representation to give the interpolator a chance to modify
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* the nodes, as the user constructs the contours. For instance, a sticky
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* contour widget may be implemented that moves nodes to nearby regions of
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* high gradient, to be used in contour-guided segmentation.
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*/
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#ifndef vtkContourLineInterpolator_h
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#define vtkContourLineInterpolator_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkObject.h"
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class vtkRenderer;
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class vtkContourRepresentation;
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class vtkIntArray;
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class VTKINTERACTIONWIDGETS_EXPORT vtkContourLineInterpolator : public vtkObject
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{
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public:
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//@{
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/**
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* Standard methods for instances of this class.
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*/
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vtkTypeMacro(vtkContourLineInterpolator, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Subclasses that wish to interpolate a line segment must implement this.
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* For instance vtkBezierContourLineInterpolator adds nodes between idx1
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* and idx2, that allow the contour to adhere to a bezier curve.
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*/
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virtual int InterpolateLine(
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vtkRenderer* ren, vtkContourRepresentation* rep, int idx1, int idx2) = 0;
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/**
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* The interpolator is given a chance to update the node. For instance, the
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* vtkImageContourLineInterpolator updates the idx'th node in the contour,
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* so it automatically sticks to edges in the vicinity as the user
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* constructs the contour.
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* Returns 0 if the node (world position) is unchanged.
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*/
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virtual int UpdateNode(
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vtkRenderer*, vtkContourRepresentation*, double* vtkNotUsed(node), int vtkNotUsed(idx));
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/**
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* Span of the interpolator. ie. the number of control points its supposed
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* to interpolate given a node.
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* The first argument is the current nodeIndex.
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* ie, you'd be trying to interpolate between nodes "nodeIndex" and
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* "nodeIndex-1", unless you're closing the contour in which case, you're
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* trying to interpolate "nodeIndex" and "Node=0".
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* The node span is returned in a vtkIntArray. The default node span is 1
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* (ie. nodeIndices is a 2 tuple (nodeIndex, nodeIndex-1)). However, it
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* need not always be 1. For instance, cubic spline interpolators, which
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* have a span of 3 control points, it can be larger. See
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* vtkBezierContourLineInterpolator for instance.
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*/
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virtual void GetSpan(int nodeIndex, vtkIntArray* nodeIndices, vtkContourRepresentation* rep);
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protected:
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vtkContourLineInterpolator();
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~vtkContourLineInterpolator() override;
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private:
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vtkContourLineInterpolator(const vtkContourLineInterpolator&) = delete;
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void operator=(const vtkContourLineInterpolator&) = delete;
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};
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#endif
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