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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkContextScene.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkContextKeyEvent
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* @brief data structure to represent key events.
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*
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*
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* Provides a convenient data structure to represent key events in the
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* vtkContextScene. Passed to vtkAbstractContextItem objects.
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*/
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#ifndef vtkContextKeyEvent_h
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#define vtkContextKeyEvent_h
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#include "vtkRenderingContext2DModule.h" // For export macro
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#include "vtkVector.h" // For vtkVector2i
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#include "vtkWeakPointer.h" // For vtkWeakPointer
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class vtkRenderWindowInteractor;
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class VTKRENDERINGCONTEXT2D_EXPORT vtkContextKeyEvent
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{
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public:
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vtkContextKeyEvent();
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/**
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* Set the interactor for the key event.
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*/
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void SetInteractor(vtkRenderWindowInteractor* interactor);
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/**
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* Get the interactor for the key event. This can be null, and is provided
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* only for convenience.
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*/
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vtkRenderWindowInteractor* GetInteractor() const;
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/**
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* Set the position of the mouse when the key was pressed.
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*/
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void SetPosition(const vtkVector2i& position) { this->Position = position; }
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/**
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* Get the position of the mouse when the key was pressed.
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*/
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vtkVector2i GetPosition() const { return this->Position; }
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char GetKeyCode() const;
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protected:
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vtkWeakPointer<vtkRenderWindowInteractor> Interactor;
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vtkVector2i Position;
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};
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#endif // vtkContextKeyEvent_h
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// VTK-HeaderTest-Exclude: vtkContextKeyEvent.h
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