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203 lines
5.8 KiB
C++
203 lines
5.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkConditionVariable.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkConditionVariable
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* @brief mutual exclusion locking class
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*
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* vtkConditionVariable allows the locking of variables which are accessed
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* through different threads. This header file also defines
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* vtkSimpleConditionVariable which is not a subclass of vtkObject.
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*
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* The win32 implementation is based on notes provided by
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* Douglas C. Schmidt and Irfan Pyarali,
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* Department of Computer Science,
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* Washington University, St. Louis, Missouri.
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* http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
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*/
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#ifndef vtkConditionVariable_h
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#define vtkConditionVariable_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkObject.h"
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#include "vtkMutexLock.h" // Need for friend access to vtkSimpleMutexLock
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#if defined(VTK_USE_PTHREADS)
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#include <pthread.h> // Need POSIX thread implementation of mutex (even win32 provides mutexes)
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typedef pthread_cond_t vtkConditionType;
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#endif
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// Typically a top level windows application sets _WIN32_WINNT. If it is not set we set it to
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// 0x0501 (Windows XP)
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#ifdef VTK_USE_WIN32_THREADS
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501 // 0x0501 means target Windows XP or later
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#endif
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#include "vtkWindows.h" // Needed for win32 CRITICAL_SECTION, HANDLE, etc.
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#endif
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#ifdef VTK_USE_WIN32_THREADS
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#if 1
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typedef struct
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{
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// Number of threads waiting on condition.
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int WaitingThreadCount;
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// Lock for WaitingThreadCount
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CRITICAL_SECTION WaitingThreadCountCritSec;
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// Semaphore to block threads waiting for the condition to change.
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vtkWindowsHANDLE Semaphore;
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// An event used to wake up thread(s) waiting on the semaphore
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// when pthread_cond_signal or pthread_cond_broadcast is called.
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vtkWindowsHANDLE DoneWaiting;
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// Was pthread_cond_broadcast called?
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size_t WasBroadcast;
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} pthread_cond_t;
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typedef pthread_cond_t vtkConditionType;
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#else // 0
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typedef struct
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{
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// Number of threads waiting on condition.
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int WaitingThreadCount;
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// Lock for WaitingThreadCount
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CRITICAL_SECTION WaitingThreadCountCritSec;
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// Number of threads to release when pthread_cond_broadcast()
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// or pthread_cond_signal() is called.
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int ReleaseCount;
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// Used to prevent one thread from decrementing ReleaseCount all
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// by itself instead of letting others respond.
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int NotifyCount;
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// A manual-reset event that's used to block and release waiting threads.
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vtkWindowsHANDLE Event;
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} pthread_cond_t;
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typedef pthread_cond_t vtkConditionType;
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#endif // 0
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#endif // VTK_USE_WIN32_THREADS
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#ifndef VTK_USE_PTHREADS
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#ifndef VTK_USE_WIN32_THREADS
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typedef int vtkConditionType;
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#endif
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#endif
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// Condition variable that is not a vtkObject.
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class VTKCOMMONCORE_EXPORT vtkSimpleConditionVariable
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{
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public:
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vtkSimpleConditionVariable();
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~vtkSimpleConditionVariable();
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static vtkSimpleConditionVariable* New();
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void Delete() { delete this; }
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/**
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* Wake one thread waiting for the condition to change.
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*/
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void Signal();
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/**
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* Wake all threads waiting for the condition to change.
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*/
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void Broadcast();
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/**
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* Wait for the condition to change.
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* Upon entry, the mutex must be locked and the lock held by the calling thread.
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* Upon exit, the mutex will be locked and held by the calling thread.
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* Between entry and exit, the mutex will be unlocked and may be held by other threads.
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* @param mutex The mutex that should be locked on entry and will be locked on exit (but not in
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between)
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* @retval Normally, this function returns 0. Should a thread be interrupted by a signal, a
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non-zero value may be returned.
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*/
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int Wait(vtkSimpleMutexLock& mutex);
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protected:
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vtkConditionType ConditionVariable;
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private:
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vtkSimpleConditionVariable(const vtkSimpleConditionVariable& other) = delete;
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vtkSimpleConditionVariable& operator=(const vtkSimpleConditionVariable& rhs) = delete;
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};
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class VTKCOMMONCORE_EXPORT vtkConditionVariable : public vtkObject
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{
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public:
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static vtkConditionVariable* New();
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vtkTypeMacro(vtkConditionVariable, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Wake one thread waiting for the condition to change.
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*/
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void Signal();
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/**
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* Wake all threads waiting for the condition to change.
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*/
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void Broadcast();
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/**
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* Wait for the condition to change.
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* Upon entry, the mutex must be locked and the lock held by the calling thread.
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* Upon exit, the mutex will be locked and held by the calling thread.
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* Between entry and exit, the mutex will be unlocked and may be held by other threads.
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* @param mutex The mutex that should be locked on entry and will be locked on exit (but not in
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between)
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* @retval Normally, this function returns 0. Should a thread be interrupted by a signal, a
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non-zero value may be returned.
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*/
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int Wait(vtkMutexLock* mutex);
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protected:
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vtkConditionVariable() {}
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vtkSimpleConditionVariable SimpleConditionVariable;
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private:
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vtkConditionVariable(const vtkConditionVariable&) = delete;
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void operator=(const vtkConditionVariable&) = delete;
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};
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inline void vtkConditionVariable::Signal()
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{
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this->SimpleConditionVariable.Signal();
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}
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inline void vtkConditionVariable::Broadcast()
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{
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this->SimpleConditionVariable.Broadcast();
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}
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inline int vtkConditionVariable::Wait(vtkMutexLock* lock)
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{
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return this->SimpleConditionVariable.Wait(lock->SimpleMutexLock);
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}
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#endif // vtkConditionVariable_h
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