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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkClientSocket.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkClientSocket
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* @brief Encapsulates a client socket.
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*/
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#ifndef vtkClientSocket_h
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#define vtkClientSocket_h
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#include "vtkCommonSystemModule.h" // For export macro
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#include "vtkSocket.h"
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class vtkServerSocket;
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class VTKCOMMONSYSTEM_EXPORT vtkClientSocket : public vtkSocket
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{
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public:
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static vtkClientSocket* New();
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vtkTypeMacro(vtkClientSocket, vtkSocket);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Connects to host. Returns 0 on success, -1 on error.
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*/
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int ConnectToServer(const char* hostname, int port);
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//@{
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/**
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* Returns if the socket is on the connecting side (the side that requests a
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* ConnectToServer() or on the connected side (the side that was waiting for
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* the client to connect). This is used to disambiguate the two ends of a socket
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* connection.
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*/
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vtkGetMacro(ConnectingSide, bool);
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//@}
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protected:
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vtkClientSocket();
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~vtkClientSocket() override;
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vtkSetMacro(ConnectingSide, bool);
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bool ConnectingSide;
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friend class vtkServerSocket;
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private:
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vtkClientSocket(const vtkClientSocket&) = delete;
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void operator=(const vtkClientSocket&) = delete;
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};
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#endif
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