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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCellCenterDepthSort.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2003 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkCellCenterDepthSort
* @brief A simple implementation of vtkCellDepthSort.
*
*
* vtkCellCenterDepthSort is a simple and fast implementation of depth
* sort, but it only provides approximate results. The sorting algorithm
* finds the centroids of all the cells. It then performs the dot product
* of the centroids against a vector pointing in the direction of the
* camera transformed into object space. It then performs an ordinary sort
* on the result.
*
*/
#ifndef vtkCellCenterDepthSort_h
#define vtkCellCenterDepthSort_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkVisibilitySort.h"
class vtkFloatArray;
class vtkCellCenterDepthSortStack;
class VTKRENDERINGCORE_EXPORT vtkCellCenterDepthSort : public vtkVisibilitySort
{
public:
vtkTypeMacro(vtkCellCenterDepthSort, vtkVisibilitySort);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkCellCenterDepthSort* New();
void InitTraversal() override;
vtkIdTypeArray* GetNextCells() override;
protected:
vtkCellCenterDepthSort();
~vtkCellCenterDepthSort() override;
vtkIdTypeArray* SortedCells;
vtkIdTypeArray* SortedCellPartition;
vtkFloatArray* CellCenters;
vtkFloatArray* CellDepths;
vtkFloatArray* CellPartitionDepths;
virtual float* ComputeProjectionVector();
virtual void ComputeCellCenters();
virtual void ComputeDepths();
private:
vtkCellCenterDepthSortStack* ToSort;
vtkCellCenterDepthSort(const vtkCellCenterDepthSort&) = delete;
void operator=(const vtkCellCenterDepthSort&) = delete;
};
#endif