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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCameraRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCameraRepresentation
* @brief represent the vtkCameraWidget
*
* This class provides support for interactively saving a series of camera
* views into an interpolated path (using vtkCameraInterpolator). The class
* typically works in conjunction with vtkCameraWidget. To use this class
* simply specify the camera to interpolate and use the methods
* AddCameraToPath(), AnimatePath(), and InitializePath() to add a new camera
* view, animate the current views, and initialize the interpolation.
*
* @sa
* vtkCameraWidget vtkCameraInterpolator
*/
#ifndef vtkCameraRepresentation_h
#define vtkCameraRepresentation_h
#include "vtkBorderRepresentation.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkRenderer;
class vtkRenderWindowInteractor;
class vtkCamera;
class vtkCameraInterpolator;
class vtkPoints;
class vtkPolyData;
class vtkTransformPolyDataFilter;
class vtkPolyDataMapper2D;
class vtkProperty2D;
class vtkActor2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkCameraRepresentation : public vtkBorderRepresentation
{
public:
/**
* Instantiate this class.
*/
static vtkCameraRepresentation* New();
//@{
/**
* Standard VTK class methods.
*/
vtkTypeMacro(vtkCameraRepresentation, vtkBorderRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Specify the camera to interpolate. This must be specified by
* the user.
*/
void SetCamera(vtkCamera* camera);
vtkGetObjectMacro(Camera, vtkCamera);
//@}
//@{
/**
* Get the vtkCameraInterpolator used to interpolate and save the
* sequence of camera views. If not defined, one is created
* automatically. Note that you can access this object to set
* the interpolation type (linear, spline) and other instance
* variables.
*/
void SetInterpolator(vtkCameraInterpolator* camInt);
vtkGetObjectMacro(Interpolator, vtkCameraInterpolator);
//@}
//@{
/**
* Set the number of frames to generate when playback is initiated.
*/
vtkSetClampMacro(NumberOfFrames, int, 1, VTK_INT_MAX);
vtkGetMacro(NumberOfFrames, int);
//@}
//@{
/**
* By obtaining this property you can specify the properties of the
* representation.
*/
vtkGetObjectMacro(Property, vtkProperty2D);
//@}
//@{
/**
* These methods are used to create interpolated camera paths. The
* AddCameraToPath() method adds the view defined by the current camera
* (via SetCamera()) to the interpolated camera path. AnimatePath()
* interpolates NumberOfFrames along the current path. InitializePath()
* resets the interpolated path to its initial, empty configuration.
*/
void AddCameraToPath();
void AnimatePath(vtkRenderWindowInteractor* rwi);
void InitializePath();
//@}
/**
* Satisfy the superclasses' API.
*/
void BuildRepresentation() override;
void GetSize(double size[2]) override
{
size[0] = 6.0;
size[1] = 2.0;
}
//@{
/**
* These methods are necessary to make this representation behave as
* a vtkProp.
*/
void GetActors2D(vtkPropCollection*) override;
void ReleaseGraphicsResources(vtkWindow*) override;
int RenderOverlay(vtkViewport*) override;
int RenderOpaqueGeometry(vtkViewport*) override;
int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
vtkTypeBool HasTranslucentPolygonalGeometry() override;
//@}
protected:
vtkCameraRepresentation();
~vtkCameraRepresentation() override;
// the camera and the interpolator
vtkCamera* Camera;
vtkCameraInterpolator* Interpolator;
int NumberOfFrames;
double CurrentTime;
// representation of the camera
vtkPoints* Points;
vtkPolyData* PolyData;
vtkTransformPolyDataFilter* TransformFilter;
vtkPolyDataMapper2D* Mapper;
vtkProperty2D* Property;
vtkActor2D* Actor;
private:
vtkCameraRepresentation(const vtkCameraRepresentation&) = delete;
void operator=(const vtkCameraRepresentation&) = delete;
};
#endif