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139 lines
3.4 KiB
C++
139 lines
3.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkBYUWriter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkBYUWriter
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* @brief write MOVIE.BYU files
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*
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* vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist
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* of a geometry file (.g), a scalar file (.s), a displacement or
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* vector file (.d), and a 2D texture coordinate file (.t). These files
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* must be specified to the object, the appropriate boolean
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* variables must be true, and data must be available from the input
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* for the files to be written.
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* WARNING: this writer does not currently write triangle strips. Use
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* vtkTriangleFilter to convert strips to triangles.
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*/
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#ifndef vtkBYUWriter_h
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#define vtkBYUWriter_h
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#include "vtkIOGeometryModule.h" // For export macro
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#include "vtkWriter.h"
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class vtkPolyData;
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class VTKIOGEOMETRY_EXPORT vtkBYUWriter : public vtkWriter
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{
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public:
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static vtkBYUWriter* New();
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vtkTypeMacro(vtkBYUWriter, vtkWriter);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Specify the name of the geometry file to write.
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*/
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vtkSetStringMacro(GeometryFileName);
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vtkGetStringMacro(GeometryFileName);
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//@}
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//@{
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/**
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* Specify the name of the displacement file to write.
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*/
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vtkSetStringMacro(DisplacementFileName);
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vtkGetStringMacro(DisplacementFileName);
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//@}
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//@{
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/**
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* Specify the name of the scalar file to write.
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*/
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vtkSetStringMacro(ScalarFileName);
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vtkGetStringMacro(ScalarFileName);
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//@}
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//@{
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/**
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* Specify the name of the texture file to write.
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*/
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vtkSetStringMacro(TextureFileName);
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vtkGetStringMacro(TextureFileName);
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//@}
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//@{
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/**
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* Turn on/off writing the displacement file.
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*/
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vtkSetMacro(WriteDisplacement, vtkTypeBool);
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vtkGetMacro(WriteDisplacement, vtkTypeBool);
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vtkBooleanMacro(WriteDisplacement, vtkTypeBool);
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//@}
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//@{
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/**
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* Turn on/off writing the scalar file.
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*/
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vtkSetMacro(WriteScalar, vtkTypeBool);
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vtkGetMacro(WriteScalar, vtkTypeBool);
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vtkBooleanMacro(WriteScalar, vtkTypeBool);
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//@}
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//@{
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/**
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* Turn on/off writing the texture file.
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*/
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vtkSetMacro(WriteTexture, vtkTypeBool);
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vtkGetMacro(WriteTexture, vtkTypeBool);
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vtkBooleanMacro(WriteTexture, vtkTypeBool);
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//@}
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//@{
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/**
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* Get the input to this writer.
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*/
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vtkPolyData* GetInput();
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vtkPolyData* GetInput(int port);
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//@}
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protected:
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vtkBYUWriter();
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~vtkBYUWriter() override;
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void WriteData() override;
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char* GeometryFileName;
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char* DisplacementFileName;
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char* ScalarFileName;
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char* TextureFileName;
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vtkTypeBool WriteDisplacement;
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vtkTypeBool WriteScalar;
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vtkTypeBool WriteTexture;
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void WriteGeometryFile(FILE* fp, int numPts);
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void WriteDisplacementFile(int numPts);
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void WriteScalarFile(int numPts);
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void WriteTextureFile(int numPts);
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int FillInputPortInformation(int port, vtkInformation* info) override;
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private:
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vtkBYUWriter(const vtkBYUWriter&) = delete;
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void operator=(const vtkBYUWriter&) = delete;
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};
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#endif
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