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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBYUReader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBYUReader
* @brief read MOVIE.BYU polygon files
*
* vtkBYUReader is a source object that reads MOVIE.BYU polygon files.
* These files consist of a geometry file (.g), a scalar file (.s), a
* displacement or vector file (.d), and a 2D texture coordinate file
* (.t).
*/
#ifndef vtkBYUReader_h
#define vtkBYUReader_h
#include "vtkIOGeometryModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class VTKIOGEOMETRY_EXPORT vtkBYUReader : public vtkPolyDataAlgorithm
{
public:
static vtkBYUReader* New();
vtkTypeMacro(vtkBYUReader, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Specify name of geometry FileName.
*/
vtkSetStringMacro(GeometryFileName);
vtkGetStringMacro(GeometryFileName);
//@}
/**
* Specify name of geometry FileName (alias).
*/
virtual void SetFileName(const char* f) { this->SetGeometryFileName(f); }
virtual char* GetFileName() { return this->GetGeometryFileName(); }
//@{
/**
* Specify name of displacement FileName.
*/
vtkSetStringMacro(DisplacementFileName);
vtkGetStringMacro(DisplacementFileName);
//@}
//@{
/**
* Specify name of scalar FileName.
*/
vtkSetStringMacro(ScalarFileName);
vtkGetStringMacro(ScalarFileName);
//@}
//@{
/**
* Specify name of texture coordinates FileName.
*/
vtkSetStringMacro(TextureFileName);
vtkGetStringMacro(TextureFileName);
//@}
//@{
/**
* Turn on/off the reading of the displacement file.
*/
vtkSetMacro(ReadDisplacement, vtkTypeBool);
vtkGetMacro(ReadDisplacement, vtkTypeBool);
vtkBooleanMacro(ReadDisplacement, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the reading of the scalar file.
*/
vtkSetMacro(ReadScalar, vtkTypeBool);
vtkGetMacro(ReadScalar, vtkTypeBool);
vtkBooleanMacro(ReadScalar, vtkTypeBool);
//@}
//@{
/**
* Turn on/off the reading of the texture coordinate file.
* Specify name of geometry FileName.
*/
vtkSetMacro(ReadTexture, vtkTypeBool);
vtkGetMacro(ReadTexture, vtkTypeBool);
vtkBooleanMacro(ReadTexture, vtkTypeBool);
//@}
//@{
/**
* Set/Get the part number to be read.
*/
vtkSetClampMacro(PartNumber, int, 1, VTK_INT_MAX);
vtkGetMacro(PartNumber, int);
//@}
/**
* Returns 1 if this file can be read and 0 if the file cannot be read.
* Because BYU files do not have anything in the header specifying the file
* type, the result is not definitive. Invalid files may still return 1
* although a valid file will never return 0.
*/
static int CanReadFile(const char* filename);
protected:
vtkBYUReader();
~vtkBYUReader() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// This source does not know how to generate pieces yet.
int ComputeDivisionExtents(vtkDataObject* output, int idx, int numDivisions);
char* GeometryFileName;
char* DisplacementFileName;
char* ScalarFileName;
char* TextureFileName;
vtkTypeBool ReadDisplacement;
vtkTypeBool ReadScalar;
vtkTypeBool ReadTexture;
int PartNumber;
void ReadGeometryFile(FILE* fp, int& numPts, vtkInformation* outInfo);
void ReadDisplacementFile(int numPts, vtkInformation* outInfo);
void ReadScalarFile(int numPts, vtkInformation* outInfo);
void ReadTextureFile(int numPts, vtkInformation* outInfo);
private:
vtkBYUReader(const vtkBYUReader&) = delete;
void operator=(const vtkBYUReader&) = delete;
};
#endif