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Tools/Win64/VTK/include/vtk-9.0/vtkAttributeClustering2DLay...

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAttributeClustering2DLayoutStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkAttributeClustering2DLayoutStrategy
* @brief a simple fast 2D graph layout
*
*
* This class is a density grid based force directed layout strategy.
* Also please note that 'fast' is relative to quite slow. :)
* The layout running time is O(V+E) with an extremely high constant.
* @par Thanks:
* Thanks to Godzilla for not eating my computer so that this class
* could be written.
*/
#ifndef vtkAttributeClustering2DLayoutStrategy_h
#define vtkAttributeClustering2DLayoutStrategy_h
#include "vtkGraphLayoutStrategy.h"
#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkSmartPointer.h" // Required for smart pointer internal ivars.
class vtkFastSplatter;
class vtkImageData;
class vtkIntArray;
class vtkFloatArray;
class VTKINFOVISLAYOUT_EXPORT vtkAttributeClustering2DLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
static vtkAttributeClustering2DLayoutStrategy* New();
vtkTypeMacro(vtkAttributeClustering2DLayoutStrategy, vtkGraphLayoutStrategy);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* The name of the array on the vertices, whose values will be used for
* determining clusters.
*/
vtkGetStringMacro(VertexAttribute);
void SetVertexAttribute(const char*);
//@}
//@{
/**
* Seed the random number generator used to jitter point positions.
* This has a significant effect on their final positions when
* the layout is complete.
*/
vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX);
vtkGetMacro(RandomSeed, int);
//@}
//@{
/**
* Set/Get the maximum number of iterations to be used.
* The higher this number, the more iterations through the algorithm
* is possible, and thus, the more the graph gets modified.
* The default is '100' for no particular reason
* Note: The strong recommendation is that you do not change
* this parameter. :)
*/
vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX);
vtkGetMacro(MaxNumberOfIterations, int);
//@}
//@{
/**
* Set/Get the number of iterations per layout.
* The only use for this ivar is for the application
* to do visualizations of the layout before it's complete.
* The default is '100' to match the default 'MaxNumberOfIterations'
* Note: Changing this parameter is just fine :)
*/
vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX);
vtkGetMacro(IterationsPerLayout, int);
//@}
//@{
/**
* Set the initial temperature. The temperature default is '5'
* for no particular reason
* Note: The strong recommendation is that you do not change
* this parameter. :)
*/
vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
vtkGetMacro(InitialTemperature, float);
//@}
//@{
/**
* Set/Get the Cool-down rate.
* The higher this number is, the longer it will take to "cool-down",
* and thus, the more the graph will be modified. The default is '10'
* for no particular reason.
* Note: The strong recommendation is that you do not change
* this parameter. :)
*/
vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
vtkGetMacro(CoolDownRate, double);
//@}
//@{
/**
* Manually set the resting distance. Otherwise the
* distance is computed automatically.
*/
vtkSetMacro(RestDistance, float);
vtkGetMacro(RestDistance, float);
//@}
/**
* This strategy sets up some data structures
* for faster processing of each Layout() call
*/
void Initialize() override;
/**
* This is the layout method where the graph that was
* set in SetGraph() is laid out. The method can either
* entirely layout the graph or iteratively lay out the
* graph. If you have an iterative layout please implement
* the IsLayoutComplete() method.
*/
void Layout() override;
/**
* I'm an iterative layout so this method lets the caller
* know if I'm done laying out the graph
*/
int IsLayoutComplete() override { return this->LayoutComplete; }
protected:
vtkAttributeClustering2DLayoutStrategy();
~vtkAttributeClustering2DLayoutStrategy() override;
int MaxNumberOfIterations; // Maximum number of iterations.
float InitialTemperature;
float CoolDownRate; // Cool-down rate. Note: Higher # = Slower rate.
private:
// This class 'has a' vtkFastSplatter for the density grid
vtkSmartPointer<vtkFastSplatter> DensityGrid;
vtkSmartPointer<vtkImageData> SplatImage;
vtkSmartPointer<vtkFloatArray> RepulsionArray;
vtkSmartPointer<vtkFloatArray> AttractionArray;
vtkSmartPointer<vtkIntArray> EdgeCountArray;
int RandomSeed;
int IterationsPerLayout;
int TotalIterations;
int LayoutComplete;
float Temp;
float RestDistance;
float CuttingThreshold;
char* VertexAttribute;
// Private helper methods
void GenerateCircularSplat(vtkImageData* splat, int x, int y);
void GenerateGaussianSplat(vtkImageData* splat, int x, int y);
void ResolveCoincidentVertices();
class Internals;
Internals* Implementation;
vtkAttributeClustering2DLayoutStrategy(const vtkAttributeClustering2DLayoutStrategy&) = delete;
void operator=(const vtkAttributeClustering2DLayoutStrategy&) = delete;
};
#endif