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179 lines
5.8 KiB
C++
179 lines
5.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAngleRepresentation.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAngleRepresentation
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* @brief represent the vtkAngleWidget
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*
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* The vtkAngleRepresentation is a superclass for classes representing the
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* vtkAngleWidget. This representation consists of two rays and three
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* vtkHandleRepresentations to place and manipulate the three points defining
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* the angle representation. (Note: the three points are referred to as Point1,
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* Center, and Point2, at the two end points (Point1 and Point2) and Center
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* (around which the angle is measured).
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*
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* @sa
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* vtkAngleWidget vtkHandleRepresentation vtkAngleRepresentation2D
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*/
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#ifndef vtkAngleRepresentation_h
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#define vtkAngleRepresentation_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkWidgetRepresentation.h"
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class vtkHandleRepresentation;
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class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation : public vtkWidgetRepresentation
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{
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public:
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//@{
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/**
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* Standard VTK methods.
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*/
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vtkTypeMacro(vtkAngleRepresentation, vtkWidgetRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* This representation and all subclasses must keep an angle (in degrees)
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* consistent with the state of the widget.
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*/
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virtual double GetAngle() = 0;
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//@{
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/**
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* Methods to Set/Get the coordinates of the three points defining
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* this representation. Note that methods are available for both
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* display and world coordinates.
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*/
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virtual void GetPoint1WorldPosition(double pos[3]) = 0;
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virtual void GetCenterWorldPosition(double pos[3]) = 0;
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virtual void GetPoint2WorldPosition(double pos[3]) = 0;
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virtual void SetPoint1DisplayPosition(double pos[3]) = 0;
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virtual void SetCenterDisplayPosition(double pos[3]) = 0;
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virtual void SetPoint2DisplayPosition(double pos[3]) = 0;
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virtual void GetPoint1DisplayPosition(double pos[3]) = 0;
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virtual void GetCenterDisplayPosition(double pos[3]) = 0;
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virtual void GetPoint2DisplayPosition(double pos[3]) = 0;
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//@}
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//@{
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/**
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* This method is used to specify the type of handle representation to use
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* for the three internal vtkHandleWidgets within vtkAngleRepresentation.
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* To use this method, create a dummy vtkHandleRepresentation (or
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* subclass), and then invoke this method with this dummy. Then the
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* vtkAngleRepresentation uses this dummy to clone three
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* vtkHandleRepresentations of the same type. Make sure you set the handle
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* representation before the widget is enabled. (The method
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* InstantiateHandleRepresentation() is invoked by the vtkAngle widget.)
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*/
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void SetHandleRepresentation(vtkHandleRepresentation* handle);
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void InstantiateHandleRepresentation();
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//@}
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//@{
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/**
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* Set/Get the handle representations used for the vtkAngleRepresentation.
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*/
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vtkGetObjectMacro(Point1Representation, vtkHandleRepresentation);
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vtkGetObjectMacro(CenterRepresentation, vtkHandleRepresentation);
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vtkGetObjectMacro(Point2Representation, vtkHandleRepresentation);
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//@}
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//@{
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/**
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* The tolerance representing the distance to the representation (in
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* pixels) in which the cursor is considered near enough to the end points
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* of the representation to be active.
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*/
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vtkSetClampMacro(Tolerance, int, 1, 100);
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vtkGetMacro(Tolerance, int);
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//@}
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//@{
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/**
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* Specify the format to use for labeling the angle. Note that an empty
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* string results in no label, or a format string without a "%" character
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* will not print the angle value.
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*/
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vtkSetStringMacro(LabelFormat);
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vtkGetStringMacro(LabelFormat);
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//@}
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//@{
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/**
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* Special methods for turning off the rays and arc that define the cone
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* and arc of the angle.
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*/
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vtkSetMacro(Ray1Visibility, vtkTypeBool);
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vtkGetMacro(Ray1Visibility, vtkTypeBool);
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vtkBooleanMacro(Ray1Visibility, vtkTypeBool);
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vtkSetMacro(Ray2Visibility, vtkTypeBool);
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vtkGetMacro(Ray2Visibility, vtkTypeBool);
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vtkBooleanMacro(Ray2Visibility, vtkTypeBool);
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vtkSetMacro(ArcVisibility, vtkTypeBool);
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vtkGetMacro(ArcVisibility, vtkTypeBool);
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vtkBooleanMacro(ArcVisibility, vtkTypeBool);
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//@}
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// Used to communicate about the state of the representation
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enum
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{
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Outside = 0,
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NearP1,
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NearCenter,
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NearP2
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};
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//@{
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/**
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* These are methods that satisfy vtkWidgetRepresentation's API.
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*/
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void BuildRepresentation() override;
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int ComputeInteractionState(int X, int Y, int modify = 0) override;
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void StartWidgetInteraction(double e[2]) override;
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virtual void CenterWidgetInteraction(double e[2]);
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void WidgetInteraction(double e[2]) override;
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//@}
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protected:
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vtkAngleRepresentation();
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~vtkAngleRepresentation() override;
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// The handle and the rep used to close the handles
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vtkHandleRepresentation* HandleRepresentation;
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vtkHandleRepresentation* Point1Representation;
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vtkHandleRepresentation* CenterRepresentation;
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vtkHandleRepresentation* Point2Representation;
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// Selection tolerance for the handles
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int Tolerance;
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// Visibility of the various pieces of the representation
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vtkTypeBool Ray1Visibility;
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vtkTypeBool Ray2Visibility;
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vtkTypeBool ArcVisibility;
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// Format for the label
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char* LabelFormat;
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private:
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vtkAngleRepresentation(const vtkAngleRepresentation&) = delete;
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void operator=(const vtkAngleRepresentation&) = delete;
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};
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#endif
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