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/*=========================================================================
Program: Visualization Toolkit
Module: vtk3DWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtk3DWidget
* @brief an abstract superclass for 3D widgets
*
* vtk3DWidget is an abstract superclass for 3D interactor observers. These
* 3D widgets represent themselves in the scene, and have special callbacks
* associated with them that allows interactive manipulation of the widget.
* Inparticular, the difference between a vtk3DWidget and its abstract
* superclass vtkInteractorObserver is that vtk3DWidgets are "placed" in 3D
* space. vtkInteractorObservers have no notion of where they are placed,
* and may not exist in 3D space at all. 3D widgets also provide auxiliary
* functions like producing a transformation, creating polydata (for seeding
* streamlines, probes, etc.) or creating implicit functions. See the
* concrete subclasses for particulars.
*
* Typically the widget is used by specifying a vtkProp3D or VTK dataset as
* input, and then invoking the "On" method to activate it. (You can also
* specify a bounding box to help position the widget.) Prior to invoking the
* On() method, the user may also wish to use the PlaceWidget() to initially
* position it. The 'i' (for "interactor") keypresses also can be used to
* turn the widgets on and off (methods exist to change the key value
* and enable keypress activiation).
*
* To support interactive manipulation of objects, this class (and
* subclasses) invoke the events StartInteractionEvent, InteractionEvent, and
* EndInteractionEvent. These events are invoked when the vtk3DWidget enters
* a state where rapid response is desired: mouse motion, etc. The events can
* be used, for example, to set the desired update frame rate
* (StartInteractionEvent), operate on the vtkProp3D or other object
* (InteractionEvent), and set the desired frame rate back to normal values
* (EndInteractionEvent).
*
* Note that the Priority attribute inherited from vtkInteractorObserver has
* a new default value which is now 0.5 so that all 3D widgets have a higher
* priority than the usual interactor styles.
*
* @sa
* vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget
* vtkSphereWidget vtkImplicitPlaneWidget
*/
#ifndef vtk3DWidget_h
#define vtk3DWidget_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkInteractorObserver.h"
class vtk3DWidgetConnection;
class vtkAlgorithmOutput;
class vtkDataSet;
class vtkProp3D;
class VTKINTERACTIONWIDGETS_EXPORT vtk3DWidget : public vtkInteractorObserver
{
public:
vtkTypeMacro(vtk3DWidget, vtkInteractorObserver);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* This method is used to initially place the widget. The placement of the
* widget depends on whether a Prop3D or input dataset is provided. If one
* of these two is provided, they will be used to obtain a bounding box,
* around which the widget is placed. Otherwise, you can manually specify a
* bounds with the PlaceWidget(bounds) method. Note: PlaceWidget(bounds)
* is required by all subclasses; the other methods are provided as
* convenience methods.
*/
virtual void PlaceWidget(double bounds[6]) = 0;
virtual void PlaceWidget();
virtual void PlaceWidget(
double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
//@}
//@{
/**
* Specify a vtkProp3D around which to place the widget. This
* is not required, but if supplied, it is used to initially
* position the widget.
*/
virtual void SetProp3D(vtkProp3D*);
vtkGetObjectMacro(Prop3D, vtkProp3D);
//@}
//@{
/**
* Specify the input dataset. This is not required, but if supplied,
* and no vtkProp3D is specified, it is used to initially position
* the widget.
*/
virtual void SetInputData(vtkDataSet*);
virtual void SetInputConnection(vtkAlgorithmOutput*);
virtual vtkDataSet* GetInput();
//@}
//@{
/**
* Set/Get a factor representing the scaling of the widget upon placement
* (via the PlaceWidget() method). Normally the widget is placed so that
* it just fits within the bounding box defined in PlaceWidget(bounds).
* The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller
* (PlaceFactor < 1). By default, PlaceFactor is set to 0.5.
*/
vtkSetClampMacro(PlaceFactor, double, 0.01, VTK_DOUBLE_MAX);
vtkGetMacro(PlaceFactor, double);
//@}
//@{
/**
* Set/Get the factor that controls the size of the handles that
* appear as part of the widget. These handles (like spheres, etc.)
* are used to manipulate the widget, and are sized as a fraction of
* the screen diagonal.
*/
vtkSetClampMacro(HandleSize, double, 0.001, 0.5);
vtkGetMacro(HandleSize, double);
//@}
protected:
vtk3DWidget();
~vtk3DWidget() override;
// Used to position and scale the widget initially
vtkProp3D* Prop3D;
vtk3DWidgetConnection* ConnectionHolder;
// has the widget ever been placed
double PlaceFactor;
int Placed;
void AdjustBounds(double bounds[6], double newBounds[6], double center[3]);
// control the size of handles (if there are any)
double InitialBounds[6];
double InitialLength;
double HandleSize;
double SizeHandles(double factor);
virtual void SizeHandles() {} // subclass in turn invokes parent's SizeHandles()
// used to track the depth of the last pick; also interacts with handle sizing
int ValidPick;
double LastPickPosition[3];
void UpdateInput();
private:
vtk3DWidget(const vtk3DWidget&) = delete;
void operator=(const vtk3DWidget&) = delete;
};
#endif