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100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtk3DSImporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtk3DSImporter
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* @brief imports 3D Studio files.
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*
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* vtk3DSImporter imports 3D Studio files into vtk.
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*
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* @sa
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* vtkImporter
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*/
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#ifndef vtk3DSImporter_h
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#define vtk3DSImporter_h
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#include "vtk3DS.h" // Needed for all the 3DS structures
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#include "vtkIOImportModule.h" // For export macro
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#include "vtkImporter.h"
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class vtkPolyData;
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class VTKIOIMPORT_EXPORT vtk3DSImporter : public vtkImporter
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{
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public:
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static vtk3DSImporter* New();
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vtkTypeMacro(vtk3DSImporter, vtkImporter);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Specify the name of the file to read.
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*/
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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//@}
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//@{
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/**
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* Set/Get the computation of normals. If on, imported geometry will
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* be run through vtkPolyDataNormals.
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*/
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vtkSetMacro(ComputeNormals, vtkTypeBool);
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vtkGetMacro(ComputeNormals, vtkTypeBool);
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vtkBooleanMacro(ComputeNormals, vtkTypeBool);
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//@}
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/**
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* Get a printable string describing the outputs
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*/
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std::string GetOutputsDescription() override;
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/**
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* Return the file pointer to the open file.
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*/
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FILE* GetFileFD() { return this->FileFD; }
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vtk3DSOmniLight* OmniList;
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vtk3DSSpotLight* SpotLightList;
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vtk3DSCamera* CameraList;
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vtk3DSMesh* MeshList;
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vtk3DSMaterial* MaterialList;
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vtk3DSMatProp* MatPropList;
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protected:
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vtk3DSImporter();
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~vtk3DSImporter() override;
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int ImportBegin() override;
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void ImportEnd() override;
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void ImportActors(vtkRenderer* renderer) override;
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void ImportCameras(vtkRenderer* renderer) override;
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void ImportLights(vtkRenderer* renderer) override;
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void ImportProperties(vtkRenderer* renderer) override;
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vtkPolyData* GeneratePolyData(vtk3DSMesh* meshPtr);
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int Read3DS();
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char* FileName;
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FILE* FileFD;
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vtkTypeBool ComputeNormals;
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private:
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vtk3DSImporter(const vtk3DSImporter&) = delete;
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void operator=(const vtk3DSImporter&) = delete;
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};
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#endif
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