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189 lines
6.6 KiB
C++
189 lines
6.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: QVTKRenderWindowAdapter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef QVTKRenderWindowAdapter_h
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#define QVTKRenderWindowAdapter_h
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/**
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* @class QVTKRenderWindowAdapter
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* @brief Helper to manage Qt context and other OpenGL components
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*
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* QVTKRenderWindowAdapter is an internal class that is used by
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* QVTKOpenGLNativeWidget and QVTKOpenGLWindow to manage the rendering using
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* vtkGenericOpenGLRenderWindow within a OpenGL context created via Qt.
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*
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* QVTKRenderWindowAdapter is expected to be recreated anytime the context
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* changes. In the constructor, QVTKRenderWindowAdapter will mark the
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* vtkGenericOpenGLRenderWindow ready for rendering and call OpenGL context
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* initialization API (vtkOpenGLRenderWindow::OpenGLInitContext).
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*
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* By observing events on vtkGenericOpenGLRenderWindow, QVTKRenderWindowAdapter
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* can then support rendering to an internally created FBO via VTK's rendering
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* calls. Making sure that the rendering results are shown on the screen is
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* handled by QVTKOpenGLWindow or QVTKOpenGLNativeWidget.
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*/
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#include "vtkGUISupportQtModule.h" // For export macro
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#include <QObject>
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#include <QCursor> // for ivar
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#include <QScopedPointer> // for ivar
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class QOpenGLContext;
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class QSurfaceFormat;
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class QWidget;
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class QWindow;
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class vtkGenericOpenGLRenderWindow;
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class vtkObject;
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class VTKGUISUPPORTQT_EXPORT QVTKRenderWindowAdapter : public QObject
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{
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Q_OBJECT;
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using Superclass = QObject;
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public:
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//@{
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/**
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* Constructor that makes vtkGenericOpenGLRenderWindow ready for subsequent
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* render requests i.e. calls
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* `vtkGenericOpenGLRenderWindow::SetReadyForRendering(true)`. This also calls
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* `vtkOpenGLRenderWindow::OpenGLInitContext` to ensure that the OpenGL
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* context is ready for VTK rendering.
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*/
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QVTKRenderWindowAdapter(
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QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* window, QWindow* parent);
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QVTKRenderWindowAdapter(
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QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* window, QWidget* parent);
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//@}
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~QVTKRenderWindowAdapter() override;
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/**
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* Returns a QSurfaceFormat suitable for surfaces that intend to be used for
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* VTK rendering.
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*
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* If your applications plans on using `QVTKOpenGLNativeWidget`, then this
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* format (or similar) must be set as the default format on QSurfaceFormat
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* before any widgets are created.
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*
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* Note this returns a QSurfaceFormat required to support the OpenGL rendering
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* capabilities in a vtkRenderWindow. Whether those features, e.g. multi
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* sampling, is actually used for rendering is determined by values
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* specified on the vtkRenderWindow instance itself through appropriate API.
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*
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* Passing `stereo_capable=true` is same as calling `QSurfaceFormat::setStereo(true)`.
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* This is necessary if you want to use quad-buffer based stereo in your
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* application.
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*
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* Refer to Qt docs for QOpenGLWidget and QOpenGLWindow for appropriate
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* locations in your application where to the format may be provided e.g.
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* either on the instance of QOpenGLWindow or QOpenGLWidget subclasses or as
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* default format for the application using `QSurfaceFormat::setDefaultFormat()`.
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*/
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static QSurfaceFormat defaultFormat(bool stereo_capable = false);
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/**
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* Get the context to use for rendering.
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*/
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QOpenGLContext* context() const;
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/**
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* Call this method in `paintGL` to request a render. This may trigger a
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* `vtkRenderWindow::Render` if this class determines the buffers may be
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* obsolete.
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*/
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void paint();
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/**
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* Call this method to resize the render window. This simply calls
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* `vtkRenderWindow::SetSize` taking device pixel ratio into consideration.
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* This doesn't cause a render or resize of the FBO. That happens on a
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* subsequent render request.
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*
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* Besides widget resize, this method should also be called in cases when the
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* devicePixelRatio for the parent window (or widget) changes. This is
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* necessary since the internal FBO's pixel size is computed by scaling the
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* `widget` and `height` provided by the window's (or widget's) `devicePixelRatio`.
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*/
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void resize(int width, int height);
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//@{
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/**
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* Convenience methods to blit the results rendered in the internal FBO to a
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* target
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*/
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bool blit(
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unsigned int targetId, int targetAttachement, const QRect& targetRect, bool left = true);
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bool blitLeftEye(unsigned int targetId, int targetAttachement, const QRect& targetRect)
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{
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return this->blit(targetId, targetAttachement, targetRect, true);
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}
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bool blitRightEye(unsigned int targetId, int targetAttachement, const QRect& targetRect)
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{
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return this->blit(targetId, targetAttachement, targetRect, false);
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}
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//@}
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/**
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* Process the event and return true if the event have been processed
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* successfully.
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*/
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bool handleEvent(QEvent* evt);
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//@{
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/**
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* Get/set the default cursor.
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*/
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void setDefaultCursor(const QCursor& cursor) { this->DefaultCursor = cursor; }
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const QCursor& defaultCursor() const { return this->DefaultCursor; }
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//@}
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//@{
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/**
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* Enable/disable DPI scaling. When enabled call to `resize` (which must
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* happen any time the `devicePixelRatio`, in addition to the size may
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* change), will result in updating the DPI on the
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* vtkGenericOpenGLRenderWindow as well. The DPI change only happens in
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* `resize` to enable applications to temporarily change DPI on the
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* vtkGenericOpenGLRenderWindow and request an explicit render seamlessly. In
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* such a case, it's the applications responsibility to restore DPI value or
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* the changed value will linger until the next `resize` happens.
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*/
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void setEnableHiDPI(bool value);
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//@}
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//@{
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/**
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* Set the unscaled DPI to use when scaling DPI. It defaults to 72, which is
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* same as the hard-coded default in `vtkWindow`.
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*/
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void setUnscaledDPI(int value);
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//@}
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private slots:
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void contextAboutToBeDestroyed();
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private:
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QVTKRenderWindowAdapter(
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QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* window, QObject* widgetOrWindow);
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Q_DISABLE_COPY(QVTKRenderWindowAdapter);
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class QVTKInternals;
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QScopedPointer<QVTKInternals> Internals;
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QCursor DefaultCursor;
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};
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#endif
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