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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkXYPlotWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkXYPlotWidget
* @brief 2D widget for manipulating a XY plot
*
* This class provides support for interactively manipulating the position,
* size, and orientation of a XY Plot. It listens to Left mouse events and
* mouse movement. It will change the cursor shape based on its location. If
* the cursor is over an edge of thea XY plot it will change the cursor shape
* to a resize edge shape. If the position of a XY plot is moved to be close to
* the center of one of the four edges of the viewport, then the XY plot will
* change its orientation to align with that edge. This orientation is sticky
* in that it will stay that orientation until the position is moved close to
* another edge.
*
* @sa
* vtkInteractorObserver
*/
#ifndef vtkXYPlotWidget_h
#define vtkXYPlotWidget_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkInteractorObserver.h"
class vtkXYPlotActor;
class VTKINTERACTIONWIDGETS_EXPORT vtkXYPlotWidget : public vtkInteractorObserver
{
public:
static vtkXYPlotWidget* New();
vtkTypeMacro(vtkXYPlotWidget, vtkInteractorObserver);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Get the XY plot used by this Widget. One is created automatically.
*/
virtual void SetXYPlotActor(vtkXYPlotActor*);
vtkGetObjectMacro(XYPlotActor, vtkXYPlotActor);
//@}
/**
* Methods for turning the interactor observer on and off.
*/
void SetEnabled(int) override;
protected:
vtkXYPlotWidget();
~vtkXYPlotWidget() override;
// the actor that is used
vtkXYPlotActor* XYPlotActor;
// handles the events
static void ProcessEvents(
vtkObject* object, unsigned long event, void* clientdata, void* calldata);
// ProcessEvents() dispatches to these methods.
void OnLeftButtonDown();
void OnLeftButtonUp();
void OnMouseMove();
// used to compute relative movements
float StartPosition[2];
// Manage the state of the widget
int State;
enum WidgetState
{
Moving = 0,
AdjustingP1,
AdjustingP2,
AdjustingP3,
AdjustingP4,
AdjustingE1,
AdjustingE2,
AdjustingE3,
AdjustingE4,
Inside,
Outside
};
// use to determine what state the mouse is over, edge1 p1, etc.
// returns a state from the WidgetState enum above
int ComputeStateBasedOnPosition(int X, int Y, int* pos1, int* pos2);
// set the cursor to the correct shape based on State argument
void SetCursor(int State);
private:
vtkXYPlotWidget(const vtkXYPlotWidget&) = delete;
void operator=(const vtkXYPlotWidget&) = delete;
};
#endif