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81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkWindowNode.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkWindowNode
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* @brief vtkViewNode specialized for vtkRenderWindows
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*
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* State storage and graph traversal for vtkRenderWindow
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*/
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#ifndef vtkWindowNode_h
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#define vtkWindowNode_h
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#include "vtkRenderingSceneGraphModule.h" // For export macro
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#include "vtkViewNode.h"
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class vtkUnsignedCharArray;
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class vtkFloatArray;
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class VTKRENDERINGSCENEGRAPH_EXPORT vtkWindowNode : public vtkViewNode
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{
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public:
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static vtkWindowNode* New();
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vtkTypeMacro(vtkWindowNode, vtkViewNode);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Build containers for our child nodes.
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*/
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virtual void Build(bool prepass) override;
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/**
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* Get state of my renderable.
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*/
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virtual void Synchronize(bool prepass) override;
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/**
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* Return the size of the last rendered image
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*/
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virtual int* GetSize() { return this->Size; }
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/**
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* Get the most recent color buffer RGBA
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*/
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virtual vtkUnsignedCharArray* GetColorBuffer() { return this->ColorBuffer; }
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/**
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* Get the most recent zbuffer buffer
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*/
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virtual vtkFloatArray* GetZBuffer() { return this->ZBuffer; }
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protected:
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vtkWindowNode();
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~vtkWindowNode() override;
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// TODO: use a map with string keys being renderable's member name
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// state
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int Size[2];
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// stores the results of a render
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vtkUnsignedCharArray* ColorBuffer;
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vtkFloatArray* ZBuffer;
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private:
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vtkWindowNode(const vtkWindowNode&) = delete;
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void operator=(const vtkWindowNode&) = delete;
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};
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#endif
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