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276 lines
7.7 KiB
C++
276 lines
7.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkWindow.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkWindow
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* @brief window superclass for vtkRenderWindow
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*
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* vtkWindow is an abstract object to specify the behavior of a
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* rendering window. It contains vtkViewports.
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*
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* @sa
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* vtkRenderWindow vtkViewport
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*/
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#ifndef vtkWindow_h
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#define vtkWindow_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkObject.h"
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class vtkUnsignedCharArray;
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class VTKCOMMONCORE_EXPORT vtkWindow : public vtkObject
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{
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public:
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vtkTypeMacro(vtkWindow, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* These are window system independent methods that are used
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* to help interface vtkWindow to native windowing systems.
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*/
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virtual void SetDisplayId(void*) {}
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virtual void SetWindowId(void*) {}
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virtual void SetParentId(void*) {}
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virtual void* GetGenericDisplayId() { return nullptr; }
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virtual void* GetGenericWindowId() { return nullptr; }
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virtual void* GetGenericParentId() { return nullptr; }
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virtual void* GetGenericContext() { return nullptr; }
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virtual void* GetGenericDrawable() { return nullptr; }
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virtual void SetWindowInfo(const char*) {}
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virtual void SetParentInfo(const char*) {}
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//@}
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//@{
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/**
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* Get the position (x and y) of the rendering window in
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* screen coordinates (in pixels).
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*/
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virtual int* GetPosition() VTK_SIZEHINT(2);
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/**
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* Set the position (x and y) of the rendering window in
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* screen coordinates (in pixels). This resizes the operating
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* system's view/window and redraws it.
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*/
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virtual void SetPosition(int x, int y);
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virtual void SetPosition(int a[2]);
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//@}
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//@{
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/**
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* Get the size (width and height) of the rendering window in
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* screen coordinates (in pixels).
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*/
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virtual int* GetSize() VTK_SIZEHINT(2);
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/**
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* Set the size (width and height) of the rendering window in
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* screen coordinates (in pixels). This resizes the operating
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* system's view/window and redraws it.
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*
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* If the size has changed, this method will fire
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* vtkCommand::WindowResizeEvent.
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*/
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virtual void SetSize(int width, int height);
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virtual void SetSize(int a[2]);
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//@}
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/**
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* GetSize() returns the size * this->TileScale, whereas this method returns
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* the size without multiplying with the tile scale. Measured in pixels.
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*/
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int* GetActualSize() VTK_SIZEHINT(2);
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/**
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* Get the current size of the screen in pixels.
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*/
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virtual int* GetScreenSize() VTK_SIZEHINT(2) { return nullptr; }
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//@{
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/**
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* Keep track of whether the rendering window has been mapped to screen.
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*/
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vtkGetMacro(Mapped, vtkTypeBool);
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//@}
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//@{
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/**
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* Show or not Show the window
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*/
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vtkGetMacro(ShowWindow, bool);
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vtkSetMacro(ShowWindow, bool);
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vtkBooleanMacro(ShowWindow, bool);
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//@}
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//@{
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/**
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* Render to an offscreen destination such as a framebuffer.
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* All four combinations of ShowWindow and UseOffScreenBuffers
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* should work for most rendering backends.
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*/
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vtkSetMacro(UseOffScreenBuffers, bool);
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vtkGetMacro(UseOffScreenBuffers, bool);
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vtkBooleanMacro(UseOffScreenBuffers, bool);
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//@}
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//@{
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/**
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* Turn on/off erasing the screen between images. This allows multiple
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* exposure sequences if turned on. You will need to turn double
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* buffering off or make use of the SwapBuffers methods to prevent
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* you from swapping buffers between exposures.
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*/
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vtkSetMacro(Erase, vtkTypeBool);
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vtkGetMacro(Erase, vtkTypeBool);
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vtkBooleanMacro(Erase, vtkTypeBool);
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//@}
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//@{
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/**
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* Keep track of whether double buffering is on or off
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*/
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vtkSetMacro(DoubleBuffer, vtkTypeBool);
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vtkGetMacro(DoubleBuffer, vtkTypeBool);
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vtkBooleanMacro(DoubleBuffer, vtkTypeBool);
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//@}
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//@{
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/**
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* Get name of rendering window
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*/
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vtkGetStringMacro(WindowName);
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vtkSetStringMacro(WindowName);
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//@}
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/**
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* Ask each viewport owned by this Window to render its image and
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* synchronize this process.
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*/
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virtual void Render() {}
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/**
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* Release any graphics resources that are being consumed by this texture.
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* The parameter window could be used to determine which graphic
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* resources to release.
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*/
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virtual void ReleaseGraphicsResources(vtkWindow*) {}
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//@{
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/**
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* Get the pixel data of an image, transmitted as RGBRGBRGB. The
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* front argument indicates if the front buffer should be used or the back
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* buffer. It is the caller's responsibility to delete the resulting
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* array. It is very important to realize that the memory in this array
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* is organized from the bottom of the window to the top. The origin
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* of the screen is in the lower left corner. The y axis increases as
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* you go up the screen. So the storage of pixels is from left to right
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* and from bottom to top.
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* (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on
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* the diagonal.
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*/
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virtual unsigned char* GetPixelData(
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int /*x*/, int /*y*/, int /*x2*/, int /*y2*/, int /*front*/, int /*right*/ = 0)
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{
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return nullptr;
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}
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virtual int GetPixelData(int /*x*/, int /*y*/, int /*x2*/, int /*y2*/, int /*front*/,
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vtkUnsignedCharArray* /*data*/, int /*right*/ = 0)
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{
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return 0;
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}
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//@}
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//@{
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/**
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* Return a best estimate to the dots per inch of the display
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* device being rendered (or printed).
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*/
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vtkGetMacro(DPI, int);
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vtkSetClampMacro(DPI, int, 1, VTK_INT_MAX);
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//@}
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/**
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* Attempt to detect and set the DPI of the display device by querying the
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* system. Note that this is not supported on most backends, and this method
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* will return false if the DPI could not be detected. Use GetDPI() to
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* inspect the detected value.
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*/
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virtual bool DetectDPI() { return false; }
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//@{
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/**
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* Convenience to set SHowWindow and UseOffScreenBuffers in one call
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*/
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void SetOffScreenRendering(vtkTypeBool val)
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{
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this->SetShowWindow(val == 0);
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this->SetUseOffScreenBuffers(val != 0);
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}
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vtkBooleanMacro(OffScreenRendering, vtkTypeBool);
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//@}
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/**
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* Deprecated, directly use GetShowWindow and GetOffScreenBuffers
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* instead.
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*/
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vtkTypeBool GetOffScreenRendering() { return this->GetShowWindow() ? 0 : 1; }
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/**
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* Make the window current. May be overridden in subclasses to do
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* for example a glXMakeCurrent or a wglMakeCurrent.
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*/
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virtual void MakeCurrent() {}
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//@{
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/**
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* These methods are used by vtkWindowToImageFilter to tell a VTK window
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* to simulate a larger window by tiling. For 3D geometry these methods
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* have no impact. It is just in handling annotation that this information
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* must be available to the mappers and the coordinate calculations.
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*/
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vtkSetVector2Macro(TileScale, int);
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vtkGetVector2Macro(TileScale, int);
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void SetTileScale(int s) { this->SetTileScale(s, s); }
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vtkSetVector4Macro(TileViewport, double);
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vtkGetVector4Macro(TileViewport, double);
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//@}
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protected:
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vtkWindow();
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~vtkWindow() override;
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char* WindowName;
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int Size[2];
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int Position[2];
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vtkTypeBool Mapped;
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bool ShowWindow;
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bool UseOffScreenBuffers;
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vtkTypeBool Erase;
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vtkTypeBool DoubleBuffer;
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int DPI;
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double TileViewport[4];
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int TileSize[2];
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int TileScale[2];
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private:
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vtkWindow(const vtkWindow&) = delete;
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void operator=(const vtkWindow&) = delete;
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};
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#endif
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