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/*=========================================================================
Program: Visualization Toolkit
Module: vtkUnstructuredGridPreIntegration.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2004 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkUnstructuredGridPreIntegration
* @brief performs ray integration with pre-integration tables.
*
*
*
* vtkUnstructuredGridPreIntegration performs ray integration by looking
* into a precomputed table. The result should be equivalent to that
* computed by vtkUnstructuredGridLinearRayIntegrator and
* vtkUnstructuredGridPartialPreIntegration, but faster than either one.
* The pre-integration algorithm was first introduced by Roettger, Kraus,
* and Ertl in "Hardware-Accelerated Volume And Isosurface Rendering Based
* On Cell-Projection."
*
* Due to table size limitations, a table can only be indexed by
* independent scalars. Thus, dependent scalars are not supported.
*
*/
#ifndef vtkUnstructuredGridPreIntegration_h
#define vtkUnstructuredGridPreIntegration_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkUnstructuredGridVolumeRayIntegrator.h"
class vtkVolumeProperty;
class VTKRENDERINGVOLUME_EXPORT vtkUnstructuredGridPreIntegration
: public vtkUnstructuredGridVolumeRayIntegrator
{
public:
vtkTypeMacro(vtkUnstructuredGridPreIntegration, vtkUnstructuredGridVolumeRayIntegrator);
static vtkUnstructuredGridPreIntegration* New();
void PrintSelf(ostream& os, vtkIndent indent) override;
void Initialize(vtkVolume* volume, vtkDataArray* scalars) override;
void Integrate(vtkDoubleArray* intersectionLengths, vtkDataArray* nearIntersections,
vtkDataArray* farIntersections, float color[4]) override;
//@{
/**
* The class used to fill the pre integration table. By default, a
* vtkUnstructuredGridPartialPreIntegration is built.
*/
vtkGetObjectMacro(Integrator, vtkUnstructuredGridVolumeRayIntegrator);
virtual void SetIntegrator(vtkUnstructuredGridVolumeRayIntegrator*);
//@}
//@{
/**
* Set/Get the size of the integration table built.
*/
vtkSetMacro(IntegrationTableScalarResolution, int);
vtkGetMacro(IntegrationTableScalarResolution, int);
vtkSetMacro(IntegrationTableLengthResolution, int);
vtkGetMacro(IntegrationTableLengthResolution, int);
//@}
//@{
/**
* Get how an integration table is indexed.
*/
virtual double GetIntegrationTableScalarShift(int component = 0);
virtual double GetIntegrationTableScalarScale(int component = 0);
virtual double GetIntegrationTableLengthScale();
//@}
//@{
/**
* Get/set whether to use incremental pre-integration (by default it's
* on). Incremental pre-integration is much faster but can introduce
* error due to numerical imprecision. Under most circumstances, the
* error is not noticeable.
*/
vtkGetMacro(IncrementalPreIntegration, vtkTypeBool);
vtkSetMacro(IncrementalPreIntegration, vtkTypeBool);
vtkBooleanMacro(IncrementalPreIntegration, vtkTypeBool);
//@}
/**
* Get the partial pre-integration table for the given scalar component.
* The tables are built when Initialize is called. A segment of length d
* with a front scalar of sf and a back scalar of sb is referenced in the
* resulting table as 4 * ((l * \c IntegrationTableLengthScale) * \c
* IntegrationTableScalarResolution * \c IntegrationTableScalarResolution
* + (sb * \c IntegrationTableScalarScale + \c
* IntegrationTableScalarShift) * \c IntegrationTableScalarResolution
* + (sf * \c IntegrationTableScalarScale + \c
* IntegrationTableScalarShift)).
*/
virtual float* GetPreIntegrationTable(int component = 0);
/**
* Get an entry (RGBA) in one of the pre-integration tables. The tables
* are built when Initialize is called.
*/
float* GetTableEntry(double scalar_front, double scalar_back, double length, int component = 0);
/**
* Like GetTableEntry, except the inputs are scaled indices into the table
* rather than than the actual scalar and length values. Use GetTableEntry
* unless you are really sure you know what you are doing.
*/
float* GetIndexedTableEntry(
int scalar_front_index, int scalar_back_index, int length_index, int component = 0);
protected:
vtkUnstructuredGridPreIntegration();
~vtkUnstructuredGridPreIntegration() override;
vtkUnstructuredGridVolumeRayIntegrator* Integrator;
vtkVolume* Volume;
vtkVolumeProperty* Property;
double MaxLength;
int NumComponents;
float** IntegrationTable;
double* IntegrationTableScalarShift;
double* IntegrationTableScalarScale;
double IntegrationTableLengthScale;
vtkTimeStamp IntegrationTableBuilt;
int IntegrationTableScalarResolution;
int IntegrationTableLengthResolution;
vtkTypeBool IncrementalPreIntegration;
virtual void BuildPreIntegrationTables(vtkDataArray* scalars);
private:
vtkUnstructuredGridPreIntegration(const vtkUnstructuredGridPreIntegration&) = delete;
void operator=(const vtkUnstructuredGridPreIntegration&) = delete;
};
inline float* vtkUnstructuredGridPreIntegration::GetIndexedTableEntry(
int scalar_front_index, int scalar_back_index, int length_index, int component)
{
// Snap entries to bounds. I don't really want to spend cycles doing
// this, but I've had the ray caster give me values that are noticeably
// out of bounds.
if (scalar_front_index < 0)
scalar_front_index = 0;
if (scalar_front_index >= this->IntegrationTableScalarResolution)
scalar_front_index = this->IntegrationTableScalarResolution - 1;
if (scalar_back_index < 0)
scalar_back_index = 0;
if (scalar_back_index >= this->IntegrationTableScalarResolution)
scalar_back_index = this->IntegrationTableScalarResolution - 1;
if (length_index < 0)
length_index = 0;
if (length_index >= this->IntegrationTableLengthResolution)
length_index = this->IntegrationTableLengthResolution - 1;
return (this->IntegrationTable[component] +
4 *
(((length_index * this->IntegrationTableScalarResolution + scalar_back_index) *
this->IntegrationTableScalarResolution) +
scalar_front_index));
}
inline float* vtkUnstructuredGridPreIntegration::GetTableEntry(
double scalar_front, double scalar_back, double length, int component)
{
int sfi = static_cast<int>(scalar_front * this->IntegrationTableScalarScale[component] +
this->IntegrationTableScalarShift[component] + 0.5);
int sbi = static_cast<int>(scalar_back * this->IntegrationTableScalarScale[component] +
this->IntegrationTableScalarShift[component] + 0.5);
int li = static_cast<int>(length * this->IntegrationTableLengthScale + 0.5);
return this->GetIndexedTableEntry(sfi, sbi, li, component);
}
#endif // vtkUnstructuredGridPreIntegration_h