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163 lines
5.9 KiB
C++
163 lines
5.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkUnstructuredGridPartialPreIntegration.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*
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* Copyright 2004 Sandia Corporation.
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* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
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* license for use of this work by or on behalf of the
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* U.S. Government. Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that this Notice and any
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* statement of authorship are reproduced on all copies.
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*/
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/**
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* @class vtkUnstructuredGridPartialPreIntegration
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* @brief performs piecewise linear ray integration.
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*
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*
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*
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* vtkUnstructuredGridPartialPreIntegration performs piecewise linear ray
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* integration. This will give the same results as
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* vtkUnstructuredGridLinearRayIntegration (with potentially a error due to
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* table lookup quantization), but should be notably faster. The algorithm
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* used is given by Moreland and Angel, "A Fast High Accuracy Volume
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* Renderer for Unstructured Data."
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*
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* This class is thread safe only after the first instance is created.
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*
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*/
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#ifndef vtkUnstructuredGridPartialPreIntegration_h
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#define vtkUnstructuredGridPartialPreIntegration_h
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#include "vtkMath.h" // For all the inline methods
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#include "vtkRenderingVolumeModule.h" // For export macro
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#include "vtkUnstructuredGridVolumeRayIntegrator.h"
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class vtkPartialPreIntegrationTransferFunction;
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class vtkVolumeProperty;
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class VTKRENDERINGVOLUME_EXPORT vtkUnstructuredGridPartialPreIntegration
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: public vtkUnstructuredGridVolumeRayIntegrator
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{
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public:
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vtkTypeMacro(vtkUnstructuredGridPartialPreIntegration, vtkUnstructuredGridVolumeRayIntegrator);
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static vtkUnstructuredGridPartialPreIntegration* New();
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void PrintSelf(ostream& os, vtkIndent indent) override;
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void Initialize(vtkVolume* volume, vtkDataArray* scalars) override;
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void Integrate(vtkDoubleArray* intersectionLengths, vtkDataArray* nearIntersections,
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vtkDataArray* farIntersections, float color[4]) override;
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//@{
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/**
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* Integrates a single ray segment. \c color is blended with the result
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* (with \c color in front). The result is written back into \c color.
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*/
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static void IntegrateRay(double length, double intensity_front, double attenuation_front,
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double intensity_back, double attenuation_back, float color[4]);
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static void IntegrateRay(double length, const double color_front[3], double attenuation_front,
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const double color_back[3], double attenuation_back, float color[4]);
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//@}
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//@{
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/**
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* Looks up Psi (as defined by Moreland and Angel, "A Fast High Accuracy
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* Volume Renderer for Unstructured Data") in a table. The table must be
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* created first, which happens on the first instantiation of this class
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* or when BuildPsiTable is first called.
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*/
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static float Psi(float taufD, float taubD);
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static float* GetPsiTable(int& size);
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static void BuildPsiTable();
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//@}
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protected:
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vtkUnstructuredGridPartialPreIntegration();
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~vtkUnstructuredGridPartialPreIntegration() override;
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vtkVolumeProperty* Property;
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vtkPartialPreIntegrationTransferFunction* TransferFunctions;
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vtkTimeStamp TransferFunctionsModified;
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int NumIndependentComponents;
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enum
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{
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PSI_TABLE_SIZE = 512
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};
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static float PsiTable[PSI_TABLE_SIZE * PSI_TABLE_SIZE];
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static int PsiTableBuilt;
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private:
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vtkUnstructuredGridPartialPreIntegration(
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const vtkUnstructuredGridPartialPreIntegration&) = delete;
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void operator=(const vtkUnstructuredGridPartialPreIntegration&) = delete;
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};
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inline float vtkUnstructuredGridPartialPreIntegration::Psi(float taufD, float taubD)
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{
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float gammaf = taufD / (taufD + 1);
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float gammab = taubD / (taubD + 1);
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int gammafi = vtkMath::Floor(gammaf * PSI_TABLE_SIZE);
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int gammabi = vtkMath::Floor(gammab * PSI_TABLE_SIZE);
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return PsiTable[gammafi * PSI_TABLE_SIZE + gammabi];
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}
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inline float* vtkUnstructuredGridPartialPreIntegration::GetPsiTable(int& size)
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{
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size = PSI_TABLE_SIZE;
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return PsiTable;
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}
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inline void vtkUnstructuredGridPartialPreIntegration::IntegrateRay(double length,
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double intensity_front, double attenuation_front, double intensity_back, double attenuation_back,
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float color[4])
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{
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float taufD = length * attenuation_front;
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float taubD = length * attenuation_back;
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float Psi = vtkUnstructuredGridPartialPreIntegration::Psi(taufD, taubD);
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float zeta = static_cast<float>(exp(-0.5 * (taufD + taubD)));
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float alpha = 1 - zeta;
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float newintensity =
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(1 - color[3]) * (intensity_front * (1 - Psi) + intensity_back * (Psi - zeta));
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// Is setting the RGB values the same the right thing to do?
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color[0] += newintensity;
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color[1] += newintensity;
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color[2] += newintensity;
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color[3] += (1 - color[3]) * alpha;
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}
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inline void vtkUnstructuredGridPartialPreIntegration::IntegrateRay(double length,
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const double color_front[3], double attenuation_front, const double color_back[3],
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double attenuation_back, float color[4])
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{
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float taufD = length * attenuation_front;
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float taubD = length * attenuation_back;
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float Psi = vtkUnstructuredGridPartialPreIntegration::Psi(taufD, taubD);
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float zeta = static_cast<float>(exp(-0.5 * (taufD + taubD)));
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float alpha = 1 - zeta;
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color[0] += (1 - color[3]) * (color_front[0] * (1 - Psi) + color_back[0] * (Psi - zeta));
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color[1] += (1 - color[3]) * (color_front[1] * (1 - Psi) + color_back[1] * (Psi - zeta));
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color[2] += (1 - color[3]) * (color_front[2] * (1 - Psi) + color_back[2] * (Psi - zeta));
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color[3] += (1 - color[3]) * alpha;
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}
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#endif // vtkUnstructuredGridPartialPreIntegration_h
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