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/*=========================================================================
Program: Visualization Toolkit
Module: vtkUnstructuredGridPartialPreIntegration.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2004 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkUnstructuredGridPartialPreIntegration
* @brief performs piecewise linear ray integration.
*
*
*
* vtkUnstructuredGridPartialPreIntegration performs piecewise linear ray
* integration. This will give the same results as
* vtkUnstructuredGridLinearRayIntegration (with potentially a error due to
* table lookup quantization), but should be notably faster. The algorithm
* used is given by Moreland and Angel, "A Fast High Accuracy Volume
* Renderer for Unstructured Data."
*
* This class is thread safe only after the first instance is created.
*
*/
#ifndef vtkUnstructuredGridPartialPreIntegration_h
#define vtkUnstructuredGridPartialPreIntegration_h
#include "vtkMath.h" // For all the inline methods
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkUnstructuredGridVolumeRayIntegrator.h"
class vtkPartialPreIntegrationTransferFunction;
class vtkVolumeProperty;
class VTKRENDERINGVOLUME_EXPORT vtkUnstructuredGridPartialPreIntegration
: public vtkUnstructuredGridVolumeRayIntegrator
{
public:
vtkTypeMacro(vtkUnstructuredGridPartialPreIntegration, vtkUnstructuredGridVolumeRayIntegrator);
static vtkUnstructuredGridPartialPreIntegration* New();
void PrintSelf(ostream& os, vtkIndent indent) override;
void Initialize(vtkVolume* volume, vtkDataArray* scalars) override;
void Integrate(vtkDoubleArray* intersectionLengths, vtkDataArray* nearIntersections,
vtkDataArray* farIntersections, float color[4]) override;
//@{
/**
* Integrates a single ray segment. \c color is blended with the result
* (with \c color in front). The result is written back into \c color.
*/
static void IntegrateRay(double length, double intensity_front, double attenuation_front,
double intensity_back, double attenuation_back, float color[4]);
static void IntegrateRay(double length, const double color_front[3], double attenuation_front,
const double color_back[3], double attenuation_back, float color[4]);
//@}
//@{
/**
* Looks up Psi (as defined by Moreland and Angel, "A Fast High Accuracy
* Volume Renderer for Unstructured Data") in a table. The table must be
* created first, which happens on the first instantiation of this class
* or when BuildPsiTable is first called.
*/
static float Psi(float taufD, float taubD);
static float* GetPsiTable(int& size);
static void BuildPsiTable();
//@}
protected:
vtkUnstructuredGridPartialPreIntegration();
~vtkUnstructuredGridPartialPreIntegration() override;
vtkVolumeProperty* Property;
vtkPartialPreIntegrationTransferFunction* TransferFunctions;
vtkTimeStamp TransferFunctionsModified;
int NumIndependentComponents;
enum
{
PSI_TABLE_SIZE = 512
};
static float PsiTable[PSI_TABLE_SIZE * PSI_TABLE_SIZE];
static int PsiTableBuilt;
private:
vtkUnstructuredGridPartialPreIntegration(
const vtkUnstructuredGridPartialPreIntegration&) = delete;
void operator=(const vtkUnstructuredGridPartialPreIntegration&) = delete;
};
inline float vtkUnstructuredGridPartialPreIntegration::Psi(float taufD, float taubD)
{
float gammaf = taufD / (taufD + 1);
float gammab = taubD / (taubD + 1);
int gammafi = vtkMath::Floor(gammaf * PSI_TABLE_SIZE);
int gammabi = vtkMath::Floor(gammab * PSI_TABLE_SIZE);
return PsiTable[gammafi * PSI_TABLE_SIZE + gammabi];
}
inline float* vtkUnstructuredGridPartialPreIntegration::GetPsiTable(int& size)
{
size = PSI_TABLE_SIZE;
return PsiTable;
}
inline void vtkUnstructuredGridPartialPreIntegration::IntegrateRay(double length,
double intensity_front, double attenuation_front, double intensity_back, double attenuation_back,
float color[4])
{
float taufD = length * attenuation_front;
float taubD = length * attenuation_back;
float Psi = vtkUnstructuredGridPartialPreIntegration::Psi(taufD, taubD);
float zeta = static_cast<float>(exp(-0.5 * (taufD + taubD)));
float alpha = 1 - zeta;
float newintensity =
(1 - color[3]) * (intensity_front * (1 - Psi) + intensity_back * (Psi - zeta));
// Is setting the RGB values the same the right thing to do?
color[0] += newintensity;
color[1] += newintensity;
color[2] += newintensity;
color[3] += (1 - color[3]) * alpha;
}
inline void vtkUnstructuredGridPartialPreIntegration::IntegrateRay(double length,
const double color_front[3], double attenuation_front, const double color_back[3],
double attenuation_back, float color[4])
{
float taufD = length * attenuation_front;
float taubD = length * attenuation_back;
float Psi = vtkUnstructuredGridPartialPreIntegration::Psi(taufD, taubD);
float zeta = static_cast<float>(exp(-0.5 * (taufD + taubD)));
float alpha = 1 - zeta;
color[0] += (1 - color[3]) * (color_front[0] * (1 - Psi) + color_back[0] * (Psi - zeta));
color[1] += (1 - color[3]) * (color_front[1] * (1 - Psi) + color_back[1] * (Psi - zeta));
color[2] += (1 - color[3]) * (color_front[2] * (1 - Psi) + color_back[2] * (Psi - zeta));
color[3] += (1 - color[3]) * alpha;
}
#endif // vtkUnstructuredGridPartialPreIntegration_h