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/*=========================================================================
Program: Visualization Toolkit
Module: vtkUnstructuredGridLinearRayIntegrator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2004 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkUnstructuredGridLinearRayIntegrator
* @brief performs piecewise linear ray integration.
*
*
*
* vtkUnstructuredGridLinearRayIntegrator performs piecewise linear ray
* integration. Considering that transfer functions in VTK are piecewise
* linear, this class should give the "correct" integration under most
* circumstances. However, the computations performed are fairly hefty and
* should, for the most part, only be used as a benchmark for other, faster
* methods.
*
* @sa
* vtkUnstructuredGridPartialPreIntegration
*
*/
#ifndef vtkUnstructuredGridLinearRayIntegrator_h
#define vtkUnstructuredGridLinearRayIntegrator_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkUnstructuredGridVolumeRayIntegrator.h"
class vtkLinearRayIntegratorTransferFunction;
class vtkVolumeProperty;
class VTKRENDERINGVOLUME_EXPORT vtkUnstructuredGridLinearRayIntegrator
: public vtkUnstructuredGridVolumeRayIntegrator
{
public:
vtkTypeMacro(vtkUnstructuredGridLinearRayIntegrator, vtkUnstructuredGridVolumeRayIntegrator);
static vtkUnstructuredGridLinearRayIntegrator* New();
void PrintSelf(ostream& os, vtkIndent indent) override;
void Initialize(vtkVolume* volume, vtkDataArray* scalars) override;
void Integrate(vtkDoubleArray* intersectionLengths, vtkDataArray* nearIntersections,
vtkDataArray* farIntersections, float color[4]) override;
//@{
/**
* Integrates a single ray segment. \c color is blended with the result
* (with \c color in front). The result is written back into \c color.
*/
static void IntegrateRay(double length, double intensity_front, double attenuation_front,
double intensity_back, double attenuation_back, float color[4]);
static void IntegrateRay(double length, const double color_front[3], double attenuation_front,
const double color_back[3], double attenuation_back, float color[4]);
//@}
/**
* Computes Psi (as defined by Moreland and Angel, "A Fast High Accuracy
* Volume Renderer for Unstructured Data").
*/
static float Psi(float length, float attenuation_front, float attenuation_back);
protected:
vtkUnstructuredGridLinearRayIntegrator();
~vtkUnstructuredGridLinearRayIntegrator() override;
vtkVolumeProperty* Property;
vtkLinearRayIntegratorTransferFunction* TransferFunctions;
vtkTimeStamp TransferFunctionsModified;
int NumIndependentComponents;
private:
vtkUnstructuredGridLinearRayIntegrator(const vtkUnstructuredGridLinearRayIntegrator&) = delete;
void operator=(const vtkUnstructuredGridLinearRayIntegrator&) = delete;
};
#endif // vtkUnstructuredGridLinearRayIntegrator_h